本文整理汇总了Python中wizard.Wizard.start方法的典型用法代码示例。如果您正苦于以下问题:Python Wizard.start方法的具体用法?Python Wizard.start怎么用?Python Wizard.start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wizard.Wizard
的用法示例。
在下文中一共展示了Wizard.start方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: AgentManager
# 需要导入模块: from wizard import Wizard [as 别名]
# 或者: from wizard.Wizard import start [as 别名]
class AgentManager():
def __init__(self, world):
self.player = 0
self.player_faces = ['gui/images/hud_boy.png', 'gui/images/hud_girl.png', 'gui/images/hud_warrior.png', 'gui/images/hud_wizard.png']
self.agent_list = []
self.game = code.game.Game.getGame()
"""
Intializes all the agents. All these instances are also added to the self.agent_list list
to simplify the searches by name or id.
"""
def initAgents(self, world):
self.agentlayer = world.map.getLayer('TechdemoMapGroundObjectLayer')
world.agentlayer = self.agentlayer
self.boy = Boy(TDS, world, 'PC:boy', self.agentlayer)
self.game.instance_to_agent[self.boy.agent.getFifeId()] = self.boy
self.boy.start()
self.agent_list.append(self.boy)
self.girl = Girl(TDS, world, 'PC:girl', self.agentlayer, self)
self.game.instance_to_agent[self.girl.agent.getFifeId()] = self.girl
self.girl.start()
self.agent_list.append(self.girl)
self.wizard = Wizard(TDS, world, 'PC:wizard', self.agentlayer, self)
self.game.instance_to_agent[self.wizard.agent.getFifeId()] = self.wizard
self.wizard.start()
self.agent_list.append(self.wizard)
self.beekeepers = create_anonymous_agents(TDS, world, 'beekeeper', self.agentlayer, Beekeeper)
for beekeeper in self.beekeepers:
self.game.instance_to_agent[beekeeper.agent.getFifeId()] = beekeeper
beekeeper.start()
self.agent_list.append(beekeeper)
self.cage = Cage(TDS, world, 'sword_crate', self.agentlayer)
self.game.instance_to_agent[self.cage.agent.getFifeId()] = self.cage
self.cage.start()
self.agent_list.append(self.cage)
self.bees = []
for i in range(1, 8):
bee = code.agents.bee.Bee(TDS, world, 'NPC:bee:0{}'.format(i), self.agentlayer, self)
self.bees.append(bee)
self.game.instance_to_agent[bee.agent.getFifeId()] = bee
bee.start()
self.agent_list.append(bee)
self.warrior = Warrior(TDS, world, 'PC:warrior', self.agentlayer)
self.game.instance_to_agent[self.warrior.agent.getFifeId()] = self.warrior
self.warrior.start()
self.agent_list.append(self.warrior)
self.chemist = Chemist(TDS, world, 'NPC:chemist', self.agentlayer)
self.game.instance_to_agent[self.chemist.agent.getFifeId()] = self.chemist
self.chemist.start()
self.agent_list.append(self.chemist)
self.playableAgent = []
self.reset()
"""
This method checks if the first 3 bees are near the beeboxes.
"""
def beesAtHome(self):
for bee in self.bees:
if int(bee.agentName[-2:]) <= 3 and bee.mode == code.agents.bee._MODE_WILD:
return False
return True
"""
This method checks if the bees whith id >= 4 are all dead.
"""
def beesDead(self):
for bee in self.bees:
if int(bee.agentName[-2:]) >= 4 and bee.mode != code.agents.bee._MODE_DEAD:
return False
return True
def reset(self):
for p in self.playableAgent:
p.reset()
self.playableAgent = [self.boy, self.girl]
self.active_agent = self.boy
"""
Returns the current active agent.
"""
def getActiveAgent(self):
return self.active_agent
"""
Returns the FIFE instance of the current active agent.
"""
def getActiveInstance(self):
return self.active_agent.agent
"""
#.........这里部分代码省略.........
示例2: main
# 需要导入模块: from wizard import Wizard [as 别名]
# 或者: from wizard.Wizard import start [as 别名]
def main(argv):
path = None
first_arg = None
second_arg = None
config = None
apath = None
print("QT VERSION %s" % QT_VERSION_STR )
try:
first_arg = argv[1]
second_arg = argv[2]
except IndexError:
pass
if first_arg is not None:
if first_arg == "-c":
config = True
if second_arg is not None:
path = second_arg
else:
path = first_arg
try:
#app = QApplication(argv)
app = MyApp(argv)
QCoreApplication.setOrganizationDomain('www.trickplay.com');
QCoreApplication.setOrganizationName('Trickplay');
QCoreApplication.setApplicationName('Trickplay Debugger');
QCoreApplication.setApplicationVersion('0.0.1');
s = QProcessEnvironment.systemEnvironment().toStringList()
for item in s:
k , v = str( item ).split( "=" , 1 )
if k == 'PWD':
apath = v
apath = os.path.join(apath, os.path.dirname(str(argv[0])))
main = MainWindow(app, apath)
main.config = config
main.show()
main.raise_()
wizard = Wizard()
app.main = main
path = wizard.start(path)
if path:
settings = QSettings()
settings.setValue('path', path)
app.setActiveWindow(main)
main.start(path, wizard.filesToOpen())
main.show()
sys.exit(app.exec_())
# TODO, better way of doing this for 'clean' exit...
except KeyboardInterrupt:
exit("Exited")