本文整理汇总了Python中toontown.coghq.CogDisguiseGlobals.dept2deptIndex方法的典型用法代码示例。如果您正苦于以下问题:Python CogDisguiseGlobals.dept2deptIndex方法的具体用法?Python CogDisguiseGlobals.dept2deptIndex怎么用?Python CogDisguiseGlobals.dept2deptIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.coghq.CogDisguiseGlobals
的用法示例。
在下文中一共展示了CogDisguiseGlobals.dept2deptIndex方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import dept2deptIndex [as 别名]
def __init__(self, cogMenu, dept):
NodePath.__init__(self, 'CogMenuBar-%s' % dept)
self.dept = dept
self.deptIndex = CogDisguiseGlobals.dept2deptIndex(self.dept)
icons = loader.loadModel('phase_3/models/gui/cog_icons')
self.icon = icons.find(ICON_NODES[self.deptIndex]).copyTo(self)
self.icon.setColor(ICON_COLORS[self.deptIndex])
self.icon.setScale(0.07)
self.icon.setX(-0.25)
icons.removeNode()
self.progressBar = DirectWaitBar(parent=self, relief=DirectGuiGlobals.SUNKEN,
frameSize=(-1, 1, -0.15, 0.15),
borderWidth=(0.02, 0.02),
scale=0.20,
frameColor=(DisguisePage.DeptColors[self.deptIndex][0] * 0.7,
DisguisePage.DeptColors[self.deptIndex][1] * 0.7,
DisguisePage.DeptColors[self.deptIndex][2] * 0.7,
1),
barColor=(DisguisePage.DeptColors[self.deptIndex][0],
DisguisePage.DeptColors[self.deptIndex][1],
DisguisePage.DeptColors[self.deptIndex][2],
1),
text='0/0 ' + TTLocalizer.RewardPanelMeritBarLabels[self.deptIndex],
text_scale=TTLocalizer.RPmeritBarLabels, text_fg=(0, 0, 0, 1),
text_align=TextNode.ALeft, text_pos=(-0.96, -0.05))
self.reparentTo(cogMenu)
示例2: __talkAboutPromotion
# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import dept2deptIndex [as 别名]
def __talkAboutPromotion(self, speech):
if self.prevCogSuitLevel < ToontownGlobals.MaxCogSuitLevel:
newCogSuitLevel = localAvatar.getCogLevels()[CogDisguiseGlobals.dept2deptIndex(self.style.dept)]
if newCogSuitLevel == ToontownGlobals.MaxCogSuitLevel:
speech += TTLocalizer.ResistanceToonLastPromotion % (ToontownGlobals.MaxCogSuitLevel + 1)
if newCogSuitLevel in ToontownGlobals.CogSuitHPLevels:
speech += TTLocalizer.ResistanceToonHPBoost
else:
speech += TTLocalizer.ResistanceToonMaxed % (ToontownGlobals.MaxCogSuitLevel + 1)
return speech
示例3: announceGenerate
# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import dept2deptIndex [as 别名]
def announceGenerate(self):
DistributedAvatar.DistributedAvatar.announceGenerate(self)
self.prevCogSuitLevel = localAvatar.getCogLevels()[CogDisguiseGlobals.dept2deptIndex(self.style.dept)]
nearBubble = CollisionSphere(0, 0, 0, 50)
nearBubble.setTangible(0)
nearBubbleNode = CollisionNode('NearBoss')
nearBubbleNode.setCollideMask(ToontownGlobals.WallBitmask)
nearBubbleNode.addSolid(nearBubble)
self.attachNewNode(nearBubbleNode)
self.accept('enterNearBoss', self.avatarNearEnter)
self.accept('exitNearBoss', self.avatarNearExit)
self.collNode.removeSolid(0)
tube1 = CollisionTube(6.5, -7.5, 2, 6.5, 7.5, 2, 2.5)
tube2 = CollisionTube(-6.5, -7.5, 2, -6.5, 7.5, 2, 2.5)
roof = CollisionPolygon(Point3(-4.4, 7.1, 5.5), Point3(-4.4, -7.1, 5.5), Point3(4.4, -7.1, 5.5), Point3(4.4, 7.1, 5.5))
side1 = CollisionPolygon(Point3(-4.4, -7.1, 5.5), Point3(-4.4, 7.1, 5.5), Point3(-4.4, 7.1, 0), Point3(-4.4, -7.1, 0))
side2 = CollisionPolygon(Point3(4.4, 7.1, 5.5), Point3(4.4, -7.1, 5.5), Point3(4.4, -7.1, 0), Point3(4.4, 7.1, 0))
front1 = CollisionPolygon(Point3(4.4, -7.1, 5.5), Point3(-4.4, -7.1, 5.5), Point3(-4.4, -7.1, 5.2), Point3(4.4, -7.1, 5.2))
back1 = CollisionPolygon(Point3(-4.4, 7.1, 5.5), Point3(4.4, 7.1, 5.5), Point3(4.4, 7.1, 5.2), Point3(-4.4, 7.1, 5.2))
self.collNode.addSolid(tube1)
self.collNode.addSolid(tube2)
self.collNode.addSolid(roof)
self.collNode.addSolid(side1)
self.collNode.addSolid(side2)
self.collNode.addSolid(front1)
self.collNode.addSolid(back1)
self.collNodePath.reparentTo(self.axle)
self.collNode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask | ToontownGlobals.CameraBitmask)
self.collNode.setName('BossZap')
self.setTag('attackCode', str(ToontownGlobals.BossCogElectricFence))
self.accept('enterBossZap', self.__touchedBoss)
bubbleL = CollisionSphere(10, -5, 0, 10)
bubbleL.setTangible(0)
bubbleLNode = CollisionNode('BossZap')
bubbleLNode.setCollideMask(ToontownGlobals.WallBitmask)
bubbleLNode.addSolid(bubbleL)
self.bubbleL = self.axle.attachNewNode(bubbleLNode)
self.bubbleL.setTag('attackCode', str(ToontownGlobals.BossCogSwatLeft))
self.bubbleL.stash()
bubbleR = CollisionSphere(-10, -5, 0, 10)
bubbleR.setTangible(0)
bubbleRNode = CollisionNode('BossZap')
bubbleRNode.setCollideMask(ToontownGlobals.WallBitmask)
bubbleRNode.addSolid(bubbleR)
self.bubbleR = self.axle.attachNewNode(bubbleRNode)
self.bubbleR.setTag('attackCode', str(ToontownGlobals.BossCogSwatRight))
self.bubbleR.stash()
bubbleF = CollisionSphere(0, -25, 0, 12)
bubbleF.setTangible(0)
bubbleFNode = CollisionNode('BossZap')
bubbleFNode.setCollideMask(ToontownGlobals.WallBitmask)
bubbleFNode.addSolid(bubbleF)
self.bubbleF = self.rotateNode.attachNewNode(bubbleFNode)
self.bubbleF.setTag('attackCode', str(ToontownGlobals.BossCogFrontAttack))
self.bubbleF.stash()
示例4: __talkAboutPromotion
# 需要导入模块: from toontown.coghq import CogDisguiseGlobals [as 别名]
# 或者: from toontown.coghq.CogDisguiseGlobals import dept2deptIndex [as 别名]
def __talkAboutPromotion(self, speech):
if self.prevCogSuitLevel < ToontownGlobals.MaxCogSuitLevel:
deptIndex = CogDisguiseGlobals.dept2deptIndex(self.style.dept)
cogLevels = base.localAvatar.getCogLevels()
newCogSuitLevel = cogLevels[deptIndex]
cogTypes = base.localAvatar.getCogTypes()
maxCogSuitLevel = (SuitDNA.levelsPerSuit-1) + cogTypes[deptIndex]
if self.prevCogSuitLevel != maxCogSuitLevel:
speech += TTLocalizer.ResistanceToonLevelPromotion
if newCogSuitLevel == maxCogSuitLevel:
if newCogSuitLevel != ToontownGlobals.MaxCogSuitLevel:
suitIndex = (SuitDNA.suitsPerDept*deptIndex) + cogTypes[deptIndex]
cogTypeStr = SuitDNA.suitHeadTypes[suitIndex]
cogName = SuitBattleGlobals.SuitAttributes[cogTypeStr]['name']
speech += TTLocalizer.ResistanceToonSuitPromotion % cogName
else:
speech += TTLocalizer.ResistanceToonMaxed % (ToontownGlobals.MaxCogSuitLevel + 1)
return speech