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TypeScript p2.Body类代码示例

本文整理汇总了TypeScript中p2.Body的典型用法代码示例。如果您正苦于以下问题:TypeScript Body类的具体用法?TypeScript Body怎么用?TypeScript Body使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Body类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: makeBody

export function makeBody(config: BodyConfig) {
    const shapes: p2.Shape[] = config.shapes.map(shape => {
        if (shape instanceof Circle) {
            return new p2.Circle({
                position: shape.center,
                radius: shape.radius,
            });
        } else if (shape instanceof ConvexPolygon) {
            const ret = new p2.Convex({
                vertices: shape.points,
            });
            ret.vertices = ret.vertices.map(vertex => [vertex[0] - ret.centerOfMass[0], vertex[1] - ret.centerOfMass[1]]);
            ret.position = [ret.position[0] + ret.centerOfMass[0], ret.position[1] + ret.centerOfMass[1]];
            ret.updateTriangles();
            return ret;
        } else {
            throw new Error('shape type');
        }
    });
    const {position} = config;

    const body = new p2.Body({
        mass: 1,
        position,
        fixedRotation: config.fixedRotation
    });
    shapes.forEach(shape => body.addShape(shape, shape.position));
    body.setDensity(1);
    body.adjustCenterOfMass();
    return body;
}
开发者ID:sbj42,项目名称:sbj42.github.io,代码行数:31,代码来源:sprite.ts

示例2:

  const grounds = [vertsBeforeHole, vertsHole, vertsAfterHole].map((verts) => {
    const body = new p2.Body({
      mass: 0,
    });

    body.fromPolygon(verts);

    for (let shape of body.shapes) {
      shape.material = groundMaterial;
      shape.collisionGroup = GROUND_GROUP;
      shape.collisionMask = BALL_GROUP;
    }

    return body;
  });
开发者ID:Hamatek,项目名称:manygolf,代码行数:15,代码来源:physics.ts

示例3: newBall

function newBall(position: number[]) {
  const ballShape = new p2.Circle({
    radius: BALL_RADIUS,
    collisionGroup: BALL_GROUP,
    collisionMask: GROUND_GROUP,
  });
  ballShape.material = ballMaterial;

  const ballBody = new p2.Body({
    mass: 1,
    position,
  });
  ballBody.addShape(ballShape);

  ballBody.angularDamping = 0.8;
  ballBody.sleepTimeLimit = 1;
  ballBody.sleepSpeedLimit = 2;

  return ballBody;
}
开发者ID:thomasboyt,项目名称:manygolf,代码行数:20,代码来源:physics.ts

示例4: createHoleSensor

export function createHoleSensor(pos: I.List<number>) {
  const sensorShape = new p2.Box({
    width: HOLE_WIDTH,
    height: HOLE_HEIGHT,
  });

  sensorShape.sensor = true;
  sensorShape.collisionGroup = GROUND_GROUP;
  sensorShape.collisionMask = BALL_GROUP;

  // Sensor is purposely built halfway into the ground so top edge collisions are avoided
  const sensorBody = new p2.Body({
    position: [
      pos.get(0),
      pos.get(1) + HOLE_HEIGHT,
    ],
  });
  sensorBody.damping = 0;
  sensorBody.addShape(sensorShape);

  return sensorBody;
}
开发者ID:thomasboyt,项目名称:manygolf,代码行数:22,代码来源:physics.ts


注:本文中的p2.Body类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。