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TypeScript helpers.isEntityEvent方法代码示例

本文整理汇总了TypeScript中src/store/events/event.helpers.isEntityEvent方法的典型用法代码示例。如果您正苦于以下问题:TypeScript helpers.isEntityEvent方法的具体用法?TypeScript helpers.isEntityEvent怎么用?TypeScript helpers.isEntityEvent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在src/store/events/event.helpers的用法示例。


在下文中一共展示了helpers.isEntityEvent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: compose

): Middleware => ({ dispatch, getState }) => next => (action: any) => {
  if (isType(action, addEvents)) {
    const { payload } = action;
    /**
     * We never want to dispatch actions for intial events, so filter them out.
     * We also need to only deal with one event per entity at a time, so uniqueEntityEvents
     * handles filtering for unique events. Notably linode_create/linode_boot and others.
     */
    const eventsToDispatch = compose(
      uniqueEntityEvents,
      filterInitial
    )(payload);

    /**
     * The incoming events is an array, usually of one but potentially many, so we have
     * to handle each one.
     */
    for (const event of eventsToDispatch) {
      /**
       * We can bail immediately if there is no associated entity since we need an entity
       * to update the store.
       */
      if (!isEntityEvent(event)) {
        return;
      }

      /**
       * Having an event we care about, we can call the handlers with the event and dispatch.
       */
      for (const handler of eventHandlers) {
        handler(event, dispatch, getState);
      }

      /**
       * Finally, if any of these events were in-progress we want to reset the events polling
       * interval to keep things moving quickly.
       */
      if (isInProgressEvent(event)) {
        // If the event is in_progress, we poll more aggressively
        resetEventsPolling();
      }
    }
  }

  next(action);
};
开发者ID:linode,项目名称:manager,代码行数:46,代码来源:combineEventsMiddleware.ts


注:本文中的src/store/events/event.helpers.isEntityEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。