本文整理汇总了Python中swampy.Gui.mainloop方法的典型用法代码示例。如果您正苦于以下问题:Python Gui.mainloop方法的具体用法?Python Gui.mainloop怎么用?Python Gui.mainloop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类swampy.Gui
的用法示例。
在下文中一共展示了Gui.mainloop方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: figure8
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def figure8():
print 'Figure 17.6'
g = Gui()
options = dict(side=TOP, fill=X)
# create the widgets
g.fr()
la = g.la(side=TOP, text='List of colors:')
lb = g.lb(side=LEFT)
sb = g.sb(side=RIGHT, fill=Y)
g.endfr()
bu = g.bu(side=BOTTOM, text='OK', command=g.quit)
# fill the listbox with color names
colors = []
for line in open('/etc/X11/rgb.txt'):
t = line.split('\t')
name = t[-1].strip()
colors.append(name)
for color in colors:
lb.insert(END, color)
# tell the listbox and the scrollbar about each other
lb.configure(yscrollcommand=sb.set)
sb.configure(command=lb.yview)
g.mainloop()
g.destroy()
示例2: Hwindow
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
class Hwindow():
"""Creates host/join menu."""
def __init__(self):
self.h = Gui() # make h window
self.h.title('Othello!')
self.h.la(text='Game Name (no spaces)')
self.entryField = self.h.en()
self.h.gr(cols=2)
hostButton = self.h.bu(text='Host Game', command=self.host)
joinButton = self.h.bu(text='Join Game',command=self.join)
self.h.mainloop()
def host(self):
"""Creates a game w/ 2 players and 2 computers."""
name = self.entryField.get()
data = {
'gameName': name
}
req = urllib2.Request('http://othello.herokuapp.com/createGame')
req.add_header('Content-Type', 'application/json')
response = urllib2.urlopen(req, json.dumps(data))
self.h.destroy() # close h window
os.system('python board_piece_final_tweaked1.py ' + name + ' black')
def join(self):
"""Joins an existing game w/ 2 players and 2 computers."""
name = self.entryField.get()
self.h.destroy() # close h window
os.system('python board_piece_final_tweaked1.py ' + name + ' white')
示例3: figure1
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def figure1():
print 'Figure 17.3 a'
g = Gui()
b1 = g.bu(text='OK', command=g.quit)
b2 = g.bu(text='Cancel')
b3 = g.bu(text='Help')
g.mainloop()
示例4: figure4
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def figure4():
print 'Figure 17.4 a'
g = Gui()
options = dict(side=LEFT, padx=10, pady=10)
b1 = g.bu(text='OK', command=g.quit, **options)
b2 = g.bu(text='Cancel', **options)
b3 = g.bu(text='Help', **options)
g.mainloop()
示例5: figure7
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def figure7():
print 'Figure 17.5'
g = Gui()
options = dict(side=TOP, fill=X)
b1 = g.bu(text='OK', command=g.quit, **options)
b2 = g.bu(text='Cancel Command', **options)
b3 = g.bu(text='Help', **options)
g.mainloop()
g.destroy()
示例6: figure9
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def figure9():
print 'Figure 17.7 a'
g = Gui()
options = dict(side=LEFT)
b1 = g.bu(text='OK', command=g.quit, **options)
b2 = g.bu(text='Cancel', **options)
b3 = g.bu(text='Help', **options)
g.geometry('300x150')
g.mainloop()
示例7: Gwindow
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
class Gwindow():
"""Creates local/internet menu."""
def __init__(self):
self.g = Gui() # make g window
self.g.title('Othello!')
self.g.gr(cols=2)
localButton = self.g.bu(text='Local Game', command=self.local)
internetButton = self.g.bu(text='Internet Game', command=self.internet)
self.g.mainloop()
def local(self):
"""Creates a game w/ 2 players on 1 computer."""
self.g.destroy() # close g window
os.system('python board_piece_final_tweaked.py') # start local game
def internet(self):
"""Leads to next menu."""
self.g.destroy() # close g window
Hwindow()
示例8: Gui
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
from swampy.Gui import *
import Tkinter
import Image as PIL
import ImageTk
g = Gui()
g.title('Image Viewer')
canvas = g.ca(width = 400, height = 400)
photo = Tkinter.PhotoImage(file = 'danger.gif')
''' PhotoImage reads a file and returns a PhotoImage object that
Tkinter can display '''
canvas.image([0,0], image = photo)
g.la(image = photo)
g.bu(image = photo)
g.mainloop()
示例9: Gui
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
win = Gui() #initialise a win object
win.title('GPA Analysis')
win.row()
logo1=PIL.open('logo.png')
logo=ImageTk.PhotoImage(logo1)
win.la(image=logo)
win.row([0,0], padx=50)
win.la(text='Analysing 4th sem, ECE results \n of the year 2014')
win.col()
win.bu(text='About the app', command=ab_app)
win.bu(text='About the Developer', command=ab_dev)
win.la(text='Kindly mail your feedback to \n [email protected]')
win.endcol()
win.col([0,3],pady=70,padx=50)
win.la(text='Enter your USN')
entry=win.en(text='1BM12EC129')
win.bu(text='View result analysis', command=res) #function res is invoked when the bu is clicked
win.endcol()
win.row([0,4], padx=1)
win.col()
bms=PIL.open('bmslogo.png')
bms=ImageTk.PhotoImage(bms)
win.la(image=bms)
win.mainloop()
示例10: ques_pos
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
presuf=sample(list2, 4)[:]
r=randint(1,2)
if r==1:
ques_pos()
elif r==2:
ques_neg()
def close(event=NONE):
if tkMessageBox.askyesno("Quit","Do You Want To Quit???"):
p.destroy()
p=Gui()
p.title('Sentiment Analysis')
p.geometry(newGeometry='700x500')
fr=p.fr()
canint=p.ca(bg='green')
imag=Image.open('pic1.jpg')
imag2=ImageTk.PhotoImage(imag)
canint.image([300,-200],image=imag2)
canint.image=imag2
var=IntVar(0)
var2=IntVar(0)
but1=p.bu('YES',command=start,font=('bold',15), bg='red', fg='white', activebackground='white',activeforeground='red',bd=8).place(x=175,y=370, height=50, width=80)
p.bind('y',start)
but2=p.bu('NO',command=close,font=('bold',15), bg='red', fg='white', activebackground='white',activeforeground='red',bd=8).place(x=450,y=370, height=50, width=80)
item1=canint.create_text(350,140,text="\nWelcome!!!\n Hope You Had A Great Day Till Now.\nIf Not, We Are Gonna Make It Great With This Program!!!\n\n\nSo Shall We Begin???",font=('BOOKMAN OLD STYLE',17,'bold'),justify=CENTER,fill='white')
p.bind('n',close)
p.mainloop()
示例11: launch
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def launch():
g = Gui()
g.mainloop()
示例12: main
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def main():
client = MongoClient()
db = client.test_database
users = db.users
users.remove()
print users
users.insert({'user':'hey', 'password':'there'})
for thing in users.find():
print thing
def newusergui():
def close():
signupgui.quit()
def newuser():
for user in users.find():
for info in user:
print info
print user[info]
if user[info]==newusername.get():
print 'already in use'
label.config(text="That username is already in use.")
return
if newpassword.get()==repeatnewpassword.get():
print 'running this loop'
users.insert({'user':newusername.get(), 'password': newpassword.get()})
print users
label.config(text="Thank you for signing up!")
close()
launch()
return True
else:
label.config(text="Your passwords don't match! Please try again")
usernamelabel=signupgui.la(text='Username:')
newusername=signupgui.en()
newpasswordlabel=signupgui.la(text='Password:')
newpassword=signupgui.en(show='*')
repeatpasswordlabel=signupgui.la(text='Re-enter Password')
repeatnewpassword=signupgui.en(show='*')
button=signupgui.bu(text="Let's get started!",command=newuser)
label=signupgui.la()
def logingui():
def close():
for user in users.find():
for info in user:
if password.get()==user[info]:
label.config(text= "You are now logged in!")
signupgui.quit()
launch()
return True
else:
label.config(text= "We do not recognize your username or password, please try again.")
usernamelabel=signupgui.la(text = "MusicSwAPPer Username: ")
username = signupgui.en()
passwordlabel=signupgui.la("MusicSwAPPer Password: ")
password = signupgui.en(show = '*')
button=signupgui.bu(text="Let's get started!",command=close)
label=signupgui.la()
signupgui=Gui()
signupgui.title('MusicSwAPPer Sign Up')
signuporlogin = signupgui.la(text = 'Please Sign-In or Sign-Up!')
signupgui.row()
login = signupgui.bu(text = 'Sign in', command=logingui)
sign = signupgui.bu(text = 'Sign up', command=newusergui)
signupgui.endrow()
signupgui.mainloop()
示例13: main
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
def main():
"""
Launches login system everytime the script is run, users have the option of signing in, or signing up if they have not already established an account and accout information. Upon login/signup, the main application is launched
"""
def newusergui():
"""
for anyone who needs to register, this adds them to the database system
"""
def newuser():
global username
for user in users.find():
for info in user:
if user[info]==newusername.get():
label.config(text="That username is already in use.")
return
if newpassword.get()==repeatnewpassword.get():
users.insert({'user':newusername.get(), 'password': newpassword.get()})
db.add_user(newusername.get(), newpassword.get())
label.config(text="Thank you for signing up!")
username = newusername.get()
launch()
else:
label.config(text="Your passwords don't match! Please try again")
usernamelabel=g.la(text='Username:')
newusername=g.en()
newpasswordlabel=g.la(text='Password:')
newpassword=g.en(show='*')
repeatpasswordlabel=g.la(text='Re-enter Password')
repeatnewpassword=g.en(show='*')
button=g.bu(text="Let's get started!",command=newuser)
label=g.la()
def logingui():
"""
this launches the general sign-in gui for those who have registered
"""
def close():
global username
for user in users.find():
if password.get()==user['password'] and usernameentry.get() == user['user']:
label.config(text= "You are now logged in!")
username = usernameentry.get()
g.quit()
launch()
return True
else:
label.config(text= "We do not recognize your username or password, please try again.")
usernamelabel=g.la(text = "MusicSwAPPer Username: ")
usernameentry = g.en()
passwordlabel=g.la("MusicSwAPPer Password: ")
password = g.en(show = '*')
button=g.bu(text="Let's get started!",command=close)
label=g.la()
g=Gui()
g.title('Launch MusicSwAPPer')
signuporlogin = g.la(text = 'Please Sign-In or Sign-Up!')
g.row()
login = g.bu(text = 'Sign in', command=logingui)
sign = g.bu(text = 'Sign up', command=newusergui)
g.endrow()
g.mainloop()
示例14: launch
# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import mainloop [as 别名]
#.........这里部分代码省略.........
global username
for i in shared_source.distinct(username):
if i['link'] not in shared_viewer.distinct('link'):
add_link(i)
link = new_shared_list.canvas.text([0,share_count], text = str(i['link']), activefill = 'blue')
link.bind('<Double-1>', onObjectClick)
share_count -= 12
def onObjectClick(event):
"""
allows us to double click on a link and show it, as well as remove it from the list of need to view links
"""
global username
for thing in point_total.find():
for key in thing:
if key == username:
existing = thing[username]
point_total.update({username: existing}, {'$inc': {username:1}})
points.config(text = str(existing + 1))
index = event.widget.find_closest(event.x, event.y)
i = shared_viewer.find()
access = i[index[0] - 1]
link = access['link']
url_display(link)
shared_source.remove({username: {'link':access['link'], 'friend':access['friend']}})
#General set-up
pretty = 'light cyan'
gui = Gui()
gui.title('MusicswAPPer')
gui.row()
gui.la(text = 'Welcome to the swAPP', bg = 'black', fg='cyan', justify = 'left', font = ('Times', 20, 'bold italic'), height = 2, relief = 'groove')
gui.endrow()
gui.row(bg=pretty)
gui.col(bg=pretty)
gui.bu(text = 'Refresh', fg = 'forest green', font = ('Times', 15, 'bold'), bg=pretty, activeforeground='forest green', activebackground='powder blue', command = update)
gui.row([0,1], pady = 10, bg=pretty)
gui.endrow()
gui.la(text = 'Share a link', bg = pretty, font = ('Times', 13, 'italic'), anchor = 'left', justify='left')
friend = gui.en(text = 'Who do you want to share with?', disabledforeground = 'light gray', fg = 'black', font = ('Times', 12))
en = gui.en(text = 'Insert URL here', font = ('Times', 12))
gui.bu(text = 'Share', font = ('Times', 15, 'bold'), bg = pretty, fg = 'forest green', activebackground = 'powder blue', activeforeground = 'forest green', command = print_entry)
label = gui.la(bg=pretty, font=('Times', 11))
gui.row([0,1], pady = 10, bg=pretty)
gui.endrow()
gui.la(text = 'Share history', bg=pretty, font=('Times',13, 'italic'))
share_history = gui.sc(width = 500, height = 300)
share_history.canvas.configure(confine = False, scrollregion = (0,0,1000,1000))
gui.endcol()
gui.col(bg=pretty)
gui.ca(height = 100, width = 5, bg=pretty, bd=0)
gui.endcol()
gui.col(bg=pretty)
gui.ca(height = 10, width = 5, bg=pretty, bd=0)
gui.ca(height = 10, width = 5, bg='black',bd=0)
gui.ca(height = 10, width = 5, bg=pretty,bd=0)
gui.ca(height = 10, width = 5, bg='black',bd=0)
gui.ca(height = 10, width = 5, bg=pretty,bd=0)
gui.ca(height = 10, width = 5, bg='black',bd=0)
gui.ca(height = 10, width = 5, bg=pretty,bd=0)
gui.ca(height = 10, width = 5, bg='black',bd=0)
gui.ca(height = 10, width = 5, bg=pretty,bd=0)
gui.endcol()
gui.col(bg=pretty)
gui.ca(height = 100, width = 5, bg=pretty)
gui.endcol()
gui.col(bg=pretty)
gui.la(text = 'New Shares from Friends', bg = pretty, font=('Times', 13, 'italic'))
new_shared_list = gui.sc(width = 500, height = 100)
new_shared_list.canvas.configure(confine = False, scrollregion = (0,0,1000,1000))
gui.row([0,1], pady = 30, bg=pretty)
gui.endrow()
gui.la(text = 'Viewer', bg=pretty, font = ('Times', 13, 'italic'))
canvas = gui.ca(width = 500, height = 300, bg='black')
canvas.configure(confine = False, scrollregion = (0,0,2000, 2000))
points = gui.la(bg=pretty)
gui.endcol()
gui.col(bg=pretty)
gui.ca(height = 100, width = 5, bg=pretty)
gui.endcol()
gui.endrow()
initialize()
gui.mainloop()