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TypeScript Logger.debug方法代码示例

本文整理汇总了TypeScript中common/Logger.Logger.debug方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Logger.debug方法的具体用法?TypeScript Logger.debug怎么用?TypeScript Logger.debug使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common/Logger.Logger的用法示例。


在下文中一共展示了Logger.debug方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: async

 stop: async () => {
   logger.debug(`Asked to stop, cancelling butler process`);
   cancelled = true;
   if (client) {
     await client.call(messages.LaunchCancel, {});
   }
 },
开发者ID:HorrerGames,项目名称:itch,代码行数:7,代码来源:perform-launch.ts

示例2: getClient

export async function call<Params, Res>(
  store: Store,
  logger: Logger,
  rc: RequestCreator<Params, Res>,
  params: Params,
  setup?: SetupFunc
): Promise<Res> {
  const client = await getClient(store, logger);

  try {
    logger.debug(`🙏 ${rc({} as any)(client).method}`);
    return await client.call(rc, params, setup);
  } catch (e) {
    if (isCancelled(e)) {
      // nvm
    } else if (isAborted(e)) {
      // nvm
    } else {
      logger.error(`Caught butler error:`);
      if (isInternalError(e)) {
        const ed = getRpcErrorData(e);
        if (ed) {
          logger.error(`butler version: ${ed.butlerVersion}`);
          logger.error(`Golang stack:\n${ed.stack}`);
        }
        logger.error(`JavaScript stack: ${e.stack}`);
      } else {
        logger.error(`${e.message}`);
      }
    }
    throw e;
  }
}
开发者ID:itchio,项目名称:itch,代码行数:33,代码来源:utils.ts

示例3: async

 convo.on(messages.Log, async ({ level, message }) => {
   switch (level) {
     case "debug":
       logger.debug(message);
       break;
     case "info":
       logger.info(message);
       break;
     case "warning":
       logger.warn(message);
       break;
     case "error":
       logger.error(message);
       break;
     default:
       logger.info(`[${level}] ${message}`);
       break;
   }
 });
开发者ID:itchio,项目名称:itch,代码行数:19,代码来源:utils.ts

示例4: performLaunch


//.........这里部分代码省略.........
            return { continue: true };
          }

          return { continue: false };
        });

        client.on(messages.PrereqsEnded, async () => {
          closePrereqsModal();
        });

        client.on(messages.LaunchWindowShouldBeForeground, async ({ hwnd }) => {
          try {
            require("asfw").SetForegroundWindow(hwnd);
          } catch (e) {
            logger.warn(`Could not set foreground window: ${e.stack}`);
          }
        });

        client.on(messages.LaunchRunning, async () => {
          logger.info("Now running!");
          ctx.emitProgress({ progress: 1, stage: "run" });

          if (preferences.preventDisplaySleep) {
            powerSaveBlockerId = powerSaveBlocker.start(
              "prevent-display-sleep"
            );
          }
        });

        client.on(messages.LaunchExited, async () => {
          logger.info("Exited!");
          ctx.emitProgress({ progress: -1, stage: "clean" });
        });

        client.on(messages.AllowSandboxSetup, async () => {
          let messageString: ILocalizedString = "";
          let detailString: ILocalizedString = "";

          if (process.platform === "win32") {
            messageString = ["sandbox.setup.windows.message"];
            detailString = ["sandbox.setup.windows.detail"];
          } else {
            messageString = ["sandbox.setup.linux.message"];
            detailString = ["sandbox.setup.linux.detail"];
          }

          const res = await promisedModal(
            store,
            modalWidgets.sandboxBlessing.make({
              window: "root",
              title: ["sandbox.setup.title"],
              message: messageString,
              detail: detailString,
              widgetParams: {},
              buttons: [
                {
                  label: ["sandbox.setup.proceed"],
                  action: modalWidgets.sandboxBlessing.action({
                    sandboxBlessing: true,
                  }),
                  icon: "security",
                },
                "cancel",
              ],
            })
          );
          if (res && res.sandboxBlessing) {
            return { allow: true };
          }

          return { allow: false };
        });

        await client.call(messages.Launch, {
          caveId: cave.id,
          prereqsDir,
          sandbox: preferences.isolateApps,
        });
      } finally {
        closePrereqsModal();
        client.close();
        if (powerSaveBlockerId) {
          powerSaveBlocker.stop(powerSaveBlockerId);
        }
      }
    },
    stop: async () => {
      logger.debug(`Asked to stop, cancelling butler process`);
      cancelled = true;
      if (client) {
        await client.call(messages.LaunchCancel, {});
      }
    },
  });

  if (cancelled) {
    logger.debug(`throwing cancelled`);
    throw new Cancelled();
  }
}
开发者ID:HorrerGames,项目名称:itch,代码行数:101,代码来源:perform-launch.ts


注:本文中的common/Logger.Logger.debug方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。