本文整理汇总了Python中tracker.Tracker.send_completed_msg_to_tracker_server方法的典型用法代码示例。如果您正苦于以下问题:Python Tracker.send_completed_msg_to_tracker_server方法的具体用法?Python Tracker.send_completed_msg_to_tracker_server怎么用?Python Tracker.send_completed_msg_to_tracker_server使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tracker.Tracker
的用法示例。
在下文中一共展示了Tracker.send_completed_msg_to_tracker_server方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Client
# 需要导入模块: from tracker import Tracker [as 别名]
# 或者: from tracker.Tracker import send_completed_msg_to_tracker_server [as 别名]
#.........这里部分代码省略.........
def add_peer_to_piece_peer_list(self, piece_index, peer):
# print 'Adding piece', piece_index, 'to peer', peer
self.pieces[piece_index].add_peer_to_peer_list(peer)
def manage_requests(self, num_pieces=1):
logging.info('Sending more piece requests')
logging.info('Piece queue has %s pieces', self.piece_queue.length())
if not self.piece_queue.empty():
self.manage_piece_queue_state();
for i in xrange(num_pieces):
self.request_next_piece();
logging.info('Cleaning up piece queue')
else:
# Count outstanding requests to decide when to go into endgame
self.torrent_state = 'endgame'
self.start_endgame()
def start_endgame(self):
self.blasted_requests = []
for i in xrange(ENDGAME_MAX_BLASTS):
self.send_endgame_request()
def send_endgame_request(self):
block_info = self.select_outstanding_request()
if block_info:
self.blasted_requests.append(block_info)
self.pieces(block_info[0]).request_block_endgame(block_info)
def select_outstanding_request(self):
# TODO: Use filter instead of picking at random
peers_with_requests = filter(lambda peer: len(peer.outstanding_requests) > 0, self.peers)
if len(peers_with_requests):
peer = random.choice(peers_with_requests)
block_info = random.choice(peer.outstanding_requests)
return block_info
def manage_piece_queue_state(self):
# This should probably only get called occasionally
logging.debug('Have received %s pieces, need %s more', self.bitfield.count(1), self.bitfield.count(0))
if self.bitfield.count(1) > PIECE_THRESHOLD and self.piece_queue.length() > PIECE_THRESHOLD:
self.piece_queue.update_piece_order()
self.torrent_state = 'rarest_first'
# DISPATCHES TO PIECE
def request_block(self, block_info):
piece_index = block_info[0]
self.pieces[piece_index].request_block(block_info)
def request_next_piece(self):
next_piece = self.piece_queue.get_next_piece(self.torrent_state)
logging.info('Requesting piece %s', next_piece)
if next_piece:
try:
next_piece.request_all_blocks()
except IndexError as e:
self.piece_queue.put(next_piece)
logging.error(e)
def add_block(self, block_info, block):
(piece_index, begin, block_length) = block_info
logging.info('Writing block of length %s at index %s for piece %s',
block_length, begin, piece_index)
piece = self.pieces[piece_index]
logging.info('Piece has index %s', piece.index)
piece.add_block(begin, block)
self.tracker.update_download_stats(block_length)
if self.torrent_state == 'endgame' and block_info in self.blasted_requests:
piece = self.pieces[block_info[0]]
piece.cancel_block(block_info, self)
if self.bitfield.count(0) > 0:
self.send_endgame_request()
if self.num_pieces - self.bitfield.count(1) == 0:
self.finalize_download()
def finalize_download(self):
logging.info('Finalizing download')
if not self.tracker.is_download_complete():
raise SystemExit('Download didnt complete. Shutting down.')
self.stitch_files()
self.tracker.send_completed_msg_to_tracker_server()
logging.info('Shutting down connection with peers')
for peer in self.peers:
peer.close()
print 'Quitting client'
logging.info('Download completed. Quitting client.')
sys.exit()
def stitch_files(self):
print 'stitching...'
logging.info('Wrote all pieces, stitching them together')
self.stitcher.stitch()
logging.info('Stitching completed.')
def finalize_piece(self, piece):
if piece.check_info_hash():
logging.debug('Yay! Correct info hash!')
self.add_piece_to_bitfield(piece_index)
else:
logging.debug('Incorrect infohash, starting over with piece %s', piece_index)
piece.reset()