本文整理汇总了Python中tactic_client_lib.TacticServerStub.finish方法的典型用法代码示例。如果您正苦于以下问题:Python TacticServerStub.finish方法的具体用法?Python TacticServerStub.finish怎么用?Python TacticServerStub.finish使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tactic_client_lib.TacticServerStub
的用法示例。
在下文中一共展示了TacticServerStub.finish方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main():
# get an instance of the stub
server = TacticServerStub()
# start the transaction
server.start("Set query")
try:
# define the search type we are searching for
search_type = "prod/asset"
# define a filter
filters = []
filters.append( ("asset_library", "chr") )
# do the query
assets = server.query(search_type, filters)
# show number found
print("found [%s] assets" % len(assets) )
# go through the asset and print the code
for asset in assets:
code = asset.get("code")
print(code)
except:
# in the case of an exception, abort all of the interactions
server.abort()
raise
else:
# otherwise, finish the transaction
server.finish()
示例2: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main():
# get an instance of the stub
server = TacticServerStub()
# start the transaction
server.start("Ping Test")
try:
# ping the server
print server.ping()
except:
# in the case of an exception, abort all of the interactions
server.abort()
raise
else:
# otherwise, finish the transaction
server.finish()
示例3: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main(args, login=None):
# USAGE: checkin_plates.py
code = args[0]
file_range = args[1]
pattern = args[2]
# hard-coded for now
context = 'publish'
server = TacticServerStub(login)
# do the actual work
server.start("Checked in file group [%s]" % pattern)
try:
# checkin the uploaded file
filters = []
filters.append(('code', code))
results = server.query(SEARCH_TYPE, filters)
# take the first one
if results:
id = results[0].get('id')
else:
print "Plate with code [%s] not found. Please insert an entry in the Plates tab first." %code
return
search_key = server.build_search_key(SEARCH_TYPE, id, column='id')
# move the file
dir = server.get_handoff_dir()
print "Copied files to handoff dir\n"
new_pattern = pattern
file_type = 'main'
# run group checkin
server.group_checkin(search_key, context, file_path=new_pattern, file_type=file_type, \
file_range=file_range, mode='copy', info={'type':'2d_plates'})
except:
server.abort()
raise
else:
server.finish()
示例4: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main(args):
search_type = args[0]
code = args[1]
if len(args) == 2:
context = "publish"
to_dir = "."
elif len(args) == 3:
context = "publish"
to_dir = args[2]
else:
context = args[2]
to_dir = args[3]
server = TacticServerStub()
# do the actual work
server.start("Checked out file/s to [%s]" % to_dir)
try:
# query all of the search_types to simplify argument
if search_type.find("/") == -1:
columns = ["search_type"]
results = server.query("sthpw/search_object", columns=columns)
for result in results:
test = result.get("search_type")
if test.endswith("/%s" % search_type):
search_type = test
break
else:
raise Exception("Search type [%s] not found" % search_type)
search_key = server.build_search_key(search_type, code)
# checkin the uploaded file
version = -1
result = server.checkout(search_key, context, version=version, to_dir=to_dir)
print result
except:
server.abort()
raise
else:
server.finish()
示例5: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main(args):
# USAGE: query_shot.py <shot_code>
shot_code = args[0]
server = TacticServerStub()
search_key = server.build_search_type(SEARCH_TYPE)
# do the actual work
server.start("Queried shot [%s]" % shot_code)
try:
filters = [
('code', shot_code)
]
print server.query(search_key, filters)
except:
server.abort()
raise
else:
server.finish()
示例6: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main(args, login=None):
# USAGE: checkin_shot.py <shot_code> <context> <path>
shot_code = args[0]
context = args[1]
file_path = args[2]
server = TacticServerStub(login)
search_key = server.build_search_key(SEARCH_TYPE, shot_code)
# do the actual work
server.start("Checked in file [%s]" % file_path)
try:
# upload the file
# server.upload_file(file_path)
# checkin the uploaded file
result = server.simple_checkin(search_key, context, file_path, mode="upload")
except:
server.abort()
raise
else:
server.finish()
示例7: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main(args, login=None):
# USAGE: checkin_render.py
type = args[0]
if type == "shot":
parent_search_type = "prod/shot"
elif type == "asset":
parent_search_type = "prod/asset"
else:
parent_search_type = type
code = args[1]
file_range = args[2]
pattern = args[3]
layer_name = ''
context = 'publish'
if type == "layer":
parent_search_type = "prod/layer"
code, layer_name = args[1].split('|')
server = TacticServerStub(login)
# do the actual work
server.start("Checked in file group [%s] to %s [%s]" % (pattern,type,code))
try:
# checkin the uploaded file
filters = []
if type=='layer':
filters.append(('shot_code', code))
filters.append(('name', layer_name))
else:
filters.append(('code', code))
results = server.query(parent_search_type, filters)
# take the first one
if results:
id = results[0].get('id')
else:
if type =='layer':
print "%s Code [%s] name [%s] not found. Please insert an entry in TACTIC first." %(type, code, layer_name)
else:
print "%s Code [%s] not found. Please insert an entry in TACTIC first." %(type, code)
search_type = server.build_search_type(parent_search_type)
file_type = 'main'
render_type = '' # not used yet
# move the file
dir = server.get_handoff_dir()
paths = expand_paths(pattern, file_range)
copy_file(paths, dir)
file_name = os.path.basename(pattern)
new_pattern = '%s/%s' %(dir, file_name)
print "Copied files to handoff dir\n"
render = find_render(server, search_type, id, login, render_type)
if not render:
render_data = {
'search_type': search_type,
'search_id': id,
'login': login
#'type': render_type
}
render = server.insert("prod/render", render_data)
# run group checkin
server.group_checkin(render.get("__search_key__"), context=context, file_path=new_pattern, file_type=file_type, file_range=file_range)
except:
server.abort()
raise
else:
server.finish()
示例8: main
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
def main(args, login=None):
# USAGE: checkin_render_layer.py
shot_code = args[0]
layer_name = args[1]
version = args[2]
context = args[3]
file_range = args[4]
pattern = args[5]
server = TacticServerStub(login)
# do the actual work
server.start("Checked in file group [%s] to shot [%s] layer [%s]" % (pattern, shot_code, layer_name))
try:
# move the file
dir = server.get_handoff_dir()
paths = expand_paths(pattern, file_range)
move_file(paths, dir)
file_name = os.path.basename(pattern)
new_pattern = "%s/%s" % (dir, file_name)
print "Files moved to handoff dir.\n"
# checkin the moved files
filters = []
filters.append(("shot_code", shot_code))
filters.append(("name", layer_name))
results = server.query("prod/layer", filters)
# take the first one
if results:
id = results[0].get("id")
search_type = server.build_search_type("prod/layer")
# find the layer snapshot
filters = []
filters.append(("version", version))
filters.append(("search_type", search_type))
filters.append(("search_id", id))
# TODO : may need a context to search for the proper layer
results = server.query("sthpw/snapshot", filters)
snap_code = ""
if results:
snap_code = results[0].get("code")
# find the render
render = None
filters = []
filters.append(("search_type", search_type))
filters.append(("search_id", id))
filters.append(("snapshot_code", snap_code))
results = server.query(SEARCH_TYPE, filters)
if results:
render = results[0]
if not render:
render_data = {"search_type": search_type, "search_id": id, "snapshot_code": snap_code}
render = server.insert("prod/render", render_data)
"""
results = server.query(SEARCH_TYPE, filters)
render_id = 0
if results:
render_id = results[0].get('id')
# find the render id
search_key = server.build_search_key(SEARCH_TYPE, render_id, column='id')
"""
file_type = "main"
# run group checkin
server.group_checkin(
render.get("__search_key__"),
context=context,
file_path=new_pattern,
file_type=file_type,
file_range=file_range,
)
except:
server.abort()
raise
else:
server.finish()
示例9: TacticServerStub
# 需要导入模块: from tactic_client_lib import TacticServerStub [as 别名]
# 或者: from tactic_client_lib.TacticServerStub import finish [as 别名]
import tacticenv
from tactic_client_lib import TacticServerStub
server = TacticServerStub(protocol="xmlrpc")
#server.set_project("sample3d")
server.set_ticket("60128265ebea63620de1f5b0ffc502eb")
search_type = "prod/shot"
server.start(title='cow')
sobject = server.insert(search_type, { 'description': 'wow'} )
server.update(search_key, { 'description': 'another update'} )
server.finish()
sobject = server.insert(search_type, { 'description': 'wow2'} )
sobject = server.insert(search_type, { 'description': 'wow3'} )