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Python CogDisguiseGlobals.isSuitComplete方法代码示例

本文整理汇总了Python中toontown.coghq.CogDisguiseGlobals.isSuitComplete方法的典型用法代码示例。如果您正苦于以下问题:Python CogDisguiseGlobals.isSuitComplete方法的具体用法?Python CogDisguiseGlobals.isSuitComplete怎么用?Python CogDisguiseGlobals.isSuitComplete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.coghq.CogDisguiseGlobals的用法示例。


在下文中一共展示了CogDisguiseGlobals.isSuitComplete方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: dbCallback

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
        def dbCallback(dclass, fields, toonId=toonId, suitDeptIndex=suitDeptIndex):
            if dclass != self.air.dclassesByName['DistributedToonAI']:
                return

            parts = fields['setCogParts'][0]
            if CogDisguiseGlobals.isSuitComplete(parts, suitDeptIndex):
                # Code from DistributedToonAI.loseCogParts:
                loseCount = random.randrange(CogDisguiseGlobals.MinPartLoss,
                                             CogDisguiseGlobals.MaxPartLoss+1)

                partBitmask = parts[suitDeptIndex]
                partList = range(17)

                while loseCount > 0 and partList:
                    losePart = random.choice(partList)
                    partList.remove(losePart)

                    losePartBit = 1 << losePart
                    if partBitmask & losePartBit:
                        partBitmask &= ~losePartBit
                        loseCount -= 1

                parts[suitDeptIndex] = partBitmask

                # Update the cog parts in the db:
                self.air.dbInterface.updateObject(
                    self.air.dbId, toonId,
                    self.air.dclassesByName['DistributedToonAI'],
                    {'setCogParts': (parts,)}
                )
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:32,代码来源:CogSuitManagerAI.py

示例2: confirmJoinGroup

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
 def confirmJoinGroup(self, groupId, buttonTuple):
     doneStatus = self.joinDialog.doneStatus
     self.joinDialog.cleanup()
     del self.joinDialog
     if doneStatus is not 'ok':
         return
     for gid in base.cr.groupManager.id2type.keys():
         if base.cr.groupManager.isInGroup(base.localAvatar.doId, gid):
             self.rejectGroup(4)
             return
     #if len(base.cr.groupManager.getGroupPlayers(groupId)) >= 8:
     #    self.rejectGroup(3)
     #    return
     suitIdx = -1
     gids = {10000:0, 11000:1, 12000:2, 13000:3}
     suitIdx = gids.get(groupId)
     if suitIdx is not None:
         merits = base.localAvatar.cogMerits[suitIdx]
         if CogDisguiseGlobals.getTotalMerits(base.localAvatar, suitIdx) > merits:
             self.rejectGroup(2, suitIdx)
             return
         parts = base.localAvatar.getCogParts()
         if not CogDisguiseGlobals.isSuitComplete(parts, suitIdx):
             self.rejectGroup(1)
             return
     base.cr.groupManager.d_addPlayerToGroup(groupId, base.localAvatar.doId)
     self.currentGroupJoined = groupId
     try:
         place = base.cr.playGame.getPlace()
     except:
         try:
             place = base.cr.playGame.hood.loader.place
         except:
             place = base.cr.playGame.hood.place
     place.requestTeleport(groupId, groupId, base.localAvatar.defaultShard, -1)
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:37,代码来源:ShardPage.py

示例3: update

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
    def update(self):
        if not CogDisguiseGlobals.isSuitComplete(base.localAvatar.cogParts, self.deptIndex):
            self.progressBar['text'] = '%s %s' % (
                CogDisguiseGlobals.getPartCountAsString(base.localAvatar.cogParts, self.deptIndex),
                TTLocalizer.DisguiseParts)

            self.progressBar['range'] = CogDisguiseGlobals.PartsPerSuit[self.deptIndex]
            self.progressBar['value'] = CogDisguiseGlobals.getPartCount(base.localAvatar.cogParts, self.deptIndex)
            return

        promoStatus = base.localAvatar.promotionStatus[self.deptIndex]

        if promoStatus != ToontownGlobals.PendingPromotion:
            totalMerits = CogDisguiseGlobals.getTotalMerits(base.localAvatar, self.deptIndex)
            merits = base.localAvatar.cogMerits[self.deptIndex]

            self.progressBar['range'] = totalMerits
            self.progressBar['value'] = merits

            self.progressBar['text'] = '%s/%s %s' % (
            merits, totalMerits, TTLocalizer.RewardPanelMeritBarLabels[self.deptIndex])
        else:
            self.progressBar['range'] = 1
            self.progressBar['value'] = 1

            maxSuitLevel = (SuitDNA.levelsPerSuit - 1) + (SuitDNA.suitsPerDept - 1)
            if base.localAvatar.cogLevels[self.deptIndex] == maxSuitLevel:
                self.progressBar['text'] = TTLocalizer.RewardPanelMeritsMaxed
            else:
                self.progressBar['text'] = TTLocalizer.RewardPanelPromotionPending
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:32,代码来源:CogMenuBar.py

示例4: updateMeritBars

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
    def updateMeritBars(self):
        if not self.meritBars:
            return

        for i in xrange(len(self.meritBars)):
            meritBar = self.meritBars[i]

            if CogDisguiseGlobals.isSuitComplete(base.localAvatar.cogParts, i):
                meritBar.show()
                totalMerits = CogDisguiseGlobals.getTotalMerits(base.localAvatar, i)
                merits = base.localAvatar.cogMerits[i]

                if totalMerits:
                    meritBar['range'] = totalMerits
                    meritBar['value'] = merits

                    if merits == totalMerits:
                        meritBar['text'] = TTLocalizer.RewardPanelMeritAlert
                    else:
                        meritBar['text'] = '%s/%s %s' % (merits, totalMerits, TTLocalizer.RewardPanelMeritBarLabels[i])
                else:
                    meritBar['range'] = 1
                    meritBar['value'] = 1
                    meritBar['text'] = TTLocalizer.RewardPanelMeritsMaxed
            else:
                meritBar.hide()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:28,代码来源:InventoryPage.py

示例5: recoverMerits

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
 def recoverMerits(self, av, cogList, zoneId, multiplier = 1, extraMerits = None):
     avId = av.getDoId()
     meritsRecovered = [0, 0, 0, 0]
     if extraMerits is None:
         extraMerits = [0, 0, 0, 0]
     if self.air.suitInvasionManager.getInvading():
         multiplier *= getInvasionMultiplier()
     for i in xrange(len(extraMerits)):
         if CogDisguiseGlobals.isSuitComplete(av.getCogParts(), i):
             meritsRecovered[i] += extraMerits[i]
             self.notify.debug('recoverMerits: extra merits = %s' % extraMerits[i])
     self.notify.debug('recoverMerits: multiplier = %s' % multiplier)
     for cogDict in cogList:
         dept = SuitDNA.suitDepts.index(cogDict['track'])
         if avId in cogDict['activeToons']:
             if CogDisguiseGlobals.isSuitComplete(av.getCogParts(), SuitDNA.suitDepts.index(cogDict['track'])):
                 self.notify.debug('recoverMerits: checking against cogDict: %s' % cogDict)
                 rand = random.random() * 100
                 if rand <= self.getPercentChance() and not cogDict['isVirtual']:
                     merits = cogDict['level'] * MeritMultiplier
                     merits = int(round(merits))
                     if cogDict['hasRevives']:
                         merits *= 2
                     merits = merits * multiplier
                     merits = int(round(merits))
                     meritsRecovered[dept] += merits
                     self.notify.debug('recoverMerits: merits = %s' % merits)
                 else:
                     self.notify.debug('recoverMerits: virtual cog!')
     if meritsRecovered != [0, 0, 0, 0]:
         actualCounted = [0, 0, 0, 0]
         merits = av.getCogMerits()
         for i in xrange(len(meritsRecovered)):
             max = CogDisguiseGlobals.getTotalMerits(av, i)
             if max:
                 if merits[i] + meritsRecovered[i] <= max:
                     actualCounted[i] = meritsRecovered[i]
                     merits[i] += meritsRecovered[i]
                 else:
                     actualCounted[i] = max - merits[i]
                     merits[i] = max
                 av.b_setCogMerits(merits)
         if reduce(lambda x, y: x + y, actualCounted):
             self.air.writeServerEvent('merits', avId, '%s|%s|%s|%s' % tuple(actualCounted))
             self.notify.debug('recoverMerits: av %s recovered merits %s' % (avId, actualCounted))
     return meritsRecovered
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:48,代码来源:PromotionManagerAI.py

示例6: changeMeritBars

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
    def changeMeritBars(self, hide):
        if not self.meritBars:
            return

        for i in xrange(len(self.meritBars)):
            meritBar = self.meritBars[i]

            if CogDisguiseGlobals.isSuitComplete(base.localAvatar.cogParts, i):
                meritBar.hide() if hide else meritBar.show()
            else:
                meritBar.hide()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:13,代码来源:InventoryPage.py

示例7: removeParts

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
    def removeParts(self, toonId, suitDeptIndex):
        toon = self.air.doId2do.get(toonId)

        # Check if the toon is in our doId2do:
        if toon is not None:
            parts = toon.getCogParts()
            if CogDisguiseGlobals.isSuitComplete(parts, suitDeptIndex):
                toon.loseCogParts(suitDeptIndex)

        def dbCallback(dclass, fields, toonId=toonId, suitDeptIndex=suitDeptIndex):
            if dclass != self.air.dclassesByName['DistributedToonAI']:
                return

            parts = fields['setCogParts'][0]
            if CogDisguiseGlobals.isSuitComplete(parts, suitDeptIndex):
                # Code from DistributedToonAI.loseCogParts:
                loseCount = random.randrange(CogDisguiseGlobals.MinPartLoss,
                                             CogDisguiseGlobals.MaxPartLoss+1)

                partBitmask = parts[suitDeptIndex]
                partList = range(17)

                while loseCount > 0 and partList:
                    losePart = random.choice(partList)
                    partList.remove(losePart)

                    losePartBit = 1 << losePart
                    if partBitmask & losePartBit:
                        partBitmask &= ~losePartBit
                        loseCount -= 1

                parts[suitDeptIndex] = partBitmask

                # Update the cog parts in the db:
                self.air.dbInterface.updateObject(
                    self.air.dbId, toonId,
                    self.air.dclassesByName['DistributedToonAI'],
                    {'setCogParts': (parts,)}
                )

        # It doesn't look like the toon was in our doId2do. Lets query the db:
        self.air.dbInterface.queryObject(self.air.dbId, toonId, dbCallback)
开发者ID:NostalgicTTR,项目名称:Toontown-Infinite-2016-Leak,代码行数:44,代码来源:CogSuitManagerAI.py

示例8: recoverMerits

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
 def recoverMerits(self, toon, suitsKilled, zoneId, mult = 1, extraMerits = None):
     if 1: #extraMerits is None:
         extraMerits = [0, 0, 0, 0]
         
     #else:
         # extraMerits = [0, extraMerits, 0, 0]
     
     # to do: figure out which track we should add extra merits to (check zoneId?)
         
     amounts = {x: y for x, y in zip(SuitDNA.suitDepts, extraMerits)}
     parts = toon.getCogParts()
     
     # calc
     for suit in suitsKilled:
         if suit['isVirtual']:
             continue
             
         track, level = suit['track'], suit['level']
         deptIdx = SuitDNA.suitDepts.index(track)
         if not CogDisguiseGlobals.isSuitComplete(parts, deptIdx):
             continue
         
         mult = (2 if self.air.suitInvasionManager.hasInvading() else 1)
         mult *= int(suit['hasRevives']) + 1
             
         amount = int((level + 1) / 2 * mult) * mult
         amounts[track] += amount
         
     merits = toon.getCogMerits()
     am2 = [0, 0, 0, 0]
     
     for dept, value in amounts.items():
         dept = SuitDNA.suitDepts.index(dept)
         needed = max(0, CogDisguiseGlobals.getTotalMerits(toon, dept) - merits[dept])
         am2[dept] = min(needed, value)
         
     # apply
     toon.b_setCogMerits([x + y for x, y in zip(merits, am2)])
     
     return am2
     
开发者ID:Teku16,项目名称:MikeyTheRepository,代码行数:42,代码来源:PromotionManagerAI.py

示例9: initGagFrame

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
    def initGagFrame(self, toon, expList, meritList, noSkip = False):
        self.avNameLabel['text'] = toon.getName()
        self.endTrackFrame.hide()
        self.gagExpFrame.show()
        self.newGagFrame.hide()
        self.promotionFrame.hide()
        self.questFrame.hide()
        self.itemFrame.hide()
        self.cogPartFrame.hide()
        self.missedItemFrame.hide()
        trackBarOffset = 0
        self.skipButton['state'] = choice(noSkip, DGG.DISABLED, DGG.NORMAL)
        for i in xrange(len(SuitDNA.suitDepts)):
            meritBar = self.meritBars[i]
            meritLabel = self.meritLabels[i]
            totalMerits = CogDisguiseGlobals.getTotalMerits(toon, i)
            merits = meritList[i]
            self.meritIncLabels[i].hide()
            if CogDisguiseGlobals.isSuitComplete(toon.cogParts, i):
                if not self.trackBarsOffset:
                    trackBarOffset = 0.47
                    self.trackBarsOffset = 1
                meritBar.show()
                meritLabel.show()
                meritLabel.show()
                if totalMerits:
                    meritBar['range'] = totalMerits
                    meritBar['value'] = merits
                    if merits == totalMerits:
                        meritBar['text'] = TTLocalizer.RewardPanelMeritAlert
                    else:
                        meritBar['text'] = '%s/%s %s' % (merits, totalMerits, TTLocalizer.RewardPanelMeritBarLabels[i])
                else:
                    meritBar['range'] = 1
                    meritBar['value'] = 1
                    meritBar['text'] = TTLocalizer.RewardPanelMeritsMaxed
                self.resetMeritBarColor(i)
            else:
                meritBar.hide()
                meritLabel.hide()

        for i in xrange(len(expList)):
            curExp = expList[i]
            trackBar = self.trackBars[i]
            trackLabel = self.trackLabels[i]
            trackIncLabel = self.trackIncLabels[i]
            trackBar.setX(trackBar.getX() - trackBarOffset)
            trackLabel.setX(trackLabel.getX() - trackBarOffset)
            trackIncLabel.setX(trackIncLabel.getX() - trackBarOffset)
            trackIncLabel.hide()
            if toon.hasTrackAccess(i):
                trackBar.show()
                if curExp >= ToontownBattleGlobals.UnpaidMaxSkills[i] and toon.getGameAccess() != OTPGlobals.AccessFull:
                    nextExp = self.getNextExpValue(curExp, i)
                    trackBar['range'] = nextExp
                    trackBar['value'] = ToontownBattleGlobals.UnpaidMaxSkills[i]
                    trackBar['text'] = TTLocalizer.InventoryGuestExp
                elif curExp >= ToontownBattleGlobals.regMaxSkill:
                    nextExp = self.getNextExpValueUber(curExp, i)
                    trackBar['range'] = nextExp
                    uberCurrExp = curExp - ToontownBattleGlobals.regMaxSkill
                    trackBar['value'] = uberCurrExp
                    trackBar['text'] = TTLocalizer.InventoryUberTrackExp % {'nextExp': ToontownBattleGlobals.MaxSkill - curExp}
                else:
                    nextExp = self.getNextExpValue(curExp, i)
                    trackBar['range'] = nextExp
                    trackBar['value'] = curExp
                    trackBar['text'] = '%s/%s' % (curExp, nextExp)
                self.resetBarColor(i)
            else:
                trackBar.hide()
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:73,代码来源:RewardPanel.py

示例10: removeParts

# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import isSuitComplete [as 别名]
 def removeParts(self, toon, suitDept):
     parts = toon.getCogParts()
     if CogDisguiseGlobals.isSuitComplete(parts, suitDept):
         toon.loseCogParts(suitDept)
开发者ID:CalebSmith376,项目名称:src,代码行数:6,代码来源:CogSuitManagerAI.py


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