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Python ToontownGlobals.getSuitFont方法代码示例

本文整理汇总了Python中toontown.toonbase.ToontownGlobals.getSuitFont方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownGlobals.getSuitFont方法的具体用法?Python ToontownGlobals.getSuitFont怎么用?Python ToontownGlobals.getSuitFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.toonbase.ToontownGlobals的用法示例。


在下文中一共展示了ToontownGlobals.getSuitFont方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     Level.Level.__init__(self)
     self.lastToonZone = None
     self.lastCamZone = 0
     self.titleColor = (1, 1, 1, 1)
     self.titleText = OnscreenText.OnscreenText(
         "",
         fg=self.titleColor,
         shadow=(0, 0, 0, 1),
         font=ToontownGlobals.getSuitFont(),
         pos=(0, -0.5),
         scale=0.16,
         drawOrder=0,
         mayChange=1,
     )
     self.smallTitleText = OnscreenText.OnscreenText(
         "",
         fg=self.titleColor,
         font=ToontownGlobals.getSuitFont(),
         pos=(0.65000000000000002, 0.90000000000000002),
         scale=0.080000000000000002,
         drawOrder=0,
         mayChange=1,
         bg=(0.5, 0.5, 0.5, 0.5),
         align=TextNode.ARight,
     )
     self.zonesEnteredList = []
     self.fColorZones = 0
     self.scenarioIndex = 0
开发者ID:OldToontown,项目名称:OldToontown,代码行数:32,代码来源:DistributedLevel.py

示例2: __init__

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self):
     Avatar.Avatar.__init__(self)
     self.setFont(ToontownGlobals.getSuitFont())
     self.nametag.setSpeechFont(ToontownGlobals.getSuitFont())
     self.setPlayerType(NametagGroup.CCSuit)
     self.setPickable(0)
     self.doorA = None
     self.doorB = None
     self.bubbleL = None
     self.bubbleR = None
     self.raised = 1
     self.forward = 1
     self.happy = 1
     self.dizzy = 0
     self.nowRaised = 1
     self.nowForward = 1
     self.nowHappy = 1
     self.currentAnimIval = None
     self.queuedAnimIvals = []
     self.treadsLeftPos = 0
     self.treadsRightPos = 0
     self.healthBar = None
     self.healthCondition = 0
     self.animDoneEvent = 'BossCogAnimDone'
     self.animIvalName = 'BossCogAnimIval'
     self.attackSpeed = 1
     return
开发者ID:RandomToon,项目名称:Toontown-2,代码行数:29,代码来源:BossCog.py

示例3: __init__

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self):
     Avatar.Avatar.__init__(self)
     self.setFont(ToontownGlobals.getSuitFont())
     self.nametag.setSpeechFont(ToontownGlobals.getSuitFont())
     self.setPlayerType(NametagGroup.CCSuit)
     self.setPickable(0)
     self.doorA = None
     self.doorB = None
     self.bubbleL = None
     self.bubbleR = None
     self.raised = 1
     self.forward = 1
     self.happy = 1
     self.dizzy = 0
     self.nowRaised = 1
     self.nowForward = 1
     self.nowHappy = 1
     self.currentAnimIval = None
     self.queuedAnimIvals = []
     self.treadsLeftPos = 0
     self.treadsRightPos = 0
     self.healthBar = SuitHealthBar.SuitHealthBar()
     self.animDoneEvent = 'BossCogAnimDone'
     self.animIvalName = 'BossCogAnimIval'
     self.warningSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_GOON_tractor_beam_alarmed.ogg')
开发者ID:Kawaiikat14,项目名称:Toontown-2-Revised,代码行数:27,代码来源:BossCog.py

示例4: __init__

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     self.toons = []
     self.activeIntervals = {}
     self.openSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_open.ogg')
     self.closeSfx = base.loadSfx('phase_5/audio/sfx/elevator_door_close.ogg')
     self.suits = []
     self.reserveSuits = []
     self.joiningReserves = []
     self.distBldgDoId = None
     self.currentFloor = -1
     self.numFloors = None
     self.elevatorName = self.__uniqueName('elevator')
     self.floorModel = None
     self.elevatorOutOpen = 0
     self.BottomFloor_SuitPositions = [Point3(0, 15, 0),
      Point3(10, 20, 0),
      Point3(-7, 24, 0),
      Point3(-10, 0, 0)]
     self.BottomFloor_SuitHs = [75,
      170,
      -91,
      -44]
     self.Cubicle_SuitPositions = [Point3(0, 18, 0),
      Point3(10, 12, 0),
      Point3(-9, 11, 0),
      Point3(-3, 13, 0)]
     self.Cubicle_SuitHs = [170,
      56,
      -52,
      10]
     self.BossOffice_SuitPositions = [Point3(0, 15, 0),
      Point3(10, 20, 0),
      Point3(-10, 6, 0),
      Point3(-17, 34, 11)]
     self.BossOffice_SuitHs = [170,
      120,
      12,
      38]
     self.defaultcou = 1
     self.cou = TextNode('counter')
     self.coupath = aspect2d.attachNewNode(self.cou)
     self.coupath.setScale(0.09)
     self.coupath.setPos(0.9, 0, -0.9)
     self.cou.setFont(ToontownGlobals.getSuitFont())
     self.cou.setCardColor(1e-05, 1e-05, 1e-05, 0.3)
     self.cou.setCardAsMargin(0.3, 0.3, 0.2, 0.2)
     self.cou.setCardDecal(True)
     self.waitMusic = base.loadMusic('phase_7/audio/bgm/encntr_toon_winning_indoor.ogg')
     self.elevatorMusic = base.loadMusic('phase_7/audio/bgm/tt_elevator.ogg')
     self.fsm = ClassicFSM.ClassicFSM('DistributedSuitInterior', [State.State('WaitForAllToonsInside', self.enterWaitForAllToonsInside, self.exitWaitForAllToonsInside, ['Elevator']),
      State.State('Elevator', self.enterElevator, self.exitElevator, ['Battle']),
      State.State('purchase', ClerkPurchase.ClerkPurchase.enterPurchase, ClerkPurchase.ClerkPurchase.exitPurchase, ['walk', 'doorOut']),
      State.State('Battle', self.enterBattle, self.exitBattle, ['Resting', 'Reward', 'ReservesJoining']),
      State.State('ReservesJoining', self.enterReservesJoining, self.exitReservesJoining, ['Battle']),
      State.State('Resting', self.enterResting, self.exitResting, ['Elevator']),
      State.State('Reward', self.enterReward, self.exitReward, ['Off']),
      State.State('Off', self.enterOff, self.exitOff, ['Elevator', 'WaitForAllToonsInside', 'Battle'])], 'Off', 'Off')
     self.fsm.enterInitialState()
     return
开发者ID:ToontownApex,项目名称:Toontown-Apex,代码行数:62,代码来源:DistributedSuitInterior.py

示例5: setupEndSection

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def setupEndSection(self, index):
     aspectSF = 0.7227
     self.endSectionNP = NodePath('EndSection')
     self.endSectionNP.reparentTo(self.game.assetMgr.world)
     self.endSectionNP.setX(self.incrementX)
     self.endWall = self.game.assetMgr.startingWall.copyTo(self.endSectionNP)
     self.endWall.setPos(100, 0, 4)
     self.endWall.setScale(0.8)
     self.endArrow = self.game.assetMgr.arrow.copyTo(self.endSectionNP)
     self.endArrow.setPos(6, 1.5, 12.76)
     self.exitElevator = self.game.assetMgr.exitElevator.copyTo(self.endSectionNP)
     self.exitElevator.setPos(52, -2, 12.7)
     cogSignModel = loader.loadModel('phase_4/models/props/sign_sellBotHeadHQ')
     cogSign = cogSignModel.find('**/sign_sellBotHeadHQ')
     cogSignSF = 23
     elevatorSignSF = 15
     sideDoor = self.exitElevator.find('**/doorway2')
     sdSign = cogSign.copyTo(sideDoor)
     sdSign.setPosHprScale(0, 1.9, 15, 0, 0, 0, elevatorSignSF, elevatorSignSF, elevatorSignSF * aspectSF)
     sdSign.node().setEffect(DecalEffect.make())
     sdText = DirectGui.OnscreenText(text=TTLocalizer.TwoDGameElevatorExit, font=ToontownGlobals.getSuitFont(), pos=(0, -0.34), scale=0.15, mayChange=False, parent=sdSign)
     sdText.setDepthWrite(0)
     self.sectionNPList.append(self.endSectionNP)
     endSectionInfo = ('end',
      [],
      [],
      [0],
      [])
     endSection = TwoDSection.TwoDSection(index, endSectionInfo, self.endSectionNP, self)
     self.sections.append(endSection)
     self.incrementX += endSection.length
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:33,代码来源:TwoDSectionMgr.py

示例6: loadPlaceGeom

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def loadPlaceGeom(self, zoneId):
     self.notify.info("loadPlaceGeom: %s" % zoneId)
     zoneId = zoneId - zoneId % 100
     if zoneId == ToontownGlobals.CashbotHQ:
         self.geom = loader.loadModel(self.cogHQExteriorModelPath)
         ddLinkTunnel = self.geom.find("**/LinkTunnel1")
         ddLinkTunnel.setName("linktunnel_dl_9252_DNARoot")
         locator = self.geom.find("**/sign_origin")
         backgroundGeom = self.geom.find("**/EntranceFrameFront")
         backgroundGeom.node().setEffect(DecalEffect.make())
         signText = DirectGui.OnscreenText(
             text=TTLocalizer.DonaldsDreamland[-1],
             font=ToontownGlobals.getSuitFont(),
             scale=3,
             fg=(0.87, 0.87, 0.87, 1),
             mayChange=False,
             parent=backgroundGeom,
         )
         signText.setPosHpr(locator, 0, 0, 0, 0, 0, 0)
         signText.setDepthWrite(0)
     elif zoneId == ToontownGlobals.CashbotLobby:
         if config.GetBool("want-qa-regression", 0):
             self.notify.info("QA-REGRESSION: COGHQ: Visit CashbotLobby")
         self.geom = loader.loadModel(self.cogHQLobbyModelPath)
     else:
         self.notify.warning("loadPlaceGeom: unclassified zone %s" % zoneId)
     CogHQLoader.CogHQLoader.loadPlaceGeom(self, zoneId)
开发者ID:TLOTT-PS,项目名称:ttr-src,代码行数:29,代码来源:CashbotCogHQLoader.py

示例7: __init__

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self, withinTTH=False):
     FSM.__init__(self, "FNAFBase")
     
     self.withinTTH = withinTTH
     
     if not self.withinTTH:
         base.cogFont = loader.loadFont('data/vtRemingtonPortable.ttf')
         base.accept("escape", self.handleEsc)
         base.accept("f9", self.screenshot)
         
     else:
         from toontown.toonbase import ToontownGlobals
         base.cogFont = ToontownGlobals.getSuitFont()
     
     base.level = Level()            
     base.timer = Timer()
     base.camControls = CameraControls()
     
     if not self.withinTTH:
         self.handleGotPhases()
     
     self.ray = CollisionRay()
     cNode = CollisionNode('mousePicker')
     cNode.addSolid(self.ray)
     cNode.setCollideMask(BitMask32(8))
     self.cnp = base.cam.attachNewNode(cNode)
     
     self.handler = CollisionHandlerQueue()
     self.clickTrav = CollisionTraverser('cTrav')
     self.clickTrav.addCollider(self.cnp, self.handler)
     base.accept('mouse1', self.__handleClick)
     
     self.night = 1
开发者ID:vincent15k,项目名称:Toontown-House,代码行数:35,代码来源:FNAFBase.py

示例8: setMintId

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def setMintId(self, mintId):
     self.mintId = mintId
     mintId2originId = {
         ToontownGlobals.CashbotMintIntA: 1,
         ToontownGlobals.CashbotMintIntB: 2,
         ToontownGlobals.CashbotMintIntC: 0,
     }
     originId = mintId2originId[self.mintId]
     geom = self.cr.playGame.hood.loader.geom
     locator = geom.find("**/elevator_origin_%s" % originId)
     if locator:
         self.elevatorModel.setPosHpr(locator, 0, 0, 0, 0, 0, 0)
     else:
         self.notify.error("No origin found for originId: %s" % originId)
     locator = geom.find("**/elevator_signorigin_%s" % originId)
     backgroundGeom = geom.find("**/ElevatorFrameFront_%d" % originId)
     backgroundGeom.node().setEffect(DecalEffect.make())
     signText = DirectGui.OnscreenText(
         text=TextEncoder.upper(TTLocalizer.GlobalStreetNames[mintId][-1]),
         font=ToontownGlobals.getSuitFont(),
         scale=TTLocalizer.DMEEsignText,
         fg=(0.87, 0.87, 0.87, 1),
         mayChange=False,
         parent=backgroundGeom,
     )
     signText.setPosHpr(locator, 0, 0, 0, 0, 0, 0)
     signText.setDepthWrite(0)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:29,代码来源:DistributedMintElevatorExt.py

示例9: loadDnaStore

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def loadDnaStore(self):
     if not hasattr(self, 'dnaStore'):
         self.dnaStore = DNAStorage()
         loader.loadDNAFile(self.dnaStore, 'phase_4/dna/storage.dna')
         self.dnaStore.storeFont('humanist', ToontownGlobals.getInterfaceFont())
         self.dnaStore.storeFont('mickey', ToontownGlobals.getSignFont())
         self.dnaStore.storeFont('suit', ToontownGlobals.getSuitFont())
         loader.loadDNAFile(self.dnaStore, 'phase_3.5/dna/storage_interior.dna')
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:10,代码来源:PlayGame.py

示例10: loadDnaStore

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def loadDnaStore(self):
     if not hasattr(self, 'dnaStore'):
         self.dnaStore = DNAStorage()
         files = ('phase_4/dna/storage.pdna', 'phase_3.5/dna/storage_interior.pdna')
         dnaBulk = DNABulkLoader(self.dnaStore, files)
         dnaBulk.loadDNAFiles()
         self.dnaStore.storeFont('humanist', ToontownGlobals.getInterfaceFont())
         self.dnaStore.storeFont('mickey', ToontownGlobals.getSignFont())
         self.dnaStore.storeFont('suit', ToontownGlobals.getSuitFont())
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:11,代码来源:PlayGame.py

示例11: getFontByName

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def getFontByName(self, fontname):
     if fontname == "toon":
         return ToontownGlobals.getToonFont()
     elif fontname == "building":
         return ToontownGlobals.getBuildingNametagFont()
     elif fontname == "minnie":
         return ToontownGlobals.getMinnieFont()
     elif fontname == "suit":
         return ToontownGlobals.getSuitFont()
     else:
         return MagicWordManager.MagicWordManager.getFontByName(self, fontname)
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:13,代码来源:ToontownMagicWordManager.py

示例12: loadDnaStore

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
    def loadDnaStore(self):
        if not hasattr(self, 'dnaStore'):
            self.dnaStore = DNAStorage()

            loader.loadDNA('phase_4/dna/storage.xml').store(self.dnaStore)

            self.dnaStore.storeFont(ToontownGlobals.getInterfaceFont(), 'humanist')
            self.dnaStore.storeFont(ToontownGlobals.getSignFont(), 'mickey')
            self.dnaStore.storeFont(ToontownGlobals.getSuitFont(), 'suit')

            loader.loadDNA('phase_3.5/dna/storage_interior.xml').store(self.dnaStore)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:13,代码来源:PlayGame.py

示例13: __init__

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
    def __init__(self):
        try:
            self.Suit_initialized
            return
        except:
            self.Suit_initialized = 1

        Avatar.Avatar.__init__(self)
        self.setFont(ToontownGlobals.getSuitFont())
        self.nametag.setSpeechFont(ToontownGlobals.getSuitFont())
        self.setPlayerType(NametagGroup.CCSuit)
        self.setPickable(1)
        self.leftHand = None
        self.rightHand = None
        self.shadowJoint = None
        self.nametagJoint = None
        self.headParts = []
        self.healthBar = SuitHealthBar.SuitHealthBar()
        self.isDisguised = 0
        self.isWaiter = 0
        self.isRental = 0
开发者ID:RandomToon,项目名称:Toontown-2,代码行数:23,代码来源:Suit.py

示例14: makeSign

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def makeSign(topStr, signStr, textId):
     top = self.geom.find("**/" + topStr)
     sign = top.find("**/" + signStr)
     locator = top.find("**/sign_origin")
     signText = DirectGui.OnscreenText(
         text=TextEncoder.upper(TTLocalizer.GlobalStreetNames[textId][-1]),
         font=ToontownGlobals.getSuitFont(),
         scale=TTLocalizer.BCHQLsignText,
         fg=(0, 0, 0, 1),
         parent=sign,
     )
     signText.setPosHpr(locator, 0, -0.1, -0.25, 0, 0, 0)
     signText.setDepthWrite(0)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:15,代码来源:BossbotCogHQLoader.py

示例15: addCogRadarLabel

# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def addCogRadarLabel(self, panel):
     cogRadarLabel = DirectLabel(
         parent=panel,
         pos=(0.0, 0.0, -0.215),
         relief=None,
         state=DGG.DISABLED,
         text="",
         text_scale=0.05,
         text_fg=(0, 0, 0, 1),
         text_font=ToontownGlobals.getSuitFont(),
     )
     panel.cogRadarLabel = cogRadarLabel
     return
开发者ID:ponyboy837,项目名称:TTI-Leak--From-2015-,代码行数:15,代码来源:SuitPage.py


注:本文中的toontown.toonbase.ToontownGlobals.getSuitFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。