本文整理汇总了Python中window.Window.sounds方法的典型用法代码示例。如果您正苦于以下问题:Python Window.sounds方法的具体用法?Python Window.sounds怎么用?Python Window.sounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类window.Window
的用法示例。
在下文中一共展示了Window.sounds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start_game
# 需要导入模块: from window import Window [as 别名]
# 或者: from window.Window import sounds [as 别名]
def start_game():
#needs to be called before pygame.init
pygame.mixer.pre_init(22050, -16, 2, 1024)
window = Window()
window.init()
pygame.init()
sounds = Sounds()
sounds.init()
window.sounds = sounds
pygame.mixer.set_num_channels(32)
# meta game loop
while True:
sounds.play_music("intro", loop=1)
intro_main(window, handle_events)
# so we can mix more channels at once. pygame defaults to 8.
#sounds.play("jump1")
#sounds.play("hit1")
#sounds.play("goal1")
sounds.set_music_tracks(['track-one', 'track-two'])
world = World()
world.stage = 2
populate(world, window)
def count_leaves():
no_leaves = 0
for item in world.items:
if item.role == "Bough":
no_leaves = no_leaves + 1
return no_leaves
CleanUp_Event = pygame.event.Event(CLEANUP, message="Cleaning Up Your shit")
pygame.time.set_timer(CLEANUP, 1000)
TickTock = pygame.event.Event(TICK_TOCK, message="TickTock goes the Ticking Clock")
pygame.time.set_timer(TICK_TOCK, int(90000/count_leaves()))
AddCherry = pygame.event.Event(ADDCHERRY, message="Ooooo Cherry")
pygame.time.set_timer(ADDCHERRY, int(90000/5))
AddOwange = pygame.event.Event(ADDOWANGE, message="Ooooo owange")
pygame.time.set_timer(ADDOWANGE, int(1000 * 5))
for i in range(3):
event.post(AddOwange)
pygame.time.set_timer(BIRDY, 1000 * 7)
render = Render(window, world)
quit = runloop(window, world, render)
if quit:
return