本文整理汇总了Python中webassets.script.CommandLineEnvironment.invoke方法的典型用法代码示例。如果您正苦于以下问题:Python CommandLineEnvironment.invoke方法的具体用法?Python CommandLineEnvironment.invoke怎么用?Python CommandLineEnvironment.invoke使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类webassets.script.CommandLineEnvironment
的用法示例。
在下文中一共展示了CommandLineEnvironment.invoke方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: handle
# 需要导入模块: from webassets.script import CommandLineEnvironment [as 别名]
# 或者: from webassets.script.CommandLineEnvironment import invoke [as 别名]
def handle(self, *args, **options):
valid_commands = CommandLineEnvironment.Commands
if len(args) > 1:
raise CommandError('Invalid number of subcommands passed: %s' %
", ".join(args))
elif len(args) == 0:
raise CommandError('You need to specify a subcommand: %s' %
', '.join(valid_commands))
# Create log
log = logging.getLogger('django-assets')
log.setLevel({0: logging.WARNING, 1: logging.INFO, 2: logging.DEBUG}[int(options.get('verbosity', 1))])
log.addHandler(logging.StreamHandler())
# If the user requested it, search for bundles defined in templates
if options.get('parse_templates'):
log.info('Searching templates...')
# Note that we exclude container bundles. By their very nature,
# they are guaranteed to have been created by solely referencing
# other bundles which are already registered.
get_env().add(*[b for b in self.load_from_templates()
if not b.is_container])
if len(get_env()) == 0:
raise CommandError('No asset bundles were found. '
'If you are defining assets directly within your '
'templates, you want to use the --parse-templates '
'option.')
# Execute the requested subcommand
cmd = CommandLineEnvironment(get_env(), log)
try:
cmd.invoke(args[0])
except AssetCommandError, e:
raise CommandError(e)
示例2: build
# 需要导入模块: from webassets.script import CommandLineEnvironment [as 别名]
# 或者: from webassets.script.CommandLineEnvironment import invoke [as 别名]
def build(self):
logger = getLogger('webassets')
logger.addHandler(StreamHandler())
logger.setLevel(DEBUG)
cli_environment = CommandLineEnvironment(self.env, logger)
cli_environment.invoke("build", args={})
示例3: handle
# 需要导入模块: from webassets.script import CommandLineEnvironment [as 别名]
# 或者: from webassets.script.CommandLineEnvironment import invoke [as 别名]
def handle(self, app, **kwargs):
assets = Environment(app)
assets.url = app.static_url_path# = os.path.join(_appdir, 'static')
assets.register('all_css', app.bundles['all_css_min'])
assets.register('all_js', app.bundles['all_js_min'])
log = logging.getLogger('webassets')
log.addHandler(logging.StreamHandler())
log.setLevel(logging.DEBUG)
cmdenv = CommandLineEnvironment(assets, log)
cmdenv.invoke('build', kwargs)
示例4: rebuild_assets
# 需要导入模块: from webassets.script import CommandLineEnvironment [as 别名]
# 或者: from webassets.script.CommandLineEnvironment import invoke [as 别名]
def rebuild_assets(config):
config = config.copy()
config['assets.debug'] = True
assets = make_assets(config)
assets_dir = assets.env.directory
# Remove existing assets
for name, bundle in assets.env._named_bundles.items():
path = os.path.join(assets_dir, bundle.output) % {'version': '*'}
for p in glob.iglob(path):
os.unlink(p)
cmdenv = CommandLineEnvironment(assets.env, logging.getLogger('assets'))
cmdenv.invoke('build', {})
示例5: action
# 需要导入模块: from webassets.script import CommandLineEnvironment [as 别名]
# 或者: from webassets.script.CommandLineEnvironment import invoke [as 别名]
def action(rebuild=False, watch=False, clean=False, quiet=('q', False),
verbose=('v', False)):
if len(filter(bool, [rebuild, watch, clean])) != 1:
print "Error: exactly one of --rebuild, --watch or --clean must be given"
return 1
if rebuild:
command = 'rebuild'
elif watch:
command = 'watch'
elif clean:
command = 'clean'
log.setLevel(logging.DEBUG if verbose else (logging.WARNING if quiet else logging.INFO))
cmdenv = CommandLineEnvironment(environment, log)
if loaders:
log.info('Finding bundles...')
for loader in loaders:
environment.add(*[b for b in loader.load_bundles() if not b.is_container])
cmdenv.invoke(command)
示例6: PythonLoader
# 需要导入模块: from webassets.script import CommandLineEnvironment [as 别名]
# 或者: from webassets.script.CommandLineEnvironment import invoke [as 别名]
log.setLevel(logging.__dict__[args.loglevel])
loader = PythonLoader('webassets_config')
assets_env = loader.load_environment()
assets_env.debug = args.debug
cmdenv = CommandLineEnvironment(assets_env, log)
cmdenv.build()
if args.debug:
print("The following files are produced by assets pipeline:")
print(assets_env['js'].urls())
print(assets_env['css'].urls())
if args.command != 'build':
cmdenv.invoke(args.command, {})
if args.reference:
index = open(args.reference_tmpl, 'r')
index_contents = index.read()
index.close()
js_prepped = ['<link rel="stylesheet" href="%s" type="text/css" />' % url for url in assets_env['css'].urls()]
css_prepped = ['<script src="%s" type="text/javascript"></script>' % url for url in assets_env['js'].urls()]
index_contents = index_contents\
.replace('<!--JS_ASSETS-->', "\n".join(css_prepped))\
.replace('<!--CSS_ASSETS-->', "\n".join(js_prepped))
patched = open(args.reference_output ,'w+')
patched.write(index_contents)
patched.close()