本文整理汇总了Python中wouso.core.god.God.get_level_for_points方法的典型用法代码示例。如果您正苦于以下问题:Python God.get_level_for_points方法的具体用法?Python God.get_level_for_points怎么用?Python God.get_level_for_points使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wouso.core.god.God
的用法示例。
在下文中一共展示了God.get_level_for_points方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: update_points
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def update_points(player, game):
level = God.get_level_for_points(player.points)
if level != player.level_no:
if level < player.level_no:
amount = calculate('level-gold', level=player.level_no).get('gold', 0)
action_msg = 'gold-lost'
signal_msg = ugettext_noop("downgraded to level {level} and lost {amount} gold")
rollback(player, None, 'level-gold', external_id=player.level_no)
signals.addActivity.send(sender=None, user_from=player,
user_to=player, message=signal_msg,
arguments=dict(level=level, amount=amount),
game=game, action=action_msg)
else:
amount = calculate('level-gold', level=level)
# Check if the user has previously reached this level
if level > player.max_level:
# Update the maximum reached level
player.max_level = level
# Offer the corresponding amount of gold
score(player, None, 'level-gold', external_id=level, level=level)
else:
# The user should not receive additional gold
amount['gold'] = 0
signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold")
action_msg = 'gold-won'
signals.addActivity.send(sender=None, user_from=player,
user_to=player, message=signal_msg,
arguments=dict(level=level, amount=amount['gold']),
game=None, action=action_msg)
player.level_no = level
player.save()
示例2: update_points
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def update_points(player, game):
level = God.get_level_for_points(player.points)
if level != player.level_no:
if level < player.level_no:
signal_msg = ugettext_noop("downgraded to level {level}")
signals.addActivity.send(
sender=None,
user_from=player,
user_to=player,
message=signal_msg,
arguments=dict(level=level),
game=game,
)
else:
amount = calculate("level-gold", level=level)
signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold")
score(player, None, "level-gold", level=level)
signals.addActivity.send(
sender=None,
user_from=player,
user_to=player,
message=signal_msg,
arguments=dict(level=level, amount=amount["gold"]),
game=None,
)
player.level_no = level
player.save()
示例3: update_points
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def update_points(player, game):
level = God.get_level_for_points(player.points)
if level == player.level_no:
return
arguments = dict(level=level)
if level < player.level_no:
action_msg = 'level-downgrade'
signal_msg = ugettext_noop("downgraded to level {level}")
this_game = game
else:
action_msg = 'level-upgrade'
# Check if the user has previously reached this level
if level > player.max_level:
# Update the maximum reached level
player.max_level = level
# Offer the corresponding amount of gold
score(player, None, 'level-gold', external_id=level, level=level)
signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold")
amount = calculate('level-gold', level=level).get('gold', 0)
arguments['amount'] = amount
else:
# The user should not receive additional gold
signal_msg = ugettext_noop("upgraded back to level {level}")
this_game = None
signals.addActivity.send(sender=None, user_from=player,
user_to=player, message=signal_msg,
arguments=dict(level=level),
game=game, action=action_msg)
示例4: sync_user
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def sync_user(player):
""" Synchronise user points with database
"""
coin = Coin.get('points')
points = real_points(player)
if player.points != points and not player.magic.has_modifier('top-disguise'):
logging.debug('%s had %d instead of %d points' % (player, player.points, points))
player.points = points
player.level_no = God.get_level_for_points(player.points)
player.save()
示例5: sync_user
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def sync_user(player):
""" Synchronise user points with database
"""
coin = Coin.get("points")
result = History.objects.filter(user=player.user, coin=coin).aggregate(total=models.Sum("amount"))
points = result["total"] if result["total"] is not None else 0
if player.points != points and not player.magic.has_modifier("top-disguise"):
logging.debug("%s had %d instead of %d points" % (player, player.points, points))
player.points = points
player.level_no = God.get_level_for_points(player.points)
player.save()
示例6: sync_user
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def sync_user(player):
""" Synchronise user points with database
"""
coin = Coin.get('points')
result = History.objects.filter(user=player.user,coin=coin).aggregate(total=models.Sum('amount'))
points = result['total'] if result['total'] is not None else 0
if player.points != points:
logging.debug('%s had %d instead of %d points' % (player, player.points, points))
player.points = points
player.level_no = God.get_level_for_points(player.points)
player.save()
示例7: update_points
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def update_points(player, game):
level = God.get_level_for_points(player.points)
if level != player.level_no:
if level < player.level_no:
signal_msg = ugettext_noop("downgraded to level {level}")
else:
signal_msg = ugettext_noop("upgraded to level {level}")
signals.addActivity.send(sender=None, user_from=player,
user_to=player, message=signal_msg,
arguments=dict(level=level),
game=game)
player.level_no = level
player.save()
示例8: update_points
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_level_for_points [as 别名]
def update_points(player, game):
level = God.get_level_for_points(player.points)
if level != player.level_no:
if level < player.level_no:
amount = calculate('level-gold', level=player.level_no).get('gold', 0)
action_msg = 'gold-lost'
signal_msg = ugettext_noop("downgraded to level {level} and lost {amount} gold")
rollback(player, None, 'level-gold', external_id=player.level_no)
signals.addActivity.send(sender=None, user_from=player,
user_to=player, message=signal_msg,
arguments=dict(level=level, amount=amount),
game=game, action=action_msg)
else:
amount = calculate('level-gold', level=level)
signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold")
action_msg = 'gold-won'
score(player, None, 'level-gold', external_id=level, level=level)
signals.addActivity.send(sender=None, user_from=player,
user_to=player, message=signal_msg,
arguments=dict(level=level, amount=amount['gold']),
game=None, action=action_msg)
player.level_no = level
player.save()