本文整理汇总了Python中wouso.core.god.God.get_head_start_date方法的典型用法代码示例。如果您正苦于以下问题:Python God.get_head_start_date方法的具体用法?Python God.get_head_start_date怎么用?Python God.get_head_start_date使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wouso.core.god.God
的用法示例。
在下文中一共展示了God.get_head_start_date方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: activity_handler
# 需要导入模块: from wouso.core.god import God [as 别名]
# 或者: from wouso.core.god.God import get_head_start_date [as 别名]
#.........这里部分代码省略.........
cls.earn_achievement(player, 'ach-chall-10-a-day')
if action == 'chall-won':
# Check for flawless victory
if get_chall_score(kwargs.get("arguments")) == 500:
if not player.magic.has_modifier('ach-flawless-victory'):
cls.earn_achievement(player, 'ach-flawless-victory')
# Check 10 won challenge games in a row
if not player.magic.has_modifier('ach-chall-won-10'):
if consecutive_chall_won(player) >= 10:
cls.earn_achievement(player, 'ach-chall-won-10')
# Check if player defeated 2 levels or more bigger opponent
if not player.magic.has_modifier('ach-chall-def-big'):
if (kwargs.get('user_to').level_no - player.level_no) >= 2:
Activity.objects.create(timestamp=datetime.now(),
user_from=player, user_to=player,
action='defeat-better-player')
victories = Activity.objects.filter(user_to=player,
action='defeat-better-player')
if victories.count() >= 5:
cls.earn_achievement(player, 'ach-chall-def-big')
victories.delete()
# Check if the player finished the challenge in less than 1 minute
if not player.magic.has_modifier('ach-win-fast'):
seconds_no = get_challenge_time(kwargs.get("arguments"))
if seconds_no > 0 and seconds_no <= 60:
cls.earn_achievement(player, 'ach-win-fast')
if action == 'message':
# Check the number of unique users who send pm to player in the last m minutes
if unique_users_pm(kwargs.get('user_to'), 15) >= 5:
if not kwargs.get('user_to').magic.has_modifier('ach-popularity'):
cls.earn_achievement(kwargs.get('user_to'), 'ach-popularity')
if action in ("login", "seen"):
# Check login between 2-4 am
if login_between_count(player, 3, 5) > 2:
if not player.magic.has_modifier('ach-night-owl'):
cls.earn_achievement(player, 'ach-night-owl')
if login_between_count(player, 6, 8) > 2:
if not player.magic.has_modifier('ach-early-bird'):
cls.earn_achievement(player, 'ach-early-bird')
if not player.magic.has_modifier('ach-god-mode-on'):
if check_for_god_mode(player, 5, 5):
cls.earn_achievement(player, 'ach-god-mode-on')
# Check previous 10 seens
if consecutive_days_seen(player, datetime.now()) >= 14:
if not player.magic.has_modifier('ach-login-10'):
cls.earn_achievement(player, 'ach-login-10')
if action == 'cast':
# Check if player is affected by 5 or more spells
if not player.magic.has_modifier('ach-spell-5'):
if spell_count(player) >= 5:
cls.earn_achievement(player, 'ach-spell-5')
# Check if player used all non-mass spells
if not player.magic.has_modifier('ach-use-all-spells'):
if used_all_spells(player, False):
cls.earn_achievement(player, 'ach-use-all-spells')
# Check if player used all mass spells
if not player.magic.has_modifier('ach-use-all-mass'):
if used_all_spells(player, True):
cls.earn_achievement(player, 'ach-use-all-mass')
if 'buy' in action:
# Check if player spent 500 gold on spells
if not player.magic.has_modifier('ach-spent-gold'):
if spent_gold(player) >= 500:
cls.earn_achievement(player, 'ach-spent-gold')
if action == 'gold-won':
# Check if player reached level 5
if not player.magic.has_modifier('ach-level-5'):
if player.level_no >= 5:
cls.earn_achievement(player, 'ach-level-5')
# Check if player reached level 10
if not player.magic.has_modifier('ach-level-10'):
if player.level_no >= 10:
cls.earn_achievement(player, 'ach-level-10')
if 'gold' in action:
# Check if player has 300 gold
if not player.magic.has_modifier('ach-gold-300'):
if gold_amount(player) >= 300:
cls.earn_achievement(player, 'ach-gold-300')
if 'login' in action:
# Check if player got a head start login
if not player.magic.has_modifier('ach-head-start'):
# (player, start_hour, start_day, start_month, hour_offset)
# server start date: hour, day, month
# hour_offset = offset from start date when player will be rewarded
head_start_date = God.get_head_start_date()
if login_at_start(player, start_day=head_start_date.day, start_month=head_start_date.month):
cls.earn_achievement(player, 'ach-head-start')