本文整理汇总了TypeScript中newui/component/CheckButton.CheckButton类的典型用法代码示例。如果您正苦于以下问题:TypeScript CheckButton类的具体用法?TypeScript CheckButton怎么用?TypeScript CheckButton使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CheckButton类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: changeTerrain
@Bound
private changeTerrain(_: any, terrain: keyof typeof TerrainType | "nochange") {
this.terrain = terrain === "nochange" ? undefined : TerrainType[terrain];
const tillable = terrain !== "nochange" && terrainDescriptions[TerrainType[terrain]]!.tillable === true;
this.tilledCheckButton.toggle(tillable);
if (!tillable) this.tilledCheckButton.setChecked(false);
this.emit("change");
}
示例2: changeCorpse
@Bound
private changeCorpse(_: any, corpse: keyof typeof CreatureType | "remove" | "nochange") {
this.corpse = corpse === "nochange" ? undefined : corpse === "remove" ? "remove" : CreatureType[corpse];
const isReplaceable = this.corpse !== undefined && this.corpse !== "remove";
this.aberrantCheckButton.toggle(isReplaceable);
this.replaceExisting.toggle(isReplaceable);
if (!isReplaceable) this.replaceExisting.setChecked(false);
this.emit("change");
}
示例3: changeCreature
@Bound
private changeCreature(_: any, creature: keyof typeof CreatureType | "nochange" | "remove") {
this.creature = creature === "nochange" ? undefined : creature === "remove" ? "remove" : CreatureType[creature];
this.aberrantCheckButton.toggle(this.creature !== undefined && this.creature !== "remove");
this.emit("change");
}
示例4: changeEvent
@Bound
private changeEvent(_: any, event: keyof typeof TileEventType | "nochange" | "remove") {
this.tileEvent = event === "nochange" ? undefined : event === "remove" ? "remove" : TileEventType[event];
const isReplaceable = this.tileEvent !== undefined && this.tileEvent !== "remove";
this.replaceExisting.toggle(isReplaceable);
if (!isReplaceable) this.replaceExisting.setChecked(false);
this.emit("change");
}
示例5: refresh
@Bound
private refresh() {
if (this.checkButtonPermissions) {
this.checkButtonPermissions.toggle(multiplayer.isServer() && this.player && !this.player.isLocalPlayer())
.refresh();
}
this.checkButtonNoClip.refresh();
this.checkButtonInvulnerable.refresh();
this.rangeWeightBonus.refresh();
}
示例6: inspectTile
@Bound
private inspectTile(tilePosition?: Vector2) {
delete this.selectionPromise;
this.inspectButton.refresh();
if (!tilePosition) return;
this.DEBUG_TOOLS.inspect(tilePosition);
}
示例7:
@Bound
private onPlayerDataChange<K extends keyof IPlayerData>(_: any, playerId: number, key: K, value: IPlayerData[K]) {
if (!this.player || playerId !== this.player.id) return;
switch (key) {
case "weightBonus":
this.rangeWeightBonus.refresh();
break;
case "invulnerable":
this.checkButtonInvulnerable.refresh();
break;
case "permissions":
if (this.checkButtonPermissions) this.checkButtonPermissions.refresh();
break;
case "noclip":
this.checkButtonNoClip.refresh();
this.checkButtonInvulnerable.setDisabled(this.checkButtonNoClip.checked);
if (this.checkButtonNoClip.checked) this.checkButtonInvulnerable.setChecked(false);
break;
}
}
示例8: update
public update(position: IVector2, tile: ITile) {
this.position = new Vector3(position.x, position.y, localPlayer.z);
this.tile = tile;
const terrainType = TerrainType[TileHelpers.getType(this.tile!)];
if (terrainType === this.terrainType) return;
this.terrainType = terrainType;
this.dropdownTerrainType.refresh();
this.setShouldLog();
this.checkButtonTilled.toggle(terrainDescriptions[TileHelpers.getType(tile)]!.tillable === true)
.refresh();
return this;
}