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TypeScript CheckButton.toggle方法代码示例

本文整理汇总了TypeScript中newui/component/CheckButton.CheckButton.toggle方法的典型用法代码示例。如果您正苦于以下问题:TypeScript CheckButton.toggle方法的具体用法?TypeScript CheckButton.toggle怎么用?TypeScript CheckButton.toggle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在newui/component/CheckButton.CheckButton的用法示例。


在下文中一共展示了CheckButton.toggle方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: changeCorpse

	@Bound
	private changeCorpse(_: any, corpse: keyof typeof CreatureType | "remove" | "nochange") {
		this.corpse = corpse === "nochange" ? undefined : corpse === "remove" ? "remove" : CreatureType[corpse];

		const isReplaceable = this.corpse !== undefined && this.corpse !== "remove";
		this.aberrantCheckButton.toggle(isReplaceable);
		this.replaceExisting.toggle(isReplaceable);
		if (!isReplaceable) this.replaceExisting.setChecked(false);

		this.emit("change");
	}
开发者ID:WaywardGame,项目名称:developertools,代码行数:11,代码来源:Corpse.ts

示例2: changeCreature

	@Bound
	private changeCreature(_: any, creature: keyof typeof CreatureType | "nochange" | "remove") {
		this.creature = creature === "nochange" ? undefined : creature === "remove" ? "remove" : CreatureType[creature];
		this.aberrantCheckButton.toggle(this.creature !== undefined && this.creature !== "remove");

		this.emit("change");
	}
开发者ID:WaywardGame,项目名称:developertools,代码行数:7,代码来源:Creature.ts

示例3: changeTerrain

	@Bound
	private changeTerrain(_: any, terrain: keyof typeof TerrainType | "nochange") {
		this.terrain = terrain === "nochange" ? undefined : TerrainType[terrain];

		const tillable = terrain !== "nochange" && terrainDescriptions[TerrainType[terrain]]!.tillable === true;
		this.tilledCheckButton.toggle(tillable);
		if (!tillable) this.tilledCheckButton.setChecked(false);

		this.emit("change");
	}
开发者ID:WaywardGame,项目名称:developertools,代码行数:10,代码来源:Terrain.ts

示例4: changeEvent

	@Bound
	private changeEvent(_: any, event: keyof typeof TileEventType | "nochange" | "remove") {
		this.tileEvent = event === "nochange" ? undefined : event === "remove" ? "remove" : TileEventType[event];

		const isReplaceable = this.tileEvent !== undefined && this.tileEvent !== "remove";
		this.replaceExisting.toggle(isReplaceable);
		if (!isReplaceable) this.replaceExisting.setChecked(false);

		this.emit("change");
	}
开发者ID:WaywardGame,项目名称:developertools,代码行数:10,代码来源:TileEvent.ts

示例5: refresh

	@Bound
	private refresh() {
		if (this.checkButtonPermissions) {
			this.checkButtonPermissions.toggle(multiplayer.isServer() && this.player && !this.player.isLocalPlayer())
				.refresh();
		}

		this.checkButtonNoClip.refresh();
		this.checkButtonInvulnerable.refresh();
		this.rangeWeightBonus.refresh();
	}
开发者ID:WaywardGame,项目名称:developertools,代码行数:11,代码来源:Player.ts

示例6: update

	public update(position: IVector2, tile: ITile) {
		this.position = new Vector3(position.x, position.y, localPlayer.z);
		this.tile = tile;

		const terrainType = TerrainType[TileHelpers.getType(this.tile!)];
		if (terrainType === this.terrainType) return;

		this.terrainType = terrainType;
		this.dropdownTerrainType.refresh();
		this.setShouldLog();

		this.checkButtonTilled.toggle(terrainDescriptions[TileHelpers.getType(tile)]!.tillable === true)
			.refresh();

		return this;
	}
开发者ID:WaywardGame,项目名称:developertools,代码行数:16,代码来源:Terrain.ts


注:本文中的newui/component/CheckButton.CheckButton.toggle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。