本文整理汇总了TypeScript中butlerd.Client类的典型用法代码示例。如果您正苦于以下问题:TypeScript Client类的具体用法?TypeScript Client怎么用?TypeScript Client使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Client类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: refreshButlerd
async function refreshButlerd(store: IStore) {
logger.info(`Refreshing butlerd! Spinning up new instance...`);
let instance = await makeButlerInstance();
instance.promise().catch(e => {
console.error(`butlerd instance threw:`);
console.error(e.stack);
refreshButlerd(store).catch(() => {});
});
const endpoint = await instance.getEndpoint();
logger.info(`Connecting client...`);
const nextClient = new Client(endpoint);
await nextClient.connect();
if (masterClient) {
// instances exit gracefully when all clients have closed
logger.info(`Closing old master client...`);
masterClient.close();
masterClient = null;
}
masterClient = nextClient;
logger.info(`Got new endpoint`);
store.dispatch(actions.gotButlerdEndpoint({ endpoint }));
initialButlerdResolve();
}
示例2: setupLogging
export function setupLogging(client: Client, logger: Logger) {
client.onWarning(msg => {
logger.warn(`(butlerd) ${msg}`);
});
client.onNotification(messages.Log, ({ params }) => {
switch (params.level) {
case "debug":
logger.debug(params.message);
break;
case "info":
logger.info(params.message);
break;
case "warning":
logger.warn(params.message);
break;
case "error":
logger.error(params.message);
break;
default:
logger.info(`[${params.level}] ${params.message}`);
break;
}
});
}
示例3: async
sanityCheck: async (ctx, logger, versionPrefix) => {
const instance = await makeButlerInstance({ ctx, versionPrefix });
// we're awaiting it later, avoid 'unhandledRejection'
instance.promise().catch(() => {});
const client = new Client(await instance.getEndpoint());
await client.call(messages.VersionGet, {});
},
示例4: async
sanityCheck: async (versionPrefix: string) => {
const instance = await makeButlerInstanceWithPrefix(versionPrefix);
// we're awaiting it later, avoid 'unhandledRejection'
instance.promise().catch(() => {});
try {
const client = new Client(await instance.getEndpoint());
await client.connect();
await client.call(messages.VersionGet, {});
client.close();
} finally {
await instance.promise();
}
},
示例5: makeClient
async function makeClient(store: Store, parentLogger: Logger): Promise<Client> {
const logger = parentLogger.childWithName("butlerd/make-client");
while (true) {
const { endpoint } = store.getState().butlerd;
if (endpoint) {
const client = new Client(endpoint);
client.onWarning(msg => {
logger.warn(`(butlerd) ${msg}`);
});
return client;
}
logger.info(`Waiting for butlerd endpoint...`);
await delay(1000);
}
}
示例6: getRootState
export async function withButlerClient<T>(
parentLogger: Logger,
cb: WithCB<T>
): Promise<T> {
const { endpoint } = getRootState().butlerd;
if (!endpoint) {
throw new Error(`no butlerd endpoint yet`);
}
const client = new Client(endpoint);
await client.connect();
setupLogging(client, parentLogger);
let res: T;
let err: Error;
try {
res = await cb(client);
} catch (e) {
if (getRootState().system.quitting) {
// ignore butlerd error when quitting
} else {
console.error(`Caught butler error:`);
if (isInternalError(e)) {
const ed = getRpcErrorData(e);
if (ed) {
console.error(`butler version: ${ed.butlerVersion}`);
console.error(`Golang stack:\n${ed.stack}`);
}
console.error(`JavaScript stack: ${e.stack}`);
} else {
console.error(`${e.message}`);
}
err = e;
}
} finally {
client.close();
}
if (err) {
throw err;
}
return res;
}
示例7: setupClient
export function setupClient(
client: Client,
parentLogger: Logger,
ctx: MinimalContext
) {
client.onNotification(messages.Progress, ({ params }) => {
ctx.emitProgress(params);
});
setupLogging(client, parentLogger);
}
示例8: async
work: async () => {
client = new Client(store.getState().butlerd.endpoint);
await client.connect();
try {
setupClient(client, logger, ctx);
client.on(messages.PickManifestAction, async ({ actions }) => {
const index = await pickManifestAction(store, actions, game);
return { index };
});
client.on(messages.HTMLLaunch, async params => {
return await performHTMLLaunch({
ctx,
logger,
game,
params,
});
});
client.on(messages.ShellLaunch, async ({ itemPath }) => {
shell.openItem(itemPath);
return {};
});
client.on(messages.URLLaunch, async ({ url }) => {
store.dispatch(actions.navigate({ window: "root", url }));
return {};
});
client.on(messages.PrereqsStarted, async ({ tasks }) => {
prereqsStateParams = {
gameTitle: game.title,
tasks: {},
};
for (const name of Object.keys(tasks)) {
const task = tasks[name];
prereqsStateParams.tasks[name] = {
fullName: task.fullName,
order: task.order,
status: PrereqStatus.Pending,
progress: 0,
eta: 0,
bps: 0,
};
}
prereqsModal = modalWidgets.prereqsState.make({
window: "root",
title: ["grid.item.installing"],
message: "",
widgetParams: prereqsStateParams,
buttons: [
{
id: "modal-cancel",
label: ["prompt.action.cancel"],
action: actions.abortTask({ id: ctx.getTaskId() }),
className: "secondary",
},
],
unclosable: true,
});
store.dispatch(actions.openModal(prereqsModal));
});
client.on(
messages.PrereqsTaskState,
async ({ name, status, progress, eta, bps }) => {
if (!prereqsModal) {
return;
}
let state = {
...prereqsStateParams.tasks[name],
status,
progress,
eta,
bps,
};
let tasks = {
...prereqsStateParams.tasks,
[name]: state,
};
prereqsStateParams = { ...prereqsStateParams, tasks };
store.dispatch(
actions.updateModalWidgetParams(
modalWidgets.prereqsState.update({
id: prereqsModal.id,
widgetParams: prereqsStateParams,
})
)
);
}
);
client.on(messages.PrereqsFailed, async ({ errorStack, error }) => {
//.........这里部分代码省略.........
示例9: cancel
async cancel() {
this.setPhase(Phase.CANCELLING);
await this.client.call(messages.DownloadsDriveCancel, {});
this.client = null;
}