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Python LogicStorage.on_exception方法代码示例

本文整理汇总了Python中the_tale.game.logic_storage.LogicStorage.on_exception方法的典型用法代码示例。如果您正苦于以下问题:Python LogicStorage.on_exception方法的具体用法?Python LogicStorage.on_exception怎么用?Python LogicStorage.on_exception使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在the_tale.game.logic_storage.LogicStorage的用法示例。


在下文中一共展示了LogicStorage.on_exception方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Worker

# 需要导入模块: from the_tale.game.logic_storage import LogicStorage [as 别名]
# 或者: from the_tale.game.logic_storage.LogicStorage import on_exception [as 别名]
class Worker(workers.BaseWorker):
    STOP_SIGNAL_REQUIRED = False

    def initialize(self):
        # worker initialized by supervisor
        pass

    def cmd_initialize(self, turn_number, worker_id):
        self.send_cmd('initialize', {'turn_number': turn_number, 'worker_id': worker_id})

    def process_initialize(self, turn_number, worker_id):

        if self.initialized:
            self.logger.warn('WARNING: game already initialized, do reinitialization')

        self.storage = LogicStorage()

        self.initialized = True
        self.turn_number = turn_number
        self.queue = []
        self.worker_id = worker_id

        self.logger.info('GAME INITIALIZED')

        environment.workers.supervisor.cmd_answer('initialize', self.worker_id)

    def cmd_next_turn(self, turn_number):
        return self.send_cmd('next_turn', data={'turn_number': turn_number})

    # @profile.profile_decorator('/home/tie/repos/mine/the-tale/profile.info')
    def process_next_turn(self, turn_number):

        self.turn_number += 1

        if turn_number != self.turn_number:
            raise LogicException('dessinchonization: workers turn number (%d) not equal to command turn number (%d)' % (self.turn_number, turn_number))


        if TimePrototype.get_current_turn_number() != self.turn_number:
            raise LogicException('dessinchonization: workers turn number (%d) not equal to saved turn number (%d)' % (self.turn_number,
                                                                                                                      TimePrototype.get_current_turn_number()))

        self.storage.process_turn(logger=self.logger)
        self.storage.save_changed_data(logger=self.logger)

        for hero_id in self.storage.skipped_heroes:
            hero = self.storage.heroes[hero_id]
            if hero.actions.current_action.bundle_id in self.storage.ignored_bundles:
                continue
            environment.workers.supervisor.cmd_account_release_required(hero.account_id)

        environment.workers.supervisor.cmd_answer('next_turn', self.worker_id)

        if game_settings.COLLECT_GARBAGE and self.turn_number % game_settings.COLLECT_GARBAGE_PERIOD == 0:
            self.logger.info('GC: start')
            gc.collect()
            self.logger.info('GC: end')

    def release_account(self, account_id):
        if account_id not in self.storage.accounts_to_heroes:
            environment.workers.supervisor.cmd_account_released(account_id)
            return

        hero = self.storage.accounts_to_heroes[account_id]
        bundle_id = hero.actions.current_action.bundle_id

        if bundle_id in self.storage.ignored_bundles:
            return

        with self.storage.on_exception(self.logger,
                                       message='LogicWorker.process_release_account catch exception, while processing hero %d, try to save all bundles except %d',
                                       data=(hero.id, bundle_id),
                                       excluded_bundle_id=bundle_id):
            self.storage.release_account_data(account_id)
            environment.workers.supervisor.cmd_account_released(account_id)

    def cmd_stop(self):
        return self.send_cmd('stop')

    def process_stop(self):
        # no need to save data, since they automaticaly saved on every turn
        self.initialized = False
        self.storage.save_all(logger=self.logger)
        environment.workers.supervisor.cmd_answer('stop', self.worker_id)
        self.stop_required = True
        self.logger.info('LOGIC STOPPED')

    def cmd_register_account(self, account_id):
        return self.send_cmd('register_account', {'account_id': account_id})

    def process_register_account(self, account_id):
        from the_tale.accounts.prototypes import AccountPrototype
        account = AccountPrototype.get_by_id(account_id)
        if account is None:
            raise LogicException('can not get account with id "%d"' % (account_id,))
        self.storage.load_account_data(account)

    def cmd_release_account(self, account_id):
        return self.send_cmd('release_account', {'account_id': account_id})

#.........这里部分代码省略.........
开发者ID:Alkalit,项目名称:the-tale,代码行数:103,代码来源:logic.py


注:本文中的the_tale.game.logic_storage.LogicStorage.on_exception方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。