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Python AssetUtils.getAsset方法代码示例

本文整理汇总了Python中ueCore.AssetUtils.getAsset方法的典型用法代码示例。如果您正苦于以下问题:Python AssetUtils.getAsset方法的具体用法?Python AssetUtils.getAsset怎么用?Python AssetUtils.getAsset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ueCore.AssetUtils的用法示例。


在下文中一共展示了AssetUtils.getAsset方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ueNewScriptSetup

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def ueNewScriptSetup():
    root = nuke.root()

    context = ueSpec.Context()
    spec = context.spec

    asset = ueAssetUtils.getAsset(spec)

    formatName = "ueProjectRes"

    root.knob("fps").setValue(int(asset["frameRate"]))
    root.knob("first_frame").setValue(int(asset["startFrame"]))
    root.knob("last_frame").setValue(int(asset["endFrame"]))

    x = int(asset["xRes"])+int(asset["xPad"])
    y = int(asset["yRes"])+int(asset["yPad"])

    nuke.addFormat("%i %i %s" % (x, y, formatName))
#    nuke.addFormat("%i %i %i %i %i %i %d %s" % (x, y, int(config["xPad"]), int(config["yPad"]),
#                                                int(config["xRes"]), int(config["yRes"]),
#                                                float(config["aspectRatio"]), formatName))
    root.knob("format").setValue(formatName)

    os.environ["FRAME_RATE"] = asset["frameRate"]
    os.environ["FIRST_FRAME"] = asset["startFrame"]
    os.environ["LAST_FRAME"] = asset["endFrame"]
开发者ID:hdd,项目名称:ue,代码行数:28,代码来源:__init__.py

示例2: createAsset

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def createAsset(spec, asstType="default", dbMeta={}):
    asset = ueAssetUtils.getAsset(spec)

    if asset:
        return asset

    asset["name"] = spec.asst
    asset["asset_type"] = asstType
    asset["created_by"] = getpass.getuser()

    for m in dbMeta:
        asset[m] = dbMeta[m]

    ueClient.client.saveAsset(spec, asset)

    return ueAssetUtils.getAsset(spec)
开发者ID:hdd,项目名称:ue,代码行数:18,代码来源:Create.py

示例3: listAssets

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def listAssets():
    for asset in sorted(ueAssetUtils.getAssetsList(settings["spec"])):
        settings["spec"].asst = asset
        asset = ueAssetUtils.getAsset(settings["spec"])
        printLine = asset["name"]
        if "paths" in settings:
            printLine += " -> %s" % asset["path"]
        print printLine
开发者ID:hdd,项目名称:ue,代码行数:10,代码来源:ueListAssets.py

示例4: printInfo

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def printInfo():
    if "spec" not in info:
        print "ERROR: Spec not set"
        sys.exit(2)

    spec = ueSpec.Spec(info["spec"])

    if spec.grp == None:
        # Project info
        assetType = "project"
        assetInfo = ueAssetUtils.getProject(spec)
    elif spec.asst == None:
        # Group info
        assetType = "group"
        assetInfo = ueAssetUtils.getGroup(spec)
    elif spec.elclass == None and \
         spec.eltype == None and \
         spec.elname == None:
        # Asset info
        assetType = "asset"
        assetInfo = ueAssetUtils.getAsset(spec)
    elif spec.vers == None:
        # Element info
        assetType = "element"
        assetInfo = ueAssetUtils.getElement(spec)
        assetInfo = assetInfo[spec.elclass][spec.eltype][spec.elname]
    elif spec.elpass == None:
        # Version info
        assetType = "version"
        assetInfo = ueAssetUtils.getVersions(spec)[int(spec.vers)-1]
    else:
        print "ERROR: Could not identify spec as a valid element"
        sys.exit(2)

    print "Information on %s:\n%s\n" % (assetType, str(info["spec"]))

    for a in sorted(assetInfo):
        # Get a padding value so the key/value columns will be neatly aligned
        spacePadding = 28-len(a)

        # Parse the version and datetime info correctly
        if a == "versions":
            assetInfo[a] = len(assetInfo[a])
        elif a in ["created_at", "updated_at"]:
            assetInfo[a] = ueCore.formatDatetime(str(assetInfo[a]))

        # Get rid of the keys with _id because they're database stuff
        if not re.match(".*_id$", a):
            print "%s:%s%s" % (a, " "*spacePadding, str(assetInfo[a]))

    print ""
开发者ID:hdd,项目名称:ue,代码行数:53,代码来源:ueInfo.py

示例5: createScript

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
    def createScript(self):
        job = {}

        if self.run == "nuke":
            ext = "nk"

        proj = ueAssetUtils.getProject(self.destSpec)
        asst = ueAssetUtils.getAsset(self.destSpec)

        versions = ueAssetUtils.getVersions(self.sourceSpec)
        version = versions[len(versions)-1]

        p = os.path.join(version["path"], version["file_name"]+"."+ext)

        for f in range(self.frame_start, self.frame_end+1):
            frame = {}
            if self.run == "nuke":
                frame["cmd"] = "nuke -x -V -f -X %s -F %i-%i %s" % (",".join(self.options["writeNode"]),
                                                                    f, f, p)
            frame["proj"] = self.destSpec.proj
            frame["grp"] = self.destSpec.grp
            frame["asst"] = self.destSpec.asst
            frame["proj_root"] = proj["path"]
            frame["asst_root"] = asst["path"]
            job[f] = frame

        versions = ueAssetUtils.getVersions(self.destSpec)
        version = versions[len(versions)-1]

        p = os.path.join(asst["path"], "tmp", "drQueue", version["file_name"]+"."+str(int(time.time()))+".dq")

        if not os.path.exists(os.path.dirname(p)):
            import ueCore.FileUtils as ueFileUtils
            ueFileUtils.createDir(os.path.dirname(p))

        try:
            f = open(p, "w")
            f.write(json.dumps(job, sort_keys=True, indent=4))
            f.close()
        except IOError, e:
            print "ERROR: Creating job script '%s' (%s)" % (p, e)
            sys.exit(2)
开发者ID:hdd,项目名称:ue,代码行数:44,代码来源:Job.py

示例6: changeAsset

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def changeAsset():
    spec = ueSpec.Spec(sys.argv[-1])

    if not spec.proj in ueAssetUtils.getProjectsList():
        print "ERROR: Project does not exist"
        sys.exit(2)

    if not spec.grp in ueAssetUtils.getGroupsList(spec):
        print "ERROR: Group does not exist"
        sys.exit(2)

    if not spec.asst in ueAssetUtils.getAssetsList(spec):
        print "ERROR: Asset does not exist"
        sys.exit(2)

    project = ueAssetUtils.getProject(spec)
    asset = ueAssetUtils.getAsset(spec)

    print "export PROJ=%s; " % spec.proj
    print "export GRP=%s; " % spec.grp
    print "export ASST=%s; " % spec.asst
    print "export PROJ_ROOT=%s; " % project["path"]
    print "export ASST_ROOT=%s" % asset["path"]
开发者ID:hdd,项目名称:ue,代码行数:25,代码来源:ueSetProject.py

示例7: printTree

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def printTree():
    if "spec" not in info:
        print "ERROR: Spec not set"
        sys.exit(2)

    spec = ueSpec.Spec(info["spec"])

    print "Asset tree on asset:"
    print spec
    print "|"

    groups = ueAssetUtils.getGroupsList(spec)
    lastGroup = "|"
    for g, group in enumerate(sorted(groups)):
        spec.grp = group
        group = ueAssetUtils.getGroup(spec)
        if g == len(groups) - 1:
            lastGroup = " "
        groupSpaceCount = 34
        printLine = "+-+-> %s" % group["name"]
        printLine += (groupSpaceCount - len(printLine)) * " "
        if info["time"]:
            printLine += "%s - %s" % (str(group["startFrame"]), str(group["endFrame"]))
            groupSpaceCount += 10
            printLine += (groupSpaceCount - len(printLine)) * " "
        if info["path"]:
            printLine += group["path"]
            groupSpaceCount += 30
            printLine += (groupSpaceCount - len(printLine)) * " "
        if info["date"]:
            printLine += "%s, %s" % (
                ueCore.formatDatetime(group["created_at"]),
                ueCore.formatDatetime(group["updated_at"]),
            )
            groupSpaceCount += 38
            printLine += (groupSpaceCount - len(printLine)) * " "
        if info["user"]:
            printLine += group["created_by"]
        print printLine
        assets = ueAssetUtils.getAssetsList(spec)
        for asset in sorted(assets):
            spec.asst = asset
            asset = ueAssetUtils.getAsset(spec)
            assetSpaceCount = 34
            printLine = "%s +---> %s" % (lastGroup, asset["name"])
            printLine += (assetSpaceCount - len(printLine)) * " "
            if info["time"]:
                printLine += "%s - %s" % (str(asset["startFrame"]), str(asset["endFrame"]))
                assetSpaceCount += 10
                printLine += (assetSpaceCount - len(printLine)) * " "
            if info["path"]:
                printLine += group["path"]
                assetSpaceCount += 30
                printLine += (assetSpaceCount - len(printLine)) * " "
            if info["date"]:
                printLine += "%s, %s" % (
                    ueCore.formatDatetime(asset["created_at"]),
                    ueCore.formatDatetime(asset["updated_at"]),
                )
                assetSpaceCount += 38
                printLine += (assetSpaceCount - len(printLine)) * " "
            if info["user"]:
                printLine += asset["created_by"]
            print printLine

    print ""
开发者ID:theomission,项目名称:ue,代码行数:68,代码来源:ueTree.py

示例8: updateAsset

# 需要导入模块: from ueCore import AssetUtils [as 别名]
# 或者: from ueCore.AssetUtils import getAsset [as 别名]
def updateAsset(spec, asstType="default", dbMeta={}):
    ueClient.client.updateAsset(spec, dbMeta)

    return ueAssetUtils.getAsset(spec)
开发者ID:hdd,项目名称:ue,代码行数:6,代码来源:Update.py


注:本文中的ueCore.AssetUtils.getAsset方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。