本文整理汇总了Python中src.server.sessionhandler.SESSIONS.player_count方法的典型用法代码示例。如果您正苦于以下问题:Python SESSIONS.player_count方法的具体用法?Python SESSIONS.player_count怎么用?Python SESSIONS.player_count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类src.server.sessionhandler.SESSIONS
的用法示例。
在下文中一共展示了SESSIONS.player_count方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: func
# 需要导入模块: from src.server.sessionhandler import SESSIONS [as 别名]
# 或者: from src.server.sessionhandler.SESSIONS import player_count [as 别名]
def func(self):
"""
Get all connected players by polling session.
"""
caller = self.caller
session_list = SESSIONS.get_sessions()
if self.cmdstring == "doing":
show_session_data = False
else:
show_session_data = caller.check_permstring("Immortals") or caller.check_permstring("Wizards")
if show_session_data:
table = [["Player Name"], ["On for"], ["Idle"], ["Room"], ["Cmds"], ["Host"]]
else:
table = [["Player Name"], ["On for"], ["Idle"]]
for session in session_list:
if not session.logged_in:
continue
delta_cmd = time.time() - session.cmd_last_visible
delta_conn = time.time() - session.conn_time
plr_pobject = session.get_character()
if not plr_pobject:
plr_pobject = session.get_player()
show_session_data = False
table = [["Player Name"], ["On for"], ["Idle"]]
if show_session_data:
table[0].append(plr_pobject.name[:25])
table[1].append(utils.time_format(delta_conn, 0))
table[2].append(utils.time_format(delta_cmd, 1))
table[3].append(plr_pobject.location and plr_pobject.location.id or "None")
table[4].append(session.cmd_total)
table[5].append(session.address[0])
else:
table[0].append(plr_pobject.name[:25])
table[1].append(utils.time_format(delta_conn,0))
table[2].append(utils.time_format(delta_cmd,1))
stable = []
for row in table: # prettify values
stable.append([str(val).strip() for val in row])
ftable = utils.format_table(stable, 5)
string = ""
for ir, row in enumerate(ftable):
if ir == 0:
string += "\n" + "{w%s{n" % ("".join(row))
else:
string += "\n" + "".join(row)
nplayers = (SESSIONS.player_count())
if nplayers == 1:
string += '\nOne player logged in.'
else:
string += '\n%d players logged in.' % nplayers
caller.msg(string)
示例2: func
# 需要导入模块: from src.server.sessionhandler import SESSIONS [as 别名]
# 或者: from src.server.sessionhandler.SESSIONS import player_count [as 别名]
def func(self):
"""
Get all connected players by polling session.
"""
player = self.player
session_list = SESSIONS.get_sessions()
session_list = sorted(session_list, key=lambda o: o.player.key)
if self.cmdstring == "doing":
show_session_data = False
else:
show_session_data = player.check_permstring("Immortals") or player.check_permstring("Wizards")
nplayers = (SESSIONS.player_count())
if show_session_data:
# privileged info
table = prettytable.PrettyTable(["{wPlayer Name",
"{wOn for",
"{wIdle",
"{wPuppeting",
"{wRoom",
"{wCmds",
"{wProtocol",
"{wHost"])
for session in session_list:
if not session.logged_in: continue
delta_cmd = time.time() - session.cmd_last_visible
delta_conn = time.time() - session.conn_time
player = session.get_player()
puppet = session.get_puppet()
location = puppet.location.key if puppet else "None"
table.add_row([utils.crop(player.name, width=25),
utils.time_format(delta_conn, 0),
utils.time_format(delta_cmd, 1),
utils.crop(puppet.key if puppet else "None", width=25),
utils.crop(location, width=25),
session.cmd_total,
session.protocol_key,
isinstance(session.address, tuple) and session.address[0] or session.address])
else:
# unprivileged
table = prettytable.PrettyTable(["{wPlayer name", "{wOn for", "{wIdle"])
for session in session_list:
if not session.logged_in:
continue
delta_cmd = time.time() - session.cmd_last_visible
delta_conn = time.time() - session.conn_time
player = session.get_player()
table.add_row([utils.crop(player.key, width=25),
utils.time_format(delta_conn, 0),
utils.time_format(delta_cmd, 1)])
isone = nplayers == 1
string = "{wPlayers:{n\n%s\n%s unique account%s logged in." % (table, "One" if isone else nplayers, "" if isone else "s")
self.msg(string)
示例3: webclient
# 需要导入模块: from src.server.sessionhandler import SESSIONS [as 别名]
# 或者: from src.server.sessionhandler.SESSIONS import player_count [as 别名]
def webclient(request):
"""
Webclient page template loading.
"""
# as an example we send the number of connected players to the template
pagevars = {'num_players_connected': SESSIONS.player_count()}
context_instance = RequestContext(request)
return render_to_response('webclient.html', pagevars, context_instance)
示例4: webclient
# 需要导入模块: from src.server.sessionhandler import SESSIONS [as 别名]
# 或者: from src.server.sessionhandler.SESSIONS import player_count [as 别名]
def webclient(request):
"""
Webclient page template loading.
"""
# analyze request to find which port we are on
if int(request.META["SERVER_PORT"]) == 8000:
# we relay webclient to the portal port
print "Called from port 8000!"
# return redirect("http://localhost:8001/webclient/", permanent=True)
# as an example we send the number of connected players to the template
pagevars = {"num_players_connected": SESSIONS.player_count()}
context_instance = RequestContext(request)
return render_to_response("webclient.html", pagevars, context_instance)