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TypeScript Response.sendStatus方法代码示例

本文整理汇总了TypeScript中express-serve-static-core.Response.sendStatus方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Response.sendStatus方法的具体用法?TypeScript Response.sendStatus怎么用?TypeScript Response.sendStatus使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在express-serve-static-core.Response的用法示例。


在下文中一共展示了Response.sendStatus方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: IsLoggedInMiddleware

export function IsLoggedInMiddleware(req: Request, res: Response, next: Function) {
    // if user is authenticated in the session, carry on
    if (req.isAuthenticated() && req.user !== undefined) {
        return next();
    }

    res.sendStatus(401);
};
开发者ID:noodlecrate,项目名称:poseidon,代码行数:8,代码来源:_is-logged-in-middleware.ts

示例2: ScParam

        panelRouter.post(`/act/:cmdId`, (req:Request, res:Response) => {
            if (!req.body) return res.sendStatus(400);
            var cmdId = req.params.cmdId;
            var param = req.body;
            console.log(`/act/${cmdId}`);
            var cmdMap:any = {};

            cmdMap[`${CommandId.cs_startGame}`] = (param)=> {
                if (db.game.isGameFinish(param.gameId)) {
                    res.send({isFinish: true})
                }
                else {
                    stagePanelHandle.startGame(param.gameId);
                    res.send({isFinish: false});
                }
                return ServerConst.SEND_ASYNC;
            };

            cmdMap[`${CommandId.cs_restartGame}`] = (param)=> {
                db.game.restartGame(param.gameId);
            };

            cmdMap[`${CommandId.cs_fadeInRankPanel}`] = (param)=> {
                var activityId = param.activityId;
                var playerIdArr = param.playerIdArr;
                this.io.emit(`${CommandId.fadeInRankPanel}`,
                    ScParam({playerDocArr: db.player.getPlayerRank(playerIdArr)}));
                // return ServerConst.SEND_ASYNC;
                // db.game.restartGame(param.gameId);
            };

            cmdMap[`${CommandId.cs_fadeOutRankPanel}`] = (param)=> {
                this.io.emit(`${CommandId.fadeOutRankPanel}`);
            };

            cmdMap[`${CommandId.cs_fadeInCountDown}`] = (param)=> {
                this.io.emit(`${CommandId.fadeInCountDown}`, param);
            };

            cmdMap[`${CommandId.cs_fadeOutCountDown}`] = (param)=> {
                this.io.emit(`${CommandId.fadeOutCountDown}`);
            };

            cmdMap[`${CommandId.cs_fadeInActivityPanel}`] = (param)=> {
                db.game.syncDataMap(()=> {
                    var gameIdArr = param.gameIdArr;
                    var gameDocArr = db.game.getDocArr(gameIdArr);
                    console.log('cs_fadeInActivityPanel', gameIdArr, gameDocArr);
                    for (var gameDoc of gameDocArr) {
                        console.log('gameDoc', gameDoc.id);
                        gameDoc.playerDocArr = [];
                        for (var playerId of gameDoc.playerIdArr) {
                            gameDoc.playerDocArr.push(db.player.dataMap[playerId]);
                        }
                    }
                    this.io.emit(`${CommandId.fadeInActivityPanel}`,
                        ScParam({gameDocArr: gameDocArr}));
                })
            };
            cmdMap[`${CommandId.cs_fadeOutActivityPanel}`] = (param)=> {
                this.io.emit(`${CommandId.fadeOutActivityPanel}`);
            };
            cmdMap[`${CommandId.cs_fadeInActivityExGame}`] = (param)=> {
                var gameIdArr = param.gameIdArr;
                var activityId = param.activityId;
                var roundId = param.roundId;
                var playerIdArr = param.playerIdArr;

                var gameDocArr = mapToArr(db.game.dataMap);
                var roundGameDocArr = [];
                for (var gameDoc of gameDocArr) {
                    if (Math.floor(gameDoc.id / 1000) == roundId) {
                        roundGameDocArr.push(gameDoc.id);
                    }
                }
                var maxGameId = arrMaxElem(roundGameDocArr);


                // var gameDocArr = db.game.getDocArr(gameIdArr);
                // var playerIdArr:any = [];
                // for (var gameDoc of gameDocArr) {
                //     playerIdArr = playerIdArr.concat(gameDoc.playerIdArr);
                // }
                // playerIdArr = playerIdArr.sort().filter(arrUniqueFilter);
                console.log('ex game playerDoc Arr:', playerIdArr, 'maxGameId', maxGameId);


                //组合球员
                var t1 = playerIdArr.slice(0, 4);
                var t2 = playerIdArr.slice(4, 8);
                var t3 = playerIdArr.slice(8, 12);
                var t4 = playerIdArr.slice(12, 16);
                var lastTeamArr = [t1, t2, t3, t4];
                //
                //排序
                playerIdArr = db.player.getPlayerIdArrRank(playerIdArr);
                function minAbsScoreTeam(combineTeamArr, sameLimit = 3):any {
                    console.log('combine team', combineTeamArr.length, lastTeamArr);
                    var matchTeam = {t1: null, t2: null};
                    var minAbsScore = -1;
//.........这里部分代码省略.........
开发者ID:solpie,项目名称:yqzb3,代码行数:101,代码来源:ActivityPanelHandle.ts

示例3: ScParam

        panelRouter.post(`/stage/:cmdId`, (req:Request, res:Response) => {
            if (!req.body) return res.sendStatus(400);
            var cmdId = req.params.cmdId;
            var param = req.body;
            console.log(`/stage/${cmdId}`);
            var cmdMap:any = {};


            cmdMap[`${CommandId.cs_minLeftScore}`] = () => {
                this.gameInfo.minLeftScore();
                this.io.emit(`${CommandId.updateLeftScore}`, ScParam({leftScore: this.gameInfo.leftScore}));
                screenPanelHanle.io.emit(`${CommandId.updateLeftScore}`, ScParam({leftScore: this.gameInfo.leftScore}));
            };

            cmdMap[`${CommandId.cs_minRightScore}`] = () => {
                this.gameInfo.minRightScore();
                this.io.emit(`${CommandId.updateRightScore}`, ScParam({rightScore: this.gameInfo.rightScore}));
                screenPanelHanle.io.emit(`${CommandId.updateRightScore}`, ScParam({rightScore: this.gameInfo.rightScore}));
            };

            cmdMap[`${CommandId.cs_addLeftScore}`] = () => {
                var straight = this.gameInfo.addLeftScore();
                if (straight == 3) {
                    console.log("straight score 3");
                    this.io.emit(`${CommandId.straightScore3}`, ScParam({team: ViewEvent.STRAIGHT3_LEFT}));
                }
                if (straight == 5) {

                }
                this.io.emit(`${CommandId.updateLeftScore}`, ScParam({leftScore: this.gameInfo.leftScore}));
                screenPanelHanle.io.emit(`${CommandId.updateLeftScore}`, ScParam({leftScore: this.gameInfo.leftScore}));
            };

            cmdMap[`${CommandId.cs_addRightScore}`] = () => {
                var straight = this.gameInfo.addRightScore();
                if (straight == 3) {
                    console.log("straight score 3 right");
                    this.io.emit(`${CommandId.straightScore3}`, ScParam({team: ViewEvent.STRAIGHT3_RIGHT}));
                }
                if (straight == 5) {

                }
                this.io.emit(`${CommandId.updateRightScore}`, ScParam({rightScore: this.gameInfo.rightScore}));
                screenPanelHanle.io.emit(`${CommandId.updateRightScore}`, ScParam({rightScore: this.gameInfo.rightScore}));
            };
            cmdMap[`${CommandId.cs_unLimitScore}`] = (param) => {
                this.gameInfo.unLimitScore = param.unLimitScore;
                this.io.emit(`${CommandId.unLimitScore}`, ScParam({unLimitScore: this.gameInfo.unLimitScore}));
            };

            //// foul
            cmdMap[`${CommandId.cs_addRightFoul}`] = () => {
                var rightFoul:number = this.gameInfo.addRightFoul();
                screenPanelHanle.io.emit(`${CommandId.updateRightFoul}`, ScParam({rightFoul: rightFoul}));
            };
            cmdMap[`${CommandId.cs_minRightFoul}`] = () => {
                var rightFoul:number = this.gameInfo.minRightFoul();
                screenPanelHanle.io.emit(`${CommandId.updateRightFoul}`, ScParam({rightFoul: rightFoul}));
            };
            cmdMap[`${CommandId.cs_addLeftFoul}`] = () => {
                var leftFoul:number = this.gameInfo.addLeftFoul();
                screenPanelHanle.io.emit(`${CommandId.updateLeftFoul}`, ScParam({leftFoul: leftFoul}));
            };
            cmdMap[`${CommandId.cs_minLeftFoul}`] = () => {
                var leftFoul:number = this.gameInfo.minLeftFoul();
                screenPanelHanle.io.emit(`${CommandId.updateLeftFoul}`, ScParam({leftFoul: leftFoul}));
            };


            // cmdMap[`${CommandId.cs_fadeInComingActivity}`] = () => {
            //     screenPanelHanle.io.emit(`${CommandId.fadeInComingActivity}`);
            // };
            ////////////////////screen only /////////////////////
            cmdMap[`${CommandId.cs_toggleTimer}`] = (param) => {
                if (param) {
                    console.log('cs_toggleTimer', param);
                    this.gameInfo.toggleTimer(param.state);
                    this.io.emit(`${CommandId.toggleTimer}`, ScParam(param));
                }
                else {
                    this.gameInfo.toggleTimer();
                    this.io.emit(`${CommandId.toggleTimer}`);
                }
            };

            cmdMap[`${CommandId.cs_resetTimer}`] = () => {
                this.gameInfo.resetTimer();
                this.io.emit(`${CommandId.resetTimer}`);
            };
            cmdMap[`${CommandId.cs_setGameTh}`] = (param) => {
                this.gameInfo.gameTh = param.gameTh;
                this.io.emit(`${CommandId.setGameTh}`, ScParam(param));
            };

            cmdMap[`${CommandId.cs_updatePlayer}`] = (param) => {
                var playerId = param.playerId;
                var playerIdx = param.idx;
                if (this.gameInfo.gameState == GameInfo.GAME_STATE_ING) {
                    param.playerDoc = db.player.dataMap[playerId];
                    this.gameInfo.setPlayerInfoByIdx(playerIdx, db.player.getPlayerInfoById(playerId));
//.........这里部分代码省略.........
开发者ID:solpie,项目名称:yqzb3,代码行数:101,代码来源:StagePanelHandle.ts


注:本文中的express-serve-static-core.Response.sendStatus方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。