本文整理汇总了TypeScript中@spicypixel/core-kit-js.FileSystem类的典型用法代码示例。如果您正苦于以下问题:TypeScript FileSystem类的具体用法?TypeScript FileSystem怎么用?TypeScript FileSystem使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了FileSystem类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: uninstallAsync
async uninstallAsync() {
// Remove files except *.meta
await CoreKit.FileSystem.removePatternsAsync([
"Docs/**/*",
"Editor/**/*",
"Lib/**/*",
"MonoDoc/**/*",
"Scripts/**/*",
"README.md",
"LICENSE.md",
"!**/*.meta"
], { cwd: this.installPath, nodir: true });
// Remove folders that no longer exist
await CoreKit.FileSystem.Directory.removeUnmatchedAsync(
path.join(this._nodeModule.packageDir, "Docs"),
path.join(this.installPath, "Docs"),
{ ignoreMissingSource: true, ignoreMissingDestination: true }
);
await CoreKit.FileSystem.Directory.removeUnmatchedAsync(
path.join(this._nodeModule.packageDir, "Source"),
path.join(this.installPath, "Scripts"),
{ ignoreMissingSource: true, ignoreMissingDestination: true }
);
await CoreKit.FileSystem.Directory.removeUnmatchedAsync(
path.join(this._nodeModule.packageDir, "Source"),
path.join(this.installPath, "Editor"),
{ ignoreMissingSource: true, ignoreMissingDestination: true }
);
}
示例2:
editorAssemblyNames.forEach(assembly => {
const srcDir = path.join(sourceSrcDir, assembly, "bin", "Release");
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
path.join(srcDir, assembly + ".dll"),
editorDestDir,
{ base: srcDir }
));
});
示例3: copyLibraryToAssetsAsync
private async copyLibraryToAssetsAsync(
assemblyNames: string[], editorAssemblyNames: string[],
sourceNames: string[], editorSourceNames: string[]) {
const docsSrcDir = path.join(this._nodeModule.packageDir, "Docs");
const sourceSrcDir = path.join(this._nodeModule.packageDir, "Source");
const docsDestDir = path.join(this.installPath, "Docs");
const monoDocDestDir = path.join(this.installPath, "MonoDoc");
const libDestDir = path.join(this.installPath, "Lib");
const editorDestDir = path.join(this.installPath, "Editor");
const sourceDestDir = path.join(this.installPath, "Scripts");
let promises: Promise<void>[] = [];
assemblyNames.forEach(assembly => {
const srcDir = path.join(sourceSrcDir, assembly, "bin", "Release");
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
path.join(srcDir, assembly + ".dll"),
libDestDir,
{ base: srcDir }
));
});
if (!editorAssemblyNames) editorAssemblyNames = [];
editorAssemblyNames.forEach(assembly => {
const srcDir = path.join(sourceSrcDir, assembly, "bin", "Release");
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
path.join(srcDir, assembly + ".dll"),
editorDestDir,
{ base: srcDir }
));
});
if (!sourceNames) sourceNames = [];
sourceNames.forEach(assembly => {
const srcDir = path.join(sourceSrcDir, assembly);
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
[path.join(srcDir, "**", "*.cs"), "!" + path.join(srcDir, "**", "AssemblyInfo.cs")],
sourceDestDir,
{ base: sourceSrcDir }
));
});
if (!editorSourceNames) editorSourceNames = [];
editorSourceNames.forEach(assembly => {
const srcDir = path.join(sourceSrcDir, assembly);
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
[path.join(srcDir, "**", "*.cs"), "!" + path.join(srcDir, "**", "AssemblyInfo.cs")],
editorDestDir,
{ base: sourceSrcDir }
));
});
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
path.join(docsSrcDir, "**/*"),
docsDestDir,
{ base: docsSrcDir }
));
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
[
"*.source",
"assemble/*.tree",
"assemble/*.zip",
],
monoDocDestDir,
{ cwd: path.join(this._nodeModule.packageDir, "MonoDoc"), flatten: true }
));
promises = promises.concat(
CoreKit.FileSystem.copyPatternsAsync(
["README.md", "LICENSE.md"],
this.installPath,
{ cwd: this._nodeModule.packageDir }
));
await Promise.all(promises);
}
示例4: before
before(async function () {
this.timeout(30000); // requires function cb for this
unityProject = new UnityProject(path.join(testOutputPath, "unity-test-project"));
await FileSystem.removePatternsAsync(unityProject.projectPath);
await unityProject.createAsync().should.be.fulfilled;
});