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Python MobRecordPrototype.create_random方法代码示例

本文整理汇总了Python中the_tale.game.mobs.prototypes.MobRecordPrototype.create_random方法的典型用法代码示例。如果您正苦于以下问题:Python MobRecordPrototype.create_random方法的具体用法?Python MobRecordPrototype.create_random怎么用?Python MobRecordPrototype.create_random使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在the_tale.game.mobs.prototypes.MobRecordPrototype的用法示例。


在下文中一共展示了MobRecordPrototype.create_random方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_choose_mob__when_actions

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_choose_mob__when_actions(self):
        account = self.accounts_factory.create_account()
        hero = heroes_logic.load_hero(account_id=account.id)

        MobRecordPrototype.create_random("action_1", global_action_probability=0.25)
        MobRecordPrototype.create_random("action_2", global_action_probability=0.10)

        counter = collections.Counter([mobs_storage.get_random_mob(hero).id for i in xrange(1000)])

        non_actions_count = sum(count for uuid, count in counter.iteritems() if uuid not in ("action_1", "action_2"))

        self.assertTrue(counter["action_2"] < counter["action_1"] < non_actions_count)
开发者ID:Jazzis18,项目名称:the-tale,代码行数:14,代码来源:test_storage.py

示例2: test_choose_mob__when_actions__total_actions

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_choose_mob__when_actions__total_actions(self):
        result, account_id, bundle_id = register_user('test_user_1', '[email protected]', '111111')
        hero = HeroPrototype.get_by_account_id(account_id)

        MobRecordPrototype.create_random('action_1', global_action_probability=0.66)
        MobRecordPrototype.create_random('action_2', global_action_probability=0.66)

        counter = collections.Counter([mobs_storage.get_random_mob(hero).id for i in xrange(10000)])

        self.assertEqual(sum([count for uuid, count in counter.iteritems() if uuid not in ('action_1', 'action_2')], 0), 0)

        self.assertTrue(abs(counter['action_2'] - counter['action_1']) < 0.2 * counter['action_2'])
开发者ID:Alkalit,项目名称:the-tale,代码行数:14,代码来源:test_storage.py

示例3: test_choose_mob__when_actions__total_actions

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_choose_mob__when_actions__total_actions(self):
        account = self.accounts_factory.create_account()
        hero = heroes_logic.load_hero(account_id=account.id)

        MobRecordPrototype.create_random('action_1', global_action_probability=0.66)
        MobRecordPrototype.create_random('action_2', global_action_probability=0.66)

        counter = collections.Counter([mobs_storage.get_random_mob(hero).id for i in range(10000)])

        self.assertEqual(sum([count for uuid, count in counter.items() if uuid not in ('action_1', 'action_2')], 0), 0)

        self.assertTrue(abs(counter['action_2'] - counter['action_1']) < 0.2 * counter['action_2'])
开发者ID:,项目名称:,代码行数:14,代码来源:

示例4: test_generate_artifact

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_generate_artifact(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(uuid='bandit', level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        artifact_1 = ArtifactRecordPrototype.create_random('bandit_loot', mob=mob_record, type_=relations.ARTIFACT_TYPE.USELESS, state=relations.ARTIFACT_RECORD_STATE.ENABLED)
        artifact_2 = ArtifactRecordPrototype.create_random('bandit_artifact', mob=mob_record, type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 1.0):
            with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 1.0):
                artifact = artifacts_storage.generate_loot(self.hero, mob)

        self.assertEqual(artifact.level, mob.level)
        self.assertFalse(artifact.type.is_USELESS)
        self.assertEqual(artifact_2.id, artifact.record.id)

        with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 0.0):
            with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 1.0):
                artifact = artifacts_storage.generate_loot(self.hero, mob)
        self.assertEqual(artifact.level, mob.record.level)
        self.assertTrue(artifact.type.is_USELESS)
        self.assertEqual(artifact_1.id, artifact.record.id)

        with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 0.0):
            with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 0.0):
                self.assertEqual(artifacts_storage.generate_loot(self.hero, mob), None)
开发者ID:,项目名称:,代码行数:30,代码来源:

示例5: test_linguistics_restrictions_on_create

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_linguistics_restrictions_on_create(self):
        with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
            mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)

        self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB,
                                                                     external_id=mob.id,
                                                                     name=mob.name)])
开发者ID:Alkalit,项目名称:the-tale,代码行数:9,代码来源:test_prototypes.py

示例6: test_generate_artifact__rarity

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_generate_artifact__rarity(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(
            uuid="bandit", level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED
        )
        mob = MobPrototype(record_id=mob_record.id, level=3)
        ArtifactRecordPrototype.create_random(
            "bandit_artifact",
            mob=mob_record,
            type_=relations.ARTIFACT_TYPE.HELMET,
            state=relations.ARTIFACT_RECORD_STATE.ENABLED,
        )

        with mock.patch(
            "the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type",
            lambda self, hero: relations.RARITY.NORMAL,
        ):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_NORMAL)

        with mock.patch(
            "the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type", lambda self, hero: relations.RARITY.RARE
        ):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_RARE)

        with mock.patch(
            "the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type", lambda self, hero: relations.RARITY.EPIC
        ):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            self.assertTrue(artifact.rarity.is_EPIC)
开发者ID:Jazzis18,项目名称:the-tale,代码行数:36,代码来源:test_prototypes.py

示例7: test_mobs_without_artifacts

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_mobs_without_artifacts(self):
        self.request_login('[email protected]')

        from the_tale.game.mobs.prototypes import MobRecordPrototype
        from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype

        mob_without_loot = MobRecordPrototype.create_random('mob_without_loot')
        mob_without_artifact = MobRecordPrototype.create_random('mob_without_artifact')
        mob_without_loot_on_first_level = MobRecordPrototype.create_random('mob_without_loot_on_first_level')
        mob_without_artifact_on_firs_level = MobRecordPrototype.create_random('mob_without_artifact_on_firs_level')

        ArtifactRecordPrototype.create_random('not_first_loot', mob=mob_without_loot_on_first_level, level=mob_without_loot_on_first_level.level+1)
        ArtifactRecordPrototype.create_random('not_first_artifact', mob=mob_without_artifact_on_firs_level, level=mob_without_artifact_on_firs_level.level+1)

        self.check_html_ok(self.request_html(reverse('portal:developers-info:mobs-and-artifacts')), texts=[mob_without_loot.name,
                                                                                                         mob_without_artifact.name,
                                                                                                         mob_without_loot_on_first_level.name,
                                                                                                         mob_without_artifact_on_firs_level.name])
开发者ID:Alkalit,项目名称:the-tale,代码行数:20,代码来源:test_request.py

示例8: test_linguistics_restrictions_update_on_save

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_linguistics_restrictions_update_on_save(self):
        mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)
        mob.set_utg_name(names.generator().get_test_name('new-name'))

        with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
            mob.save()

        self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.MOB,
                                                                     external_id=mob.id,
                                                                     name=mob.name)])
开发者ID:,项目名称:,代码行数:12,代码来源:

示例9: create_test_map

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_my_info()

    p1 = PlacePrototype.create( x=1, y=1, size=1, utg_name=names.generator.get_test_name(name='1x1'))
    p2 = PlacePrototype.create( x=3, y=3, size=3, utg_name=names.generator.get_test_name(name='10x10'))
    p3 = PlacePrototype.create( x=1, y=3, size=3, utg_name=names.generator.get_test_name(name='1x10'))

    for place in places_storage.all():
        place.sync_persons(force_add=True)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)

    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PANTS, type_=ARTIFACT_TYPE.PANTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.BOOTS, type_=ARTIFACT_TYPE.BOOTS)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PLATE, type_=ARTIFACT_TYPE.PLATE)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.GLOVES, type_=ARTIFACT_TYPE.GLOVES)
    ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.WEAPON, type_=ARTIFACT_TYPE.MAIN_HAND)

    companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
开发者ID:alexudracul,项目名称:the-tale,代码行数:44,代码来源:logic.py

示例10: create_test_map

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
def create_test_map():
    linguistics_logic.sync_static_restrictions()

    map_logic.create_test_map_info()

    p1 = places_logic.create_place( x=1, y=1, size=1, utg_name=names.generator().get_test_name(name='1x1'), race=relations.RACE.HUMAN)
    p2 = places_logic.create_place( x=3, y=3, size=3, utg_name=names.generator().get_test_name(name='10x10'), race=relations.RACE.HUMAN)
    p3 = places_logic.create_place( x=1, y=3, size=3, utg_name=names.generator().get_test_name(name='1x10'), race=relations.RACE.HUMAN)

    for place in places_storage.places.all():
        for i in range(3):
            places_logic.add_person_to_place(place)

    RoadPrototype.create(point_1=p1, point_2=p2).update()
    RoadPrototype.create(point_1=p2, point_2=p3).update()

    update_waymarks()

    nearest_cells.update_nearest_cells()

    mob_1 = MobRecordPrototype.create_random('mob_1')
    mob_2 = MobRecordPrototype.create_random('mob_2')
    mob_3 = MobRecordPrototype.create_random('mob_3')

    ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
    ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
    ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)

    ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
    ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
    ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)

    for equipment_slot in heroes_relations.EQUIPMENT_SLOT.records:
        if equipment_slot.default:
            ArtifactRecordPrototype.create_random(equipment_slot.default, type_=equipment_slot.artifact_type)

    companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
    companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)

    return p1, p2, p3
开发者ID:,项目名称:,代码行数:43,代码来源:

示例11: test_generate_artifact__rarity_with_normal_probabilities

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
    def test_generate_artifact__rarity_with_normal_probabilities(self):
        from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype

        self.hero.level = 5

        mob_record = MobRecordPrototype.create_random(uuid='bandit', level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED)
        mob = MobPrototype(record_id=mob_record.id, level=3)
        ArtifactRecordPrototype.create_random('bandit_artifact', mob=mob_record, type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.ENABLED)

        rarities = set()

        for i in range(10000):
            artifact = artifacts_storage.generate_loot(self.hero, mob)
            rarities.add(artifact.rarity)

        self.assertEqual(rarities, set(relations.RARITY.records))
开发者ID:,项目名称:,代码行数:18,代码来源:

示例12: test_storage_version_update_on_save

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
 def test_storage_version_update_on_save(self):
     mob = MobRecordPrototype.create_random(uuid='bandit', state=MOB_RECORD_STATE.DISABLED)
     old_version = mobs_storage.version
     mob.save()
     self.assertNotEqual(old_version, mobs_storage.version)
开发者ID:Alkalit,项目名称:the-tale,代码行数:7,代码来源:test_prototypes.py

示例13: test_storage_version_update_on_create

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create_random [as 别名]
 def test_storage_version_update_on_create(self):
     old_version = mobs_storage.version
     MobRecordPrototype.create_random(uuid="bandit", state=MOB_RECORD_STATE.DISABLED)
     self.assertNotEqual(old_version, mobs_storage.version)
开发者ID:lshestov,项目名称:the-tale,代码行数:6,代码来源:test_prototypes.py


注:本文中的the_tale.game.mobs.prototypes.MobRecordPrototype.create_random方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。