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Python AsciiTable.justify_columns[5]方法代码示例

本文整理汇总了Python中terminaltables.AsciiTable.justify_columns[5]方法的典型用法代码示例。如果您正苦于以下问题:Python AsciiTable.justify_columns[5]方法的具体用法?Python AsciiTable.justify_columns[5]怎么用?Python AsciiTable.justify_columns[5]使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在terminaltables.AsciiTable的用法示例。


在下文中一共展示了AsciiTable.justify_columns[5]方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: print_pokemon

# 需要导入模块: from terminaltables import AsciiTable [as 别名]
# 或者: from terminaltables.AsciiTable import justify_columns[5] [as 别名]
 def print_pokemon(self):
     """Print Pokemon and their stats"""
     sorted_mons = sorted(self.pokemon, key=lambda k: (k['num'], -k['iv_percent']))
     groups = groupby(sorted_mons, key=lambda k: k['num'])
     table_data = [
         ['Pokemon', 'CP', 'IV %', 'ATK', 'DEF', 'STA']
     ]
     for key, group in groups:
         group = list(group)
         pokemon_name = self.pokemon_list[str(key)].replace(u'\N{MALE SIGN}', '(M)').replace(u'\N{FEMALE SIGN}', '(F)')
         best_iv_pokemon = max(group, key=lambda k: k['iv_percent'])
         best_iv_pokemon['best_iv'] = True
         for pokemon in group:
             row_data = [
                 pokemon_name,
                 pokemon['cp'],
                 "{0:.0f}%".format(pokemon['iv_percent']),
                 pokemon['attack'],
                 pokemon['defense'],
                 pokemon['stamina']
             ]
             table_data.append(row_data)
     table = AsciiTable(table_data)
     table.justify_columns[0] = 'left'
     table.justify_columns[1] = 'right'
     table.justify_columns[2] = 'right'
     table.justify_columns[3] = 'right'
     table.justify_columns[4] = 'right'
     table.justify_columns[5] = 'right'
     print(table.table)
开发者ID:Asoul,项目名称:PokemonGO-IV-Renamer,代码行数:32,代码来源:main.py

示例2: calc_min_delay

# 需要导入模块: from terminaltables import AsciiTable [as 别名]
# 或者: from terminaltables.AsciiTable import justify_columns[5] [as 别名]
        damage, hit, base_delay = parts[2:5]

    # find weapon sizes
    if re.match('.*SIZE_.*SIZE_', line):
        # skip long gone items
        if 'old ' in title[0:4]:
            continue
        parts = [x.strip() for x in line.split(',')]
        double_hand, single_hand = parts[1:3]
        min_delay = calc_min_delay(base_delay)
        skill_required = calc_skill_required(base_delay, min_delay)
        th = parse_2h_size(double_hand, parse_1h_size(single_hand), parts[0])
        table_data.append([title, damage, hit, base_delay, min_delay, skill_required, th])

# table_data = sorted(table_data, key=lambda x: x[0])
table_data.insert(0, header)
table_data.append(header)

table = AsciiTable(table_data)
table.title = table_title
table.inner_footing_row_border = True
table.justify_columns[1] = 'right'
table.justify_columns[2] = 'right'
table.justify_columns[3] = 'right'
table.justify_columns[4] = 'right'
table.justify_columns[5] = 'right'

print(table.table)
print('\r')
print('Last generated on {:%Y-%m-%d %H:%M:%S}'.format(datetime.datetime.now()))
开发者ID:shmup,项目名称:dcss-scripts,代码行数:32,代码来源:dcss-weapons.py


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