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Python NPCToons.createLocalNPC方法代码示例

本文整理汇总了Python中toontown.toon.NPCToons.createLocalNPC方法的典型用法代码示例。如果您正苦于以下问题:Python NPCToons.createLocalNPC方法的具体用法?Python NPCToons.createLocalNPC怎么用?Python NPCToons.createLocalNPC使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.toon.NPCToons的用法示例。


在下文中一共展示了NPCToons.createLocalNPC方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __makeShopOwnerNpc

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
 def __makeShopOwnerNpc(self):
     if self.shopOwnerNpc:
         return
     self.shopOwnerNpc = NPCToons.createLocalNPC(self.shopOwnerNpcId)
     if not self.shopOwnerNpc:
         self.notify.warning('No shopkeeper in this cogdominium, using FunnyFarm Sellbot FO NPCToons')
         random.seed(self.doId)
         shopkeeper = random.randint(7001, 7009)
         self.shopOwnerNpc = NPCToons.createLocalNPC(shopkeeper)
     self.shopOwnerNpc.addActive()
     self.shopOwnerNpc.reparentTo(self.cage)
     self.shopOwnerNpc.setPosHpr(0, -2, 0, 180, 0, 0)
     self.shopOwnerNpc.loop('neutral')
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:15,代码来源:DistributedCogdoInterior.py

示例2: load

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
    def load(self):
        SafeZoneLoader.SafeZoneLoader.load(self)
        self.seagullSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_Seagull.ogg')
        self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
        self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
        self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
        self.boat = self.geom.find('**/donalds_boat')
        self.dockSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_dockcreak.ogg')
        self.foghornSound = base.loadSfx('phase_5/audio/sfx/SZ_DD_foghorn.ogg')
        self.bellSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_shipbell.ogg')
        self.waterSound = base.loadSfx('phase_6/audio/sfx/SZ_DD_waterlap.ogg')

        if not self.boat.isEmpty():
            wheel = self.boat.find('**/wheel')

            if not wheel.isEmpty():
                wheel.hide()

            self.boat.stash()
            self.donald = NPCToons.createLocalNPC(7011)

            self.donald.setPos(0, -1, 3.95)
            self.donald.reparentTo(self.boat)
            self.donald.setHat(48, 0, 0)
            
            random.shuffle(TTLocalizer.DonaldChatter)
            self.donaldSpeech = self.donald.createTalkSequence(TTLocalizer.DonaldChatter, 15)
            self.donaldSpeech.loop(0)
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:30,代码来源:DDSafeZoneLoader.py

示例3: announceGenerate

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
    def announceGenerate(self):
        PurchaseManager.PurchaseManager.announceGenerate(self)
        if self.hasLocalToon:
            self.npc = NPCToons.createLocalNPC(2011)
            self.npc.addActive()

            def getDoId():
                return 0

            self.npc.getDoId = getDoId

            def acquireDelayDelete(name):
                return serialNum()

            self.npc.acquireDelayDelete = acquireDelayDelete

            def releaseDelayDelete(token):
                pass

            self.npc.releaseDelayDelete = releaseDelayDelete

            def uniqueName(string):
                return string

            self.npc.uniqueName = uniqueName
            self.accept('gagScreenIsUp', self.playMovie)
            self.purchase = base.cr.playGame.hood.purchase
            self.purchase.enterTutorialMode(self.ownedNewbieId)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:30,代码来源:NewbiePurchaseManager.py

示例4: __doSprinkle

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def __doSprinkle(attack, recipients, hp = 0):
    toon = NPCToons.createLocalNPC(attack['npcId'])
    if toon == None:
        return
    targets = attack[recipients]
    level = 4
    battle = attack['battle']
    track = Sequence(teleportIn(attack, toon))

    def face90(target, toon, battle):
        vec = Point3(target.getPos(battle) - toon.getPos(battle))
        vec.setZ(0)
        temp = vec[0]
        vec.setX(-vec[1])
        vec.setY(temp)
        targetPoint = Point3(toon.getPos(battle) + vec)
        toon.headsUp(battle, targetPoint)

    delay = 2.5
    effectTrack = Sequence()
    for target in targets:
        sprayEffect = BattleParticles.createParticleEffect(file='pixieSpray')
        dropEffect = BattleParticles.createParticleEffect(file='pixieDrop')
        explodeEffect = BattleParticles.createParticleEffect(file='pixieExplode')
        poofEffect = BattleParticles.createParticleEffect(file='pixiePoof')
        wallEffect = BattleParticles.createParticleEffect(file='pixieWall')
        mtrack = Parallel(__getPartTrack(sprayEffect, 1.5, 0.5, [sprayEffect, toon, 0]), __getPartTrack(dropEffect, 1.9, 2.0, [dropEffect, target, 0]), __getPartTrack(explodeEffect, 2.7, 1.0, [explodeEffect, toon, 0]), __getPartTrack(poofEffect, 3.4, 1.0, [poofEffect, target, 0]), __getPartTrack(wallEffect, 4.05, 1.2, [wallEffect, toon, 0]), __getSoundTrack(level, 2, duration=3.1, node=toon), Sequence(Func(face90, target, toon, battle), ActorInterval(toon, 'sprinkle-dust')), Sequence(Wait(delay), Func(__healToon, target, hp)))
        effectTrack.append(mtrack)

    track.append(effectTrack)
    track.append(Func(toon.setHpr, Vec3(180.0, 0.0, 0.0)))
    track.append(teleportOut(attack, toon))
    return track
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:35,代码来源:MovieNPCSOS.py

示例5: __init__

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
 def __init__(self, cr):
     DistributedObject.__init__(self, cr)
     FSM.__init__(self, 'ToonfestBalloonFSM')
     self.avId = 0
     self.flightPathIndex = 0
     self.balloon = loader.loadModel('phase_6/models/events/tf_balloon')
     self.balloon.reparentTo(base.render)
     self.balloon.setPos(*ToonfestBalloonGlobals.BalloonBasePosition)
     self.balloon.setH(250)
     self.balloon.setScale(ToonfestBalloonGlobals.BalloonScale)
     self.cr.parentMgr.registerParent(ToontownGlobals.SPToonfestBalloon, self.balloon)
     cs = CollisionSphere(0, 0, 0, 9)
     cs.setTangible(False)
     self.collisionNP = self.balloon.find('**/basket_wall_collision')
     self.collisionNP.node().addSolid(cs)
     self.alec = NPCToons.createLocalNPC(91915)
     self.alec.setPos(0.7, 0.7, 0.4)
     self.alec.setH(150)
     self.alec.setScale(1 / ToonfestBalloonGlobals.BalloonScale)
     self.alec.initializeBodyCollisions('toon')
     self.alec.setPickable(0)
     self.alec.addActive()
     self.alec.startBlink()
     self.alec.loop('neutral')
     self.flightPaths = ToonfestBalloonGlobals.generateFlightPaths(self)
     self.toonFlightPaths = ToonfestBalloonGlobals.generateToonFlightPaths(self)
     self.speechSequence = ToonfestBalloonGlobals.generateSpeechSequence(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:29,代码来源:DistributedToonfestBalloon.py

示例6: playTutorialReward_3

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
    def playTutorialReward_3(self, value):
        self.tutRewardDialog_2.cleanup()
        from toontown.toon import NPCToons

        def doneChat1(page, elapsed = 0):
            self.track2.start()

        def doneChat2(elapsed):
            self.track2.pause()
            self.track3.start()

        def uniqueName(hook):
            return 'TutorialTom-' + hook

        self.tutorialTom = NPCToons.createLocalNPC(20000)
        self.tutorialTom.uniqueName = uniqueName
        if config.GetString('language', 'english') == 'japanese':
            self.tomDialogue03 = base.loadSfx('phase_3.5/audio/dial/CC_tom_movie_tutorial_reward01.ogg')
            self.tomDialogue04 = base.loadSfx('phase_3.5/audio/dial/CC_tom_movie_tutorial_reward02.ogg')
            self.tomDialogue05 = base.loadSfx('phase_3.5/audio/dial/CC_tom_movie_tutorial_reward03.ogg')
            self.musicVolume = config.GetFloat('tutorial-music-volume', 0.5)
        else:
            self.tomDialogue03 = None
            self.tomDialogue04 = None
            self.tomDialogue05 = None
            self.musicVolume = 0.9
        music = base.cr.playGame.place.loader.battleMusic
        if self.questList:
            self.track1 = Sequence(Wait(1.0), Func(self.rewardPanel.initQuestFrame, base.localAvatar, copy.deepcopy(base.localAvatar.quests)), Wait(1.0), Sequence(*self.questList), Wait(1.0), Func(self.rewardPanel.hide), Func(camera.setPosHpr, render, 34, 19.88, 3.48, -90, -2.36, 0), Func(base.localAvatar.animFSM.request, 'neutral'), Func(base.localAvatar.setPosHpr, 40.31, 22.0, -0.47, 150.0, 360.0, 0.0), Wait(0.5), Func(self.tutorialTom.reparentTo, render), Func(self.tutorialTom.show), Func(self.tutorialTom.setPosHpr, 40.29, 17.9, -0.47, 11.31, 0.0, 0.07), Func(self.tutorialTom.animFSM.request, 'TeleportIn'), Wait(1.517), Func(self.tutorialTom.animFSM.request, 'neutral'), Func(self.acceptOnce, self.tutorialTom.uniqueName('doneChatPage'), doneChat1), Func(self.tutorialTom.addActive), Func(music.setVolume, self.musicVolume), Func(self.tutorialTom.setLocalPageChat, TTLocalizer.MovieTutorialReward3, 0, None, [self.tomDialogue03]), name='tutorial-reward-3a')
            self.track2 = Sequence(Func(self.acceptOnce, self.tutorialTom.uniqueName('doneChatPage'), doneChat2), Func(self.tutorialTom.setLocalPageChat, TTLocalizer.MovieTutorialReward4, 1, None, [self.tomDialogue04]), Func(self.tutorialTom.setPlayRate, 1.5, 'right-hand-start'), Func(self.tutorialTom.play, 'right-hand-start'), Wait(self.tutorialTom.getDuration('right-hand-start') / 1.5), Func(self.tutorialTom.loop, 'right-hand'), name='tutorial-reward-3b')
            self.track3 = Parallel(Sequence(Func(self.tutorialTom.setPlayRate, -1.8, 'right-hand-start'), Func(self.tutorialTom.play, 'right-hand-start'), Wait(self.tutorialTom.getDuration('right-hand-start') / 1.8), Func(self.tutorialTom.animFSM.request, 'neutral'), name='tutorial-reward-3ca'), Sequence(Wait(0.5), Func(self.tutorialTom.setChatAbsolute, TTLocalizer.MovieTutorialReward5, CFSpeech | CFTimeout, self.tomDialogue05), Wait(1.0), Func(self.tutorialTom.animFSM.request, 'TeleportOut'), Wait(self.tutorialTom.getDuration('teleport')), Wait(1.0), Func(self.playTutorialReward_4, 0), name='tutorial-reward-3cb'), name='tutorial-reward-3c')
            self.track1.start()
        else:
            self.playTutorialReward_4(0)
        return
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:37,代码来源:Movie.py

示例7: doNPCTeleports

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def doNPCTeleports(attacks):
    npcs = []
    npcDatas = []
    arrivals = Sequence()
    departures = Parallel()
    for attack in attacks:
        if attack.has_key('npcId'):
            npcId = attack['npcId']
            npc = NPCToons.createLocalNPC(npcId)
            if npc != None:
                npcs.append(npc)
                attack['npc'] = npc
                toon = attack['toon']
                battle = attack['battle']
                pos = toon.getPos(battle) + offset
                hpr = toon.getHpr(battle)
                npcDatas.append((npc, battle, hpr))
                arrival = teleportIn(attack, npc, pos=pos)
                arrivals.append(arrival)
                departure = teleportOut(attack, npc)
                departures.append(departure)

    turns = Parallel()
    unturns = Parallel()
    hpr = Vec3(180.0, 0, 0)
    for npc in npcDatas:
        turns.append(Func(npc[0].setHpr, npc[1], npc[2]))
        unturns.append(Func(npc[0].setHpr, npc[1], hpr))

    arrivals.append(turns)
    unturns.append(departures)
    return (arrivals, unturns, npcs)
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:34,代码来源:MovieNPCSOS.py

示例8: __healDance

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def __healDance(heal, hasInteractivePropHealBonus):
    npcId = 0
    if "npcId" in heal:
        npcId = heal["npcId"]
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return
    else:
        toon = heal["toon"]
    targets = heal["target"]
    ineffective = heal["sidestep"]
    level = heal["level"]
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    delay = 3.0
    first = 1
    targetTrack = Sequence()
    for target in targets:
        targetToon = target["toon"]
        hp = target["hp"]
        reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
        if first:
            targetTrack.append(Wait(delay))
            first = 0
        targetTrack.append(reactIval)

    hat = globalPropPool.getProp("hat")
    hat2 = MovieUtil.copyProp(hat)
    hats = [hat, hat2]
    cane = globalPropPool.getProp("cane")
    cane2 = MovieUtil.copyProp(cane)
    canes = [cane, cane2]
    leftHands = toon.getLeftHands()
    rightHands = toon.getRightHands()
    dScale = 0.5
    propTrack = Sequence(
        Func(MovieUtil.showProps, hats, rightHands, Point3(0.23, 0.09, 0.69), Point3(180, 0, 0)),
        Func(MovieUtil.showProps, canes, leftHands, Point3(-0.28, 0.0, 0.14), Point3(0.0, 0.0, -150.0)),
        MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE),
        Wait(toon.getDuration("happy-dance") - 2.0 * dScale),
        MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO),
        Func(MovieUtil.removeProps, hats + canes),
    )
    mtrack = Parallel(
        propTrack, ActorInterval(toon, "happy-dance"), __getSoundTrack(level, 0.2, duration=6.4, node=toon), targetTrack
    )
    track.append(Func(toon.loop, "neutral"))
    track.append(Wait(0.1))
    track.append(mtrack)
    if npcId != 0:
        track.append(MovieNPCSOS.teleportOut(heal, toon))
    else:
        track.append(__returnToBase(heal))
    for target in targets:
        targetToon = target["toon"]
        track.append(Func(targetToon.clearChat))

    return track
开发者ID:xJollibee,项目名称:src,代码行数:62,代码来源:MovieHeal.py

示例9: createNPC

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
 def createNPC(self):
     if not config.GetBool('want-fnaf', False):
         return
         
     self.npc = NPCToons.createLocalNPC(357)
     self.npc.reparentTo(self.loader.geom)
     self.npc.setPos(13, -77, 0)
     self.npc.setH(180)
     
     cNode = CollisionNode('fnaf-npc')
     cNode.addSolid(CollisionSphere(0, 0, 0, 1))
     cNode.setCollideMask(ToontownGlobals.WallBitmask)
     cnp = self.npc.attachNewNode(cNode)
     
     self.accept('enterfnaf-npc', self.__handleNPC)
     
     self.panel = aspect2d.attachNewNode(CardMaker('fnaf-npc-panel').generate())
     self.panel.setTexture(loader.loadTexture('phase_9/maps/tt_fnaf_news.png'))
     self.panel.setScale(2, 1, 1.5)
     self.panel.setPos(-1, 0, -.75)
     
     guiButton = loader.loadModel('phase_3/models/gui/quit_button')
     imageList = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
     
     playButton = DirectButton(text="Accept this job", image=imageList, relief=None, text_scale=.05,
                               command=self.__handleNPCPanelStatus, extraArgs=[1])
     exitButton = DirectButton(text=TTLocalizer.GardenDropExit, image=imageList, relief=None, text_scale=.05,
                               command=self.__handleNPCPanelStatus, extraArgs=[0])
     
     playButton.wrtReparentTo(self.panel)
     exitButton.wrtReparentTo(self.panel)
     playButton.setPos(playButton, (.69, 0, -.69))
     exitButton.setPos(exitButton, (-.69, 0, -.69))
     
     self.panel.stash()
开发者ID:vincent15k,项目名称:Toontown-House,代码行数:37,代码来源:FactoryExterior.py

示例10: __healJuggle

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def __healJuggle(heal, hasInteractivePropHealBonus):
    npcId = 0
    if 'npcId' in heal:
        npcId = heal['npcId']
        toon = NPCToons.createLocalNPC(npcId)
        if toon is None:
            return
    else:
        toon = heal['toon']
    targets = heal['target']
    ineffective = heal['sidestep']
    level = heal['level']
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    delay = 4.0
    first = 1
    targetTrack = Sequence()
    for target in targets:
        targetToon = target['toon']
        hp = target['hp']
        reactIval = Func(
            __healToon,
            targetToon,
            hp,
            ineffective,
            hasInteractivePropHealBonus)
        if first == 1:
            targetTrack.append(Wait(delay))
            first = 0
        targetTrack.append(reactIval)

    cube = globalPropPool.getProp('cubes')
    cube2 = MovieUtil.copyProp(cube)
    cubes = [cube, cube2]
    hips = [
        toon.getLOD(
            toon.getLODNames()[0]).find('**/joint_hips'),
        toon.getLOD(
            toon.getLODNames()[1]).find('**/joint_hips')]
    cubeTrack = Sequence(
        Func(
            MovieUtil.showProps, cubes, hips), MovieUtil.getActorIntervals(
            cubes, 'cubes'), Func(
                MovieUtil.removeProps, cubes))
    mtrack = Parallel(
        cubeTrack, __getSoundTrack(
            level, 0.7, duration=7.7, node=toon), ActorInterval(
            toon, 'juggle'), targetTrack)
    track.append(mtrack)
    if npcId != 0:
        track.append(MovieNPCSOS.teleportOut(heal, toon))
    else:
        track.append(__returnToBase(heal))
    for target in targets:
        targetToon = target['toon']
        track.append(Func(targetToon.clearChat))

    return track
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:62,代码来源:MovieHeal.py

示例11: __doSmooch

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def __doSmooch(attack, hp=0):
    toon = NPCToons.createLocalNPC(attack["npcId"])
    if toon == None:
        return
    targets = attack["toons"]
    level = 2
    battle = attack["battle"]
    track = Sequence(teleportIn(attack, toon))
    lipstick = globalPropPool.getProp("lipstick")
    lipstick2 = MovieUtil.copyProp(lipstick)
    lipsticks = [lipstick, lipstick2]
    rightHands = toon.getRightHands()
    dScale = 0.5
    lipstickTrack = Sequence(
        Func(MovieUtil.showProps, lipsticks, rightHands, Point3(-0.27, -0.24, -0.95), Point3(-118, -10.6, -25.9)),
        MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE),
        Wait(toon.getDuration("smooch") - 2.0 * dScale),
        MovieUtil.getScaleIntervals(lipsticks, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO),
    )
    lips = globalPropPool.getProp("lips")
    dScale = 0.5
    tLips = 2.5
    tThrow = 115.0 / toon.getFrameRate("smooch")
    dThrow = 0.5

    def getLipPos(toon=toon):
        toon.pose("smooch", 57)
        toon.update(0)
        hand = toon.getRightHands()[0]
        return hand.getPos(render)

    effectTrack = Sequence()
    for target in targets:
        lipcopy = MovieUtil.copyProp(lips)
        lipsTrack = Sequence(
            Wait(tLips),
            Func(MovieUtil.showProp, lipcopy, render, getLipPos),
            Func(lipcopy.setBillboardPointWorld),
            LerpScaleInterval(lipcopy, dScale, Point3(3, 3, 3), startScale=MovieUtil.PNT3_NEARZERO),
            Wait(tThrow - tLips - dScale),
            LerpPosInterval(lipcopy, dThrow, Point3(target.getPos() + Point3(0, 0, target.getHeight()))),
            Func(MovieUtil.removeProp, lipcopy),
        )
        delay = tThrow + dThrow
        mtrack = Parallel(
            lipstickTrack,
            lipsTrack,
            __getSoundTrack(level, 2, node=toon),
            Sequence(ActorInterval(toon, "smooch")),
            Sequence(Wait(delay), ActorInterval(target, "conked")),
            Sequence(Wait(delay), Func(__healToon, target, hp)),
        )
        effectTrack.append(mtrack)

    effectTrack.append(Func(MovieUtil.removeProps, lipsticks))
    track.append(effectTrack)
    track.append(teleportOut(attack, toon))
    track.append(Func(target.clearChat))
    return track
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:61,代码来源:MovieNPCSOS.py

示例12: __healJoke

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def __healJoke(heal, hasInteractivePropHealBonus):
    npcId = 0
    if heal.has_key('npcId'):
        npcId = heal['npcId']
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return None
        
    else:
        toon = heal['toon']
    targets = heal['target']
    ineffective = heal['sidestep']
    level = heal['level']
    jokeIndex = heal['hpbonus'] % len(HealJokes.toonHealJokes)
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    tracks = Parallel()
    fSpeakPunchline = 58
    tSpeakSetup = 0.0
    tSpeakPunchline = 3.0
    dPunchLine = 3.0
    tTargetReact = tSpeakPunchline + 1.0
    dTargetLaugh = 1.5
    tRunBack = tSpeakPunchline + dPunchLine
    tDoSoundAnimation = tSpeakPunchline - float(fSpeakPunchline) / toon.getFrameRate('sound')
    megaphone = globalPropPool.getProp('megaphone')
    megaphone2 = MovieUtil.copyProp(megaphone)
    megaphones = [
        megaphone,
        megaphone2]
    hands = toon.getRightHands()
    dMegaphoneScale = 0.5
    tracks.append(Sequence(Wait(tDoSoundAnimation), Func(MovieUtil.showProps, megaphones, hands), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('sound') - 2.0 * dMegaphoneScale), MovieUtil.getScaleIntervals(megaphones, dMegaphoneScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, megaphones)))
    tracks.append(Sequence(Wait(tDoSoundAnimation), ActorInterval(toon, 'sound')))
    soundTrack = __getSoundTrack(level, 2.0, node = toon)
    tracks.append(soundTrack)
    joke = HealJokes.toonHealJokes[jokeIndex]
    tracks.append(Sequence(Wait(tSpeakSetup), Func(toon.setChatAbsolute, joke[0], CFSpeech | CFTimeout)))
    tracks.append(Sequence(Wait(tSpeakPunchline), Func(toon.setChatAbsolute, joke[1], CFSpeech | CFTimeout)))
    reactTrack = Sequence(Wait(tTargetReact))
    for target in targets:
        targetToon = target['toon']
        hp = target['hp']
        reactTrack.append(Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus))
    
    reactTrack.append(Wait(dTargetLaugh))
    for target in targets:
        targetToon = target['toon']
        reactTrack.append(Func(targetToon.clearChat))
    
    tracks.append(reactTrack)
    if npcId != 0:
        track.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *MovieNPCSOS.teleportOut(heal, toon)))
    else:
        tracks.append(Sequence(Wait(tRunBack), Func(toon.clearChat), *__returnToBase(heal)))
    track.append(tracks)
    return track
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:61,代码来源:MovieHeal.py

示例13: __healDance

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
def __healDance(heal, hasInteractivePropHealBonus):
    npcId = 0
    if heal.has_key('npcId'):
        npcId = heal['npcId']
        toon = NPCToons.createLocalNPC(npcId)
        if toon == None:
            return None
        
    else:
        toon = heal['toon']
    targets = heal['target']
    ineffective = heal['sidestep']
    level = heal['level']
    if npcId != 0:
        track = Sequence(MovieNPCSOS.teleportIn(heal, toon))
    else:
        track = Sequence(__runToHealSpot(heal))
    delay = 3.0
    first = 1
    targetTrack = Sequence()
    for target in targets:
        targetToon = target['toon']
        hp = target['hp']
        reactIval = Func(__healToon, targetToon, hp, ineffective, hasInteractivePropHealBonus)
        if first:
            targetTrack.append(Wait(delay))
            first = 0
        
        targetTrack.append(reactIval)
    
    hat = globalPropPool.getProp('hat')
    hat2 = MovieUtil.copyProp(hat)
    hats = [
        hat,
        hat2]
    cane = globalPropPool.getProp('cane')
    cane2 = MovieUtil.copyProp(cane)
    canes = [
        cane,
        cane2]
    leftHands = toon.getLeftHands()
    rightHands = toon.getRightHands()
    dScale = 0.5
    propTrack = Sequence(Func(MovieUtil.showProps, hats, rightHands, Point3(0.23000000000000001, 0.089999999999999997, 0.68999999999999995), Point3(180, 0, 0)), Func(MovieUtil.showProps, canes, leftHands, Point3(-0.28000000000000003, 0.0, 0.14000000000000001), Point3(0.0, 0.0, -150.0)), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_NEARZERO, MovieUtil.PNT3_ONE), Wait(toon.getDuration('happy-dance') - 2.0 * dScale), MovieUtil.getScaleIntervals(hats + canes, dScale, MovieUtil.PNT3_ONE, MovieUtil.PNT3_NEARZERO), Func(MovieUtil.removeProps, hats + canes))
    mtrack = Parallel(propTrack, ActorInterval(toon, 'happy-dance'), __getSoundTrack(level, 0.20000000000000001, duration = 6.4000000000000004, node = toon), targetTrack)
    track.append(Func(toon.loop, 'neutral'))
    track.append(Wait(0.10000000000000001))
    track.append(mtrack)
    if npcId != 0:
        track.append(MovieNPCSOS.teleportOut(heal, toon))
    else:
        track.append(__returnToBase(heal))
    for target in targets:
        targetToon = target['toon']
        track.append(Func(targetToon.clearChat))
    
    return track
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:59,代码来源:MovieHeal.py

示例14: __createToonModels

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
 def __createToonModels(self):
     self.model_Created = 1
     self.jurorToon = NPCToons.createLocalNPC(ToontownGlobals.LawbotBossBaseJurorNpcId + self.index)
     self.toonScale = self.jurorToon.getScale()
     jurorToonParent = render.attachNewNode('toonOriginChange')
     self.jurorToon.wrtReparentTo(jurorToonParent)
     self.jurorToon.setPosHpr(0, 0, -(self.jurorToon.getHeight() / 2.0), 0, -90, 0)
     self.toonModel = jurorToonParent
     self.toonHead = ToonHead.ToonHead()
     self.toonHead.setupHead(self.jurorToon.style)
     self.toonHead.reparentTo(hidden)
     self.__loadToonInCannon()
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:14,代码来源:DistributedLawbotCannon.py

示例15: load

# 需要导入模块: from toontown.toon import NPCToons [as 别名]
# 或者: from toontown.toon.NPCToons import createLocalNPC [as 别名]
    def load(self):
        self.sceneRoot = NodePath('scene1')
        tn = TextNode('text')
        tn.setText('Flippy')
        tn.setAlign(tn.ACenter)
        self.tnnp = self.sceneRoot.attachNewNode(tn)
        self.tnnp.setPos(20, 30, 2)

        self.flippy = NPCToons.createLocalNPC(2001)
        self.flippy.reparentTo(self.sceneRoot)
        self.flippy.setPos(0, 10, -5)
        self.flippy.setH(180)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:14,代码来源:TestScenes.py


注:本文中的toontown.toon.NPCToons.createLocalNPC方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。