本文整理汇总了Python中toontown.toonbase.ToontownGlobals.getBuildingNametagFont方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownGlobals.getBuildingNametagFont方法的具体用法?Python ToontownGlobals.getBuildingNametagFont怎么用?Python ToontownGlobals.getBuildingNametagFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.toonbase.ToontownGlobals
的用法示例。
在下文中一共展示了ToontownGlobals.getBuildingNametagFont方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: attachHostNameToSign
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def attachHostNameToSign(self, locator):
if self.hostName == "":
return
nameText = TextNode("nameText")
nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
nameText.setCardDecal(True)
nameText.setCardColor(1.0, 1.0, 1.0, 0.0)
r = 232.0 / 255.0
g = 169.0 / 255.0
b = 23.0 / 255.0
nameText.setTextColor(r, g, b, 1)
nameText.setAlign(nameText.ACenter)
nameText.setFont(ToontownGlobals.getBuildingNametagFont())
nameText.setShadowColor(0, 0, 0, 1)
nameText.setBin("fixed")
if TTLocalizer.BuildingNametagShadow:
nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
nameWordWrap = 11.0
nameText.setWordwrap(nameWordWrap)
scaleMult = 0.48
houseName = self.hostName
nameText.setText(houseName)
textWidth = nameText.getWidth()
xScale = 1.0 * scaleMult
if textWidth > nameWordWrap:
xScale = nameWordWrap / textWidth * scaleMult
sign_origin = locator
namePlate = sign_origin.attachNewNode(nameText)
namePlate.setDepthWrite(0)
namePlate.setPos(0, 0, 0)
namePlate.setScale(xScale)
示例2: setupNametag
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def setupNametag(self):
if not self.wantsNametag():
return
if self.doorIndex != 0:
# Avoid duplicated nametags (eg hq doors)
return
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCToonBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.getDoorNodePath())
self.nametag.setObjectCode(self.block)
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.block)
self.nametag.setName(name)
self.nametag.manage(base.marginManager)
示例3: getFontByName
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def getFontByName(self, fontname):
if fontname == 'toon':
return ToontownGlobals.getToonFont()
elif fontname == 'building':
return ToontownGlobals.getBuildingNametagFont()
elif fontname == 'minnie':
return ToontownGlobals.getMinnieFont()
elif fontname == 'suit':
return ToontownGlobals.getSuitFont()
else:
return MagicWordManager.MagicWordManager.getFontByName(self, fontname)
示例4: load
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
self.notify.info('load()')
DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
self.activityFSM = CatchActivityFSM(self)
self.defineConstants()
self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
self.treesAndFence.setScale(0.9)
self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
self.treesAndFence.reparentTo(self.root)
ground = self.treesAndFence.find('**/groundPlane')
ground.setBin('ground', 1)
DistributedPartyActivity.load(self)
exitText = TextNode('PartyCatchExitText')
exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
exitText.setCardDecal(True)
exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
exitText.setText(TTLocalizer.PartyCatchActivityExit)
exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
exitText.setAlign(exitText.ACenter)
exitText.setFont(ToontownGlobals.getBuildingNametagFont())
exitText.setShadowColor(0, 0, 0, 1)
exitText.setBin('fixed')
if TTLocalizer.BuildingNametagShadow:
exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
exitTextNp = exitTextLoc.attachNewNode(exitText)
exitTextNp.setDepthWrite(0)
exitTextNp.setScale(4)
exitTextNp.setZ(-.5)
self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
self.sign.wrtReparentTo(self.root)
self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
self.avatarNodePath.reparentTo(self.root)
self._avatarNodePathParentToken = 3
base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
self.toonSDs = {}
self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
self.dropObjModels = {}
if loadModels:
self.__loadDropModels()
self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
self.__textGen = TextNode('partyCatchActivity')
self.__textGen.setFont(ToontownGlobals.getSignFont())
self.__textGen.setAlign(TextNode.ACenter)
self.activityFSM.request('Idle')
示例5: setupNametag
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def setupNametag(self):
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCSuitBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.getElevatorModel())
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block)
if not name:
name = TTLocalizer.CogsInc
else:
name += TTLocalizer.CogsIncExt
self.nametag.setName(name)
self.nametag.manage(base.marginManager)
示例6: setupNametag
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def setupNametag(self):
if not self.wantsNametag():
return
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCToonBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.getDoorNodePath())
self.nametag.setObjectCode(self.block)
name = self.cr.playGame.dnaData.getBlock(self.block).title
self.nametag.setName(name)
self.nametag.manage(base.marginManager)
return
示例7: __setupNametag
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def __setupNametag(self):
if self.nametag:
self.clearNametag()
if self.name == '':
houseName = ''
else:
houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.setContents(Nametag.CName)
self.nametag.setColorCode(NametagGroup.CCHouseBuilding)
self.nametag.setActive(0)
self.nametag.setAvatar(self.house)
self.nametag.setObjectCode(self.doId)
self.nametag.setName(houseName)
self.nametag.manage(base.marginManager)
示例8: __setupNamePlateCustom
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def __setupNamePlateCustom(self):
self.notify.debug('__setupNamePlateCustom')
if self.namePlate:
self.namePlate.removeNode()
del self.namePlate
self.namePlate = None
nameText = TextNode('nameText')
nameText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
nameText.setCardDecal(True)
nameText.setCardColor(1.0, 1.0, 1.0, 0.0)
r = self.randomGenerator.random()
g = self.randomGenerator.random()
b = self.randomGenerator.random()
nameText.setTextColor(r, g, b, 1)
nameText.setAlign(nameText.ACenter)
nameText.setFont(ToontownGlobals.getBuildingNametagFont())
nameText.setShadowColor(0, 0, 0, 1)
nameText.setBin('fixed')
if TTLocalizer.BuildingNametagShadow:
nameText.setShadow(*TTLocalizer.BuildingNametagShadow)
nameText.setWordwrap(16.0)
xScale = 1.0
numLines = 0
if self.name == '':
return
else:
houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
nameText.setText(houseName)
self.nameText = nameText
textHeight = nameText.getHeight() - 2
textWidth = nameText.getWidth()
xScale = 1.0
if textWidth > 16:
xScale = 16.0 / textWidth
sign_origin = self.house.find('**/sign_origin')
pos = sign_origin.getPos()
sign_origin.setPosHpr(pos[0], pos[1], pos[2] + 0.15 * textHeight, 90, 0, 0)
self.namePlate = sign_origin.attachNewNode(self.nameText)
self.namePlate.setDepthWrite(0)
self.namePlate.setPos(0, -0.05, 0)
self.namePlate.setScale(xScale)
return nameText
示例9: setupNametag
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def setupNametag(self):
if self.nametag == None:
self.nametag = NametagGroup()
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.hideChat()
self.nametag.hideThought()
nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCSuitBuilding]
self.nametag.setNametagColor(nametagColor)
self.nametag.setActive(False)
self.nametag.setAvatar(self.getElevatorModel())
name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block)
if not name:
name = TTLocalizer.CogsInc
else:
name += TTLocalizer.CogsIncExt
self.nametag.setText(name)
self.nametag.manage(base.marginManager)
self.nametag.updateAll()
示例10: __setupNametag
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def __setupNametag(self):
if self.nametag:
self.clearNametag()
if self.name == '':
houseName = ''
else:
houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
self.nametag = NametagGroup()
self.nametag.setNametag3d(None)
self.nametag.setFont(ToontownGlobals.getBuildingNametagFont())
if TTLocalizer.BuildingNametagShadow:
self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow)
self.nametag.hideChat()
self.nametag.hideThought()
nametagColor = NametagGlobals.NametagColors[NametagGlobals.CCToonBuilding]
self.nametag.setNametagColor(nametagColor)
self.nametag.setActive(False)
self.nametag.setAvatar(self.house)
self.nametag.setText(houseName)
self.nametag.manage(base.marginManager)
self.nametag.updateAll()
示例11: __setupFloorMat
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def __setupFloorMat(self, changeColor = True):
if self.floorMat:
self.floorMat.removeNode()
del self.floorMat
self.floorMat = None
mat = self.house.find('**/mat')
if changeColor:
mat.setColor(0.4, 0.357, 0.259, 1.0)
color = HouseGlobals.houseColors[self.housePosInd]
matText = TextNode('matText')
matText.setTextColor(color[0], color[1], color[2], 1)
matText.setAlign(matText.ACenter)
matText.setFont(ToontownGlobals.getBuildingNametagFont())
matText.setShadowColor(0, 0, 0, 1)
matText.setBin('fixed')
if TTLocalizer.BuildingNametagShadow:
matText.setShadow(*TTLocalizer.BuildingNametagShadow)
matText.setWordwrap(10.0)
xScale = 1.0
numLines = 0
if self.name == '':
return
else:
houseName = TTLocalizer.AvatarsHouse % TTLocalizer.GetPossesive(self.name)
matText.setText(houseName)
self.matText = matText
textHeight = matText.getHeight() - 2
textWidth = matText.getWidth()
xScale = 1.0
if textWidth > 8:
xScale = 8.0 / textWidth
mat_origin = self.house.find('**/mat_origin')
pos = mat_origin.getPos()
mat_origin.setPosHpr(pos[0] - 0.15 * textHeight, pos[1], pos[2], 90, -90, 0)
self.floorMat = mat_origin.attachNewNode(self.matText)
self.floorMat.setDepthWrite(0)
self.floorMat.setPos(0, -.025, 0)
self.floorMat.setScale(0.45 * xScale)
return
示例12: load
# 需要导入模块: from toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from toontown.toonbase.ToontownGlobals import getBuildingNametagFont [as 别名]
def load(self, loadModels = 1, arenaModel = 'partyCatchTree'):
self.notify.info('load()')
DistributedPartyCatchActivity.notify.debug('PartyCatch: load')
self.activityFSM = CatchActivityFSM(self)
if __dev__:
for o in xrange(3):
print {0: 'SPOTS PER PLAYER',
1: 'DROPS PER MINUTE PER SPOT DURING NORMAL DROP PERIOD',
2: 'DROPS PER MINUTE PER PLAYER DURING NORMAL DROP PERIOD'}[o]
for i in xrange(1, self.FallRateCap_Players + 10):
self.defineConstants(forceNumPlayers=i)
numDropLocations = self.DropRows * self.DropColumns
numDropsPerMin = 60.0 / self.DropPeriod
if o == 0:
spotsPerPlayer = numDropLocations / float(i)
print '%2d PLAYERS: %s' % (i, spotsPerPlayer)
elif o == 1:
numDropsPerMinPerSpot = numDropsPerMin / numDropLocations
print '%2d PLAYERS: %s' % (i, numDropsPerMinPerSpot)
elif i > 0:
numDropsPerMinPerPlayer = numDropsPerMin / i
print '%2d PLAYERS: %s' % (i, numDropsPerMinPerPlayer)
self.defineConstants()
self.treesAndFence = loader.loadModel('phase_13/models/parties/%s' % arenaModel)
self.treesAndFence.setScale(0.9)
self.treesAndFence.find('**/fence_floor').setPos(0.0, 0.0, 0.1)
self.treesAndFence.reparentTo(self.root)
ground = self.treesAndFence.find('**/groundPlane')
ground.setBin('ground', 1)
DistributedPartyActivity.load(self)
exitText = TextNode('PartyCatchExitText')
exitText.setCardAsMargin(0.1, 0.1, 0.1, 0.1)
exitText.setCardDecal(True)
exitText.setCardColor(1.0, 1.0, 1.0, 0.0)
exitText.setText(TTLocalizer.PartyCatchActivityExit)
exitText.setTextColor(0.0, 8.0, 0.0, 0.9)
exitText.setAlign(exitText.ACenter)
exitText.setFont(ToontownGlobals.getBuildingNametagFont())
exitText.setShadowColor(0, 0, 0, 1)
exitText.setBin('fixed')
if TTLocalizer.BuildingNametagShadow:
exitText.setShadow(*TTLocalizer.BuildingNametagShadow)
exitTextLoc = self.treesAndFence.find('**/loc_exitSignText')
exitTextNp = exitTextLoc.attachNewNode(exitText)
exitTextNp.setDepthWrite(0)
exitTextNp.setScale(4)
exitTextNp.setZ(-.5)
self.sign.reparentTo(self.treesAndFence.find('**/loc_eventSign'))
self.sign.wrtReparentTo(self.root)
self.avatarNodePath = NodePath('PartyCatchAvatarNodePath')
self.avatarNodePath.reparentTo(self.root)
self._avatarNodePathParentToken = 3
base.cr.parentMgr.registerParent(self._avatarNodePathParentToken, self.avatarNodePath)
self.toonSDs = {}
self.dropShadow = loader.loadModelOnce('phase_3/models/props/drop_shadow')
self.dropObjModels = {}
if loadModels:
self.__loadDropModels()
self.sndGoodCatch = base.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
self.sndAnvilLand = base.loadSfx('phase_4/audio/sfx/AA_drop_anvil_miss.ogg')
self.sndPerfect = base.loadSfx('phase_4/audio/sfx/ring_perfect.ogg')
self.__textGen = TextNode('partyCatchActivity')
self.__textGen.setFont(ToontownGlobals.getSignFont())
self.__textGen.setAlign(TextNode.ACenter)
self.activityFSM.request('Idle')