本文整理汇总了Python中statemachine.StateMachine.onAxisChanged方法的典型用法代码示例。如果您正苦于以下问题:Python StateMachine.onAxisChanged方法的具体用法?Python StateMachine.onAxisChanged怎么用?Python StateMachine.onAxisChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类statemachine.StateMachine
的用法示例。
在下文中一共展示了StateMachine.onAxisChanged方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from statemachine import StateMachine [as 别名]
# 或者: from statemachine.StateMachine import onAxisChanged [as 别名]
#.........这里部分代码省略.........
'cButton': False,
'dButton': False
})
self.controllers.append(KeyboardController(id=1))
self.controllerOrientations.append(Orientation.South)
self.lastFrame = time.time()
def poll(self, dt):
pygame.event.pump()
if self.keyboardJoystick:
events = pygame.event.get()
for player in range(len(self.controllers)):
controller = self.controllers[player]
if self.keyboardJoystick:
controller.set_events(events)
previousControllerState = self.previousControllerState[player]
xAxis = -controller.get_axis(0)
yAxis = -controller.get_axis(1)
previousXAxis = previousControllerState['xAxis']
previousYAxis = previousControllerState['yAxis']
xChanged = previousXAxis != xAxis
yChanged = previousYAxis != yAxis
if xChanged or yChanged:
xAxis, yAxis = self._mapAxisToOrientation(player, xAxis, yAxis)
self.onAxisChanged(player, xAxis, yAxis, previousXAxis, previousYAxis)
previousControllerState['xAxis'] = xAxis
previousControllerState['yAxis'] = yAxis
aButton = controller.get_button(0)
bButton = controller.get_button(1)
cButton = controller.get_button(2)
dButton = controller.get_button(3)
previousAButton = previousControllerState['aButton']
previousBButton = previousControllerState['bButton']
previousCButton = previousControllerState['cButton']
previousDButton = previousControllerState['dButton']
aChanged = previousAButton != aButton
bChanged = previousBButton != bButton
cChanged = previousCButton != cButton
dChanged = previousDButton != dButton
if aChanged or bChanged:
self.onButtonChanged(player, aButton, bButton, previousAButton, previousBButton)
previousControllerState['aButton'] = aButton
previousControllerState['bButton'] = bButton
if cChanged:
if not cButton:
self._onChangeOrientation(player)
previousControllerState['cButton'] = cButton
if dChanged:
if not dButton:
self.onStartMenuTriggered(player)