本文整理汇总了Python中terminaltables.AsciiTable.justify_columns[4]方法的典型用法代码示例。如果您正苦于以下问题:Python AsciiTable.justify_columns[4]方法的具体用法?Python AsciiTable.justify_columns[4]怎么用?Python AsciiTable.justify_columns[4]使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类terminaltables.AsciiTable
的用法示例。
在下文中一共展示了AsciiTable.justify_columns[4]方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: print_pokemon
# 需要导入模块: from terminaltables import AsciiTable [as 别名]
# 或者: from terminaltables.AsciiTable import justify_columns[4] [as 别名]
def print_pokemon(self):
"""Print Pokemon and their stats"""
sorted_mons = sorted(self.pokemon, key=lambda k: (k['num'], -k['iv_percent']))
groups = groupby(sorted_mons, key=lambda k: k['num'])
table_data = [
['Pokemon', 'CP', 'IV %', 'ATK', 'DEF', 'STA']
]
for key, group in groups:
group = list(group)
pokemon_name = self.pokemon_list[str(key)].replace(u'\N{MALE SIGN}', '(M)').replace(u'\N{FEMALE SIGN}', '(F)')
best_iv_pokemon = max(group, key=lambda k: k['iv_percent'])
best_iv_pokemon['best_iv'] = True
for pokemon in group:
row_data = [
pokemon_name,
pokemon['cp'],
"{0:.0f}%".format(pokemon['iv_percent']),
pokemon['attack'],
pokemon['defense'],
pokemon['stamina']
]
table_data.append(row_data)
table = AsciiTable(table_data)
table.justify_columns[0] = 'left'
table.justify_columns[1] = 'right'
table.justify_columns[2] = 'right'
table.justify_columns[3] = 'right'
table.justify_columns[4] = 'right'
table.justify_columns[5] = 'right'
print(table.table)
示例2: print_table
# 需要导入模块: from terminaltables import AsciiTable [as 别名]
# 或者: from terminaltables.AsciiTable import justify_columns[4] [as 别名]
def print_table(data):
"""Print the table of detected SSIDs and their data to screen.
Positional arguments:
data -- list of dictionaries.
"""
table = AsciiTable([COLUMNS])
table.justify_columns[2] = 'right'
table.justify_columns[3] = 'right'
table.justify_columns[4] = 'right'
table_data = list()
for row_in in data:
row_out = [
str(row_in.get('ssid', '')).replace('\0', ''),
str(row_in.get('security', '')),
str(row_in.get('channel', '')),
str(row_in.get('frequency', '')),
str(row_in.get('signal', '')),
str(row_in.get('bssid', '')),
]
if row_out[3]:
row_out[3] += ' MHz'
if row_out[4]:
row_out[4] += ' dBm'
table_data.append(row_out)
sort_by_column = [c.lower() for c in COLUMNS].index(OPTIONS['--key'].lower())
table_data.sort(key=lambda c: c[sort_by_column], reverse=OPTIONS['--reverse'])
table.table_data.extend(table_data)
print(table.table)
示例3: agents
# 需要导入模块: from terminaltables import AsciiTable [as 别名]
# 或者: from terminaltables.AsciiTable import justify_columns[4] [as 别名]
def agents():
"""Lists the currently active agents"""
print 'The following LiveSync agents are active:'
agent_list = LiveSyncAgent.find().order_by(LiveSyncAgent.backend_name, db.func.lower(LiveSyncAgent.name)).all()
table_data = [['ID', 'Name', 'Backend', 'Initial Export', 'Queue']]
for agent in agent_list:
initial = (cformat('%{green!}done%{reset}') if agent.initial_data_exported else
cformat('%{yellow!}pending%{reset}'))
if agent.backend is None:
backend_title = cformat('%{red!}invalid backend ({})%{reset}').format(agent.backend_name)
else:
backend_title = agent.backend.title
table_data.append([unicode(agent.id), agent.name, backend_title, initial,
unicode(agent.queue.filter_by(processed=False).count())])
table = AsciiTable(table_data)
table.justify_columns[4] = 'right'
print table.table
if not all(a.initial_data_exported for a in agent_list):
print
print "You need to perform the initial data export for some agents."
print cformat("To do so, run "
"%{yellow!}indico livesync initial_export %{reset}%{yellow}<agent_id>%{reset} for those agents.")
示例4: calc_min_delay
# 需要导入模块: from terminaltables import AsciiTable [as 别名]
# 或者: from terminaltables.AsciiTable import justify_columns[4] [as 别名]
damage, hit, base_delay = parts[2:5]
# find weapon sizes
if re.match('.*SIZE_.*SIZE_', line):
# skip long gone items
if 'old ' in title[0:4]:
continue
parts = [x.strip() for x in line.split(',')]
double_hand, single_hand = parts[1:3]
min_delay = calc_min_delay(base_delay)
skill_required = calc_skill_required(base_delay, min_delay)
th = parse_2h_size(double_hand, parse_1h_size(single_hand), parts[0])
table_data.append([title, damage, hit, base_delay, min_delay, skill_required, th])
# table_data = sorted(table_data, key=lambda x: x[0])
table_data.insert(0, header)
table_data.append(header)
table = AsciiTable(table_data)
table.title = table_title
table.inner_footing_row_border = True
table.justify_columns[1] = 'right'
table.justify_columns[2] = 'right'
table.justify_columns[3] = 'right'
table.justify_columns[4] = 'right'
table.justify_columns[5] = 'right'
print(table.table)
print('\r')
print('Last generated on {:%Y-%m-%d %H:%M:%S}'.format(datetime.datetime.now()))