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Python Gui.destroy方法代码示例

本文整理汇总了Python中swampy.Gui.destroy方法的典型用法代码示例。如果您正苦于以下问题:Python Gui.destroy方法的具体用法?Python Gui.destroy怎么用?Python Gui.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在swampy.Gui的用法示例。


在下文中一共展示了Gui.destroy方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: figure8

# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import destroy [as 别名]
def figure8():
    print 'Figure 17.6'

    g = Gui()
    options = dict(side=TOP, fill=X)

    # create the widgets
    g.fr()
    la = g.la(side=TOP, text='List of colors:')
    lb = g.lb(side=LEFT)
    sb = g.sb(side=RIGHT, fill=Y)
    g.endfr()

    bu = g.bu(side=BOTTOM, text='OK', command=g.quit)

    # fill the listbox with color names
    colors = []
    for line in open('/etc/X11/rgb.txt'):
        t = line.split('\t')
        name = t[-1].strip()
        colors.append(name)

    for color in colors:
        lb.insert(END, color)

    # tell the listbox and the scrollbar about each other
    lb.configure(yscrollcommand=sb.set)
    sb.configure(command=lb.yview)

    g.mainloop()
    g.destroy()
开发者ID:ANB2,项目名称:ThinkPython,代码行数:33,代码来源:pack_demo.py

示例2: Hwindow

# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import destroy [as 别名]
class Hwindow():
	"""Creates host/join menu."""
	def __init__(self):
		self.h = Gui() # make h window
		self.h.title('Othello!')
		self.h.la(text='Game Name (no spaces)')
		self.entryField = self.h.en()
		self.h.gr(cols=2)
		hostButton = self.h.bu(text='Host Game', command=self.host)
		joinButton = self.h.bu(text='Join Game',command=self.join)
		self.h.mainloop()

	def host(self):
		"""Creates a game w/ 2 players and 2 computers."""
		name = self.entryField.get()
		data = {
				'gameName': name
		}

		req = urllib2.Request('http://othello.herokuapp.com/createGame')
		req.add_header('Content-Type', 'application/json')

		response = urllib2.urlopen(req, json.dumps(data))
		self.h.destroy() # close h window
		os.system('python board_piece_final_tweaked1.py ' + name + ' black')

	def join(self):
		"""Joins an existing game w/ 2 players and 2 computers."""

		name = self.entryField.get()
		self.h.destroy() # close h window
		os.system('python board_piece_final_tweaked1.py ' + name + ' white')
开发者ID:allisongpatterson,项目名称:Othello,代码行数:34,代码来源:startup.py

示例3: figure7

# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import destroy [as 别名]
def figure7():
    print 'Figure 17.5'

    g = Gui()
    options = dict(side=TOP, fill=X)
    b1 = g.bu(text='OK', command=g.quit, **options)
    b2 = g.bu(text='Cancel Command', **options)
    b3 = g.bu(text='Help', **options)

    g.mainloop()
    g.destroy()
开发者ID:ANB2,项目名称:ThinkPython,代码行数:13,代码来源:pack_demo.py

示例4: Gwindow

# 需要导入模块: from swampy import Gui [as 别名]
# 或者: from swampy.Gui import destroy [as 别名]
class Gwindow(): 
	"""Creates local/internet menu."""
	def __init__(self):
		self.g = Gui() # make g window
		self.g.title('Othello!')
		self.g.gr(cols=2)
		localButton = self.g.bu(text='Local Game', command=self.local)
		internetButton = self.g.bu(text='Internet Game', command=self.internet)
		self.g.mainloop()

	def local(self):
		"""Creates a game w/ 2 players on 1 computer."""
		self.g.destroy() # close g window
		os.system('python board_piece_final_tweaked.py') # start local game

	def internet(self):
		"""Leads to next menu."""
		self.g.destroy() # close g window
		Hwindow()
开发者ID:allisongpatterson,项目名称:Othello,代码行数:21,代码来源:startup.py


注:本文中的swampy.Gui.destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。