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Python Game.readMove方法代码示例

本文整理汇总了Python中term2048.game.Game.readMove方法的典型用法代码示例。如果您正苦于以下问题:Python Game.readMove方法的具体用法?Python Game.readMove怎么用?Python Game.readMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在term2048.game.Game的用法示例。


在下文中一共展示了Game.readMove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TestGame

# 需要导入模块: from term2048.game import Game [as 别名]
# 或者: from term2048.game.Game import readMove [as 别名]

#.........这里部分代码省略.........
        self.g.best_score = s
        self.g.incScore(i)
        self.assertEqual(self.g.score, s + i)
        self.assertEqual(self.g.best_score, s + i)

    def test_inc_score_update_best_score(self):
        s = 3
        i = 2
        self.g.score = s
        self.g.best_score = 0
        self.g.incScore(i)
        self.assertEqual(self.g.score, s + i)
        self.assertEqual(self.g.best_score, s + i)

    def test_inc_score_dont_update_best_score_if_higher(self):
        s = 3
        bs = 80
        i = 2
        self.g.score = s
        self.g.best_score = bs
        self.g.incScore(i)
        self.assertEqual(self.g.score, s + i)
        self.assertEqual(self.g.best_score, bs)

    # == .end == #

    def test_end_can_play(self):
        self.assertFalse(self.g.end())

    # == .readMove == #

    def test_read_unknown_move(self):
        kp._setNextKey(-1)
        self.assertEqual(self.g.readMove(), None)

    def test_read_known_move(self):
        kp._setNextKey(kp.LEFT)
        self.assertEqual(self.g.readMove(), Board.LEFT)

    # == .loop == #

    def test_simple_win_loop(self):
        kp._setNextKey(kp.UP)
        g = Game(goal=4, size=2, clear_screen=False)
        g.board.cells = [
            [2, 0],
            [2, 0]
        ]
        g.loop()

    def test_simple_win_loop_clear(self):
        kp._setNextKey(kp.UP)
        g = Game(goal=4, size=2)
        g.board.cells = [
            [2, 0],
            [2, 0]
        ]
        self.assertEqual(g.loop(), 4)
        if os.name == 'nt':
            self.assertEqual(self.sys_cmd, ('cls',))
        else:
            self.assertEqual(self.sys_cmd, ('clear',))

    def test_loop_interrupt(self):
        kp._setCtrlC(True)
        g = Game(goal=4, size=2)
开发者ID:Primer42,项目名称:term2048-AI,代码行数:70,代码来源:test_game.py

示例2: TestGame

# 需要导入模块: from term2048.game import Game [as 别名]
# 或者: from term2048.game.Game import readMove [as 别名]

#.........这里部分代码省略.........
        self.assertTrue(g.store())
        self.assertFileIsNotEmpty(store.name)
        remove(store.name)

    def test_store_fail_return_false(self):
        store = NamedTemporaryFile(delete=False)
        store.close()
        os.chmod(store.name, 0)  # no rights at all
        g = Game(scores_file=None, store_file=store.name)
        self.assertFalse(g.store())
        os.chmod(store.name, 0o200)  # give me writing rights back
        remove(store.name)

    def test_store_restore_empty_game(self):
        store = NamedTemporaryFile(delete=False)
        store.close()
        g1 = Game(scores_file=None, store_file=store.name)
        self.assertTrue(g1.store())
        g2 = Game(scores_file=None, store_file=store.name)
        g2.board.setCell(0, 0, 16)
        self.assertTrue(g2.restore())
        self.assertIn(g2.board.getCell(0, 0), [0, 2, 4])
        remove(store.name)

    def test_restore_fail_return_false(self):
        store_name = '/i/dont/%s/exist/%s' % (uuid4(), uuid4())
        g = Game(scores_file=None, store_file=store_name)
        self.assertFalse(g.restore())

    # == .readMove == #

    def test_read_unknown_move(self):
        kp._setNextKey(-1)
        self.assertEqual(self.g.readMove(), None)

    def test_read_known_move(self):
        kp._setNextKey(kp.LEFT)
        self.assertEqual(self.g.readMove(), Board.LEFT)

    # == .clear == #

    def test_clear_with_no_clear_screen(self):
        g = Game(scores_file=None, store_file=None, clear_screen=False)
        g.clearScreen()
        self.assertEqual(sys.stdout.read(), '\n\n')  # \n + print's \n

    # == .hideCursor == #

    def test_hide_cursor_linux(self):
        g = Game(scores_file=None, store_file=None, clear_screen=True)
        self.setWindows(g, False)
        g.hideCursor()
        self.assertEqual(sys.stdout.read(), '\033[?25l')
        g.showCursor()

    def test_hide_cursor_windows(self):
        g = Game(scores_file=None, store_file=None, clear_screen=True)
        self.setWindows(g)
        g.hideCursor()
        # this doesn't do anything for now
        self.assertEqual(sys.stdout.read(), '')
        g.showCursor()

    def test_hide_cursor_no_clear_screen_linux(self):
        g = Game(scores_file=None, store_file=None, clear_screen=False)
        self.setWindows(g, False)
开发者ID:Anykey228,项目名称:term2048_ai,代码行数:70,代码来源:test_game.py


注:本文中的term2048.game.Game.readMove方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。