当前位置: 首页>>代码示例>>Python>>正文


Python MobRecordPrototype.create方法代码示例

本文整理汇总了Python中the_tale.game.mobs.prototypes.MobRecordPrototype.create方法的典型用法代码示例。如果您正苦于以下问题:Python MobRecordPrototype.create方法的具体用法?Python MobRecordPrototype.create怎么用?Python MobRecordPrototype.create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在the_tale.game.mobs.prototypes.MobRecordPrototype的用法示例。


在下文中一共展示了MobRecordPrototype.create方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: setUp

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create [as 别名]
    def setUp(self):
        super(MobsStorageTests, self).setUp()
        create_test_map()

        self.mob_1, self.mob_2, self.mob_3 = mobs_storage.all()

        self.mob_1.type = MOB_TYPE.CIVILIZED
        self.mob_1.save()

        self.mob_2.type = MOB_TYPE.BARBARIAN
        self.mob_2.save()

        self.mob_3.type = MOB_TYPE.CIVILIZED
        self.mob_3.save()

        self.bandit = MobRecordPrototype.create(uuid='bandit',
                                                level=1,
                                                utg_name=names.generator.get_test_name(name='bandint'),
                                                description='description',
                                                abilities=['hit'],
                                                terrains=[TERRAIN.PLANE_SAND],
                                                type=MOB_TYPE.CIVILIZED,
                                                state=MOB_RECORD_STATE.ENABLED)
        self.bandint_wrong = MobRecordPrototype.create(uuid='bandit_wrong',
                                                       level=1,
                                                       utg_name=names.generator.get_test_name(name='bandit_wrong'),
                                                       description='bandit_wrong description',
                                                       abilities=['hit'],
                                                       terrains=[TERRAIN.PLANE_SAND],
                                                       type=MOB_TYPE.CIVILIZED,
                                                       state=MOB_RECORD_STATE.DISABLED)
开发者ID:Alkalit,项目名称:the-tale,代码行数:33,代码来源:test_storage.py

示例2: test_mob_attributes

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create [as 别名]
    def test_mob_attributes(self):
        MobRecordPrototype.create(uuid='bandit',
                                  level=1,
                                  utg_name=names.generator.get_test_name(name='bandit'),
                                  description='bandint',
                                  abilities=['hit', 'thick', 'slow', 'extra_strong'],
                                  terrains=TERRAIN.records,
                                  type=MOB_TYPE.CIVILIZED,
                                  archetype=game_relations.ARCHETYPE.NEUTRAL,
                                  state=MOB_RECORD_STATE.ENABLED)
        mobs_storage.sync(force=True)

        bandit = MobPrototype(record_id=mobs_storage.get_by_uuid('bandit').id, level=1)

        self.assertEqual(bandit.health_cooficient, 1.025)
        self.assertEqual(bandit.initiative, 0.975)
        self.assertEqual(bandit.damage_modifier, 1.05)
开发者ID:Alkalit,项目名称:the-tale,代码行数:19,代码来源:test_prototypes.py

示例3: construct_mob_with_abilities

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create [as 别名]
    def construct_mob_with_abilities(abilities, index):
        from the_tale.game.mobs.prototypes import MobRecordPrototype
        from the_tale.game.mobs.relations import MOB_RECORD_STATE

        uuid = 'test_mob %d' % index
        mob_record =  MobRecordPrototype.create(uuid,
                                                level=1,
                                                utg_name=names.generator.get_test_name(uuid),
                                                description='',
                                                abilities=abilities,
                                                terrains=[],
                                                type=game_relations.BEING_TYPE.CIVILIZED,
                                                state=MOB_RECORD_STATE.ENABLED)
        return MobPrototype(level=1, record_id=mob_record.id)
开发者ID:alexudracul,项目名称:the-tale,代码行数:16,代码来源:test_habilities_attributes.py

示例4: setUp

# 需要导入模块: from the_tale.game.mobs.prototypes import MobRecordPrototype [as 别名]
# 或者: from the_tale.game.mobs.prototypes.MobRecordPrototype import create [as 别名]
    def setUp(self):
        super(MobsStorageTests, self).setUp()
        create_test_map()

        self.mob_1, self.mob_2, self.mob_3 = mobs_storage.all()

        self.mob_1.type = game_relations.BEING_TYPE.CIVILIZED
        self.mob_1.save()

        self.mob_2.type = game_relations.BEING_TYPE.CIVILIZED
        self.mob_2.is_mercenary = False
        self.mob_2.save()

        self.mob_3.type = game_relations.BEING_TYPE.CIVILIZED
        self.mob_3.save()

        self.bandit = MobRecordPrototype.create(
            uuid="bandit",
            level=1,
            utg_name=names.generator.get_test_name(name="bandint"),
            description="description",
            abilities=["hit"],
            terrains=[map_relations.TERRAIN.PLANE_SAND],
            type=game_relations.BEING_TYPE.CIVILIZED,
            state=MOB_RECORD_STATE.ENABLED,
        )
        self.bandint_wrong = MobRecordPrototype.create(
            uuid="bandit_wrong",
            level=1,
            utg_name=names.generator.get_test_name(name="bandit_wrong"),
            description="bandit_wrong description",
            abilities=["hit"],
            terrains=[map_relations.TERRAIN.PLANE_SAND],
            type=game_relations.BEING_TYPE.CIVILIZED,
            state=MOB_RECORD_STATE.DISABLED,
        )
开发者ID:Jazzis18,项目名称:the-tale,代码行数:38,代码来源:test_storage.py


注:本文中的the_tale.game.mobs.prototypes.MobRecordPrototype.create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。