本文整理汇总了Python中wizard.Wizard.health方法的典型用法代码示例。如果您正苦于以下问题:Python Wizard.health方法的具体用法?Python Wizard.health怎么用?Python Wizard.health使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类wizard.Wizard
的用法示例。
在下文中一共展示了Wizard.health方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: sigil_deserialize
# 需要导入模块: from wizard import Wizard [as 别名]
# 或者: from wizard.Wizard import health [as 别名]
elif command == "CLAIMED":
claimed = sprite_uuid_map[split_input[2]]
if split_input[1] == client_networking.client_uuid:
# this means we got it
claimed.execute_claim(player)
else:
# this means we didn't
claimed.execute_claim(opponent)
elif command == "COMPLETE":
print "Cast of", sigil_deserialize(split_input[1]).name, "complete"
elif command == "REMOVE":
print "Removing sigil", split_input[1]
sprite_uuid_map[split_input[1]].remove()
elif command == "HEALTH":
if split_input[1] == client_networking.client_uuid:
player.health = int(split_input[2])
else:
opponent.health = int(split_input[2])
# every 3 seconds we'll look for sigils off the screen and clean them up
if sigil_appearance_count % 180 == 0:
out_of_bounds = [s for s in game_state.available_sprites if s.rect.x <= -150]
for sigil in out_of_bounds:
game_state.available_sprites.remove(sigil)
sigil_appearance_count += 1
# update all sprites and draw the UI, also keep the framerate synced
game_state.all_sprites.update()
game_state.sigil_overlay_sprites.update()
screen.blit(generate_ui(), (0, 0))
game_state.all_sprites.draw(screen)
game_state.sigil_overlay_sprites.draw(screen)