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Python BaseEditMode._onMousePressed方法代码示例

本文整理汇总了Python中suit.cf.BaseEditMode._onMousePressed方法的典型用法代码示例。如果您正苦于以下问题:Python BaseEditMode._onMousePressed方法的具体用法?Python BaseEditMode._onMousePressed怎么用?Python BaseEditMode._onMousePressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在suit.cf.BaseEditMode的用法示例。


在下文中一共展示了BaseEditMode._onMousePressed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _onMousePressed

# 需要导入模块: from suit.cf import BaseEditMode [as 别名]
# 或者: from suit.cf.BaseEditMode import _onMousePressed [as 别名]
 def _onMousePressed(self, _evt, _id):
     """Mouse button pressed event
     """
     if BaseEditMode._onMousePressed(self, _evt, _id):   return True
     
     # getting objects under mouse
     mobjects = self._logic._getSheet()._getObjectsUnderMouse(True, True, self.mouse_pos)
     
     if _id == ois.MB_Right:
         if len(mobjects) == 0:
             if render_engine.viewMode is render_engine.Mode_Perspective:
                 self._logic.addAtom(render_engine.pos2dToViewPortRay(self.mouse_pos).getPoint(10.0), "H")
             else:
                 self._logic.addAtom(render_engine.pos2dTo3dIsoPos(self.mouse_pos), "H")
              
      
     elif _id == ois.MB_Left:
         if len(mobjects) > 0:
             self._selectObject(mobjects[0][1])
         else:
             if render_engine.viewMode is render_engine.Mode_Perspective:
                 self.navigation = True
     
     return False
开发者ID:Alexandra-H,项目名称:pyUI,代码行数:26,代码来源:chem_modes.py

示例2: _onMousePressed

# 需要导入模块: from suit.cf import BaseEditMode [as 别名]
# 或者: from suit.cf.BaseEditMode import _onMousePressed [as 别名]
    def _onMousePressed(self, _evt, _id):
        """Event on mouse button pressed
        """
        if BaseEditMode._onMousePressed(self, _evt, _id):   return True
        
        mstate = _evt.get_state()
        original_mpos = (mstate.X.abs, mstate.Y.abs)
        mpos = self._getMousePos(mstate)

        # getting objects under mouse
        mobjects = self._logic._getSheet()._getObjectsUnderMouse(True, True, self.mouse_pos)

        if _id == ois.MB_Right:
            # none any mode
            if self.state is GeometryEditMode.ES_None:
                # creating point if there is no any objects under mouse
                if len(mobjects) is 0:
                    obj = self._logic.createPoint(mpos)
                    sheet = self._logic._getSheet()
                    sheet.addChild(obj)
                    return True
                else:
                    # get line sections
                    line = comutils._getFirstObjectTypeFromList(mobjects, [GeometryLineSection, GeometryCircle])
                    if line is not None:
                        # create point
                        point = self._logic.createPoint(original_mpos)
                        sheet = self._logic._getSheet()
                        sheet.addChild(point)
                        
                        # append it into line section
                        line.addPoint(point, line._calculatePointRelPosition(render_engine.pos2dTo3dIsoPos(original_mpos)))
                        
                        self.objectInfoPanel.update()
                        return True
                    
                    obj = comutils._getFirstObjectTypeFromList(mobjects, [GeometryPoint])
                    if obj is not None:
                        self.state = GeometryEditMode.ES_LineCreate
                        self.__lineSpirit.setBegin(obj)
                        sheet = self._logic._getSheet()
                        sheet.sceneNodeChilds.addChild(self.__lineSpirit.sceneNode)
                        sheet.sceneNodeChilds.addChild(self.__pointSpirit.sceneNode)
                        self.__lineBegin = obj
                        self.__pointSpirit.setPosition(render_engine.pos2dTo3dIsoPos(mpos))
                        self._updateLineSpirits()
                        
                        self.objectInfoPanel.update()
                        return True
            # on line creation mode finishing line
            elif self.state is GeometryEditMode.ES_LineCreate:
                obj = comutils._getFirstObjectTypeFromList(mobjects, [GeometryPoint])
                sheet = self._logic._getSheet()
                if obj is not None:
                    # creating line
                    line = self._logic.createLineSection(self.__lineBegin, obj)
                    sheet.addChild(line)
                    
                # removing state
                self.state = GeometryEditMode.ES_None
                sheet.sceneNodeChilds.removeChild(self.__lineSpirit.sceneNode)
                sheet.sceneNodeChilds.removeChild(self.__pointSpirit.sceneNode)
                self.__lineBegin = None
                    
            
        elif _id == ois.MB_Left:
            # if there is an any object under mouse, then starts moving
            if len(mobjects) > 0 and self.state is GeometryEditMode.ES_None:
                if self.candidate_object is not None and self.candidate_object._getSelected() and not self._shift:
                    self._unselectObject(self.candidate_object)
                self._next_candidate()
                self.active_object = self.candidate_object#comutils._getFirstObjectTypeFromList(mobjects, [GeometryPoint])
                if self.active_object is not None:
                    self.state = GeometryEditMode.ES_Move
                    self._selectObject(self.active_object)
                else:
                    # selecting first object under mouse
                    self._selectObject(mobjects[0][1])
                
                return True
            elif self.state is GeometryEditMode.ES_CircleCreate:
                
                _point = comutils._getFirstObjectTypeFromList(mobjects, [GeometryPoint])
                if _point is not None:
                    self.active_object.setRadiusPoint(_point)
                
                self.active_object = None
                self.state = GeometryEditMode.ES_None
            
        return False
开发者ID:aifabregaz,项目名称:pyUI,代码行数:92,代码来源:geom_modes.py

示例3: _onMousePressed

# 需要导入模块: from suit.cf import BaseEditMode [as 别名]
# 或者: from suit.cf.BaseEditMode import _onMousePressed [as 别名]
    def _onMousePressed(self, _evt, _id):
        """Event on mouse button pressed
        """
        if BaseEditMode._onMousePressed(self, _evt, _id):   return True
        
        mstate = _evt.get_state()
        mpos = self._getMousePos(mstate)

        # getting objects under mouse
        mobjects = self._logic._getSheet()._getObjectsUnderMouse(True, True, self.mouse_pos)

        if _id == ois.MB_Right:
            # none any mode
            if self.state is GraphEditMode.ES_None:
                # creating point if there is no any objects under mouse
                if len(mobjects) is 0:
                    obj = self._logic.createVertex(mpos)
                    sheet = self._logic._getSheet()
                    sheet.addChild(obj)
                    return True
                else:
                    obj = comutils._getFirstObjectTypeFromList(mobjects, [GraphVertex])
                    if obj is not None:
                        self.state = GraphEditMode.ES_LineCreate
                        self.__lineSpirit.setBegin(obj)
                        sheet = self._logic._getSheet()
                        sheet.sceneNodeChilds.addChild(self.__lineSpirit.sceneNode)
                        sheet.sceneNodeChilds.addChild(self.__pointSpirit.sceneNode)
                        self.__lineBegin = obj
                        self.__pointSpirit.setPosition(render_engine.pos2dTo3dIsoPos(mpos))
                        self._updateLineSpirits()
                        return True
            # on line creation mode finishing line
            elif self.state is GraphEditMode.ES_LineCreate:
                obj = comutils._getFirstObjectTypeFromList(mobjects, [GraphVertex])
                sheet = self._logic._getSheet()
                if obj is not None:
                    # creating line
                    line = self._logic.createLink(self.__lineBegin, obj)
                    sheet.addChild(line)
                    
                # removing state
                self.state = GraphEditMode.ES_None
                sheet.sceneNodeChilds.removeChild(self.__lineSpirit.sceneNode)
                sheet.sceneNodeChilds.removeChild(self.__pointSpirit.sceneNode)
                self.__lineBegin = None
                    
            
        elif _id == ois.MB_Left:
            # if there is an any object under mouse, then starts moving
            if len(mobjects) > 0 and self.state is GraphEditMode.ES_None:
                self.active_object = comutils._getFirstObjectTypeFromList(mobjects, [GraphVertex])
                if self.active_object is not None:
                    self.state = GraphEditMode.ES_Move
                    self._selectObject(self.active_object)
                else:
                    # selecting first object under mouse
                    self.active_object = comutils._getFirstObjectTypeFromList(mobjects, [GraphLink])
                    self._selectObject(mobjects[0][1])
                
                
                return True
            
        return False
开发者ID:Alexandra-H,项目名称:pyUI,代码行数:66,代码来源:graph_modes.py


注:本文中的suit.cf.BaseEditMode._onMousePressed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。