本文整理汇总了Python中src.server.sessionhandler.SESSIONS.get_session_list方法的典型用法代码示例。如果您正苦于以下问题:Python SESSIONS.get_session_list方法的具体用法?Python SESSIONS.get_session_list怎么用?Python SESSIONS.get_session_list使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类src.server.sessionhandler.SESSIONS
的用法示例。
在下文中一共展示了SESSIONS.get_session_list方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: func
# 需要导入模块: from src.server.sessionhandler import SESSIONS [as 别名]
# 或者: from src.server.sessionhandler.SESSIONS import get_session_list [as 别名]
def func(self):
"Implementing the function"
caller = self.caller
args = self.args
if not args:
caller.msg("Usage: @boot[/switches] <player> [:reason]")
return
if ':' in args:
args, reason = [a.strip() for a in args.split(':', 1)]
else:
args, reason = args, ""
boot_list = []
if 'port' in self.switches:
# Boot a particular port.
sessions = SESSIONS.get_session_list(True)
for sess in sessions:
# Find the session with the matching port number.
if sess.getClientAddress()[1] == int(args):
boot_list.append(sess)
break
else:
# Boot by player object
pobj = caller.search("*%s" % args, global_search=True, player=True)
if not pobj:
return
if pobj.character.has_player:
if not pobj.access(caller, 'boot'):
string = "You don't have the permission to boot %s."
pobj.msg(string)
return
# we have a bootable object with a connected user
matches = SESSIONS.sessions_from_player(pobj)
for match in matches:
boot_list.append(match)
else:
caller.msg("That object has no connected player.")
return
if not boot_list:
caller.msg("No matches found.")
return
# Carry out the booting of the sessions in the boot list.
feedback = None
if not 'quiet' in self.switches:
feedback = "You have been disconnected by %s.\n" % caller.name
if reason:
feedback += "\nReason given: %s" % reason
for session in boot_list:
name = session.uname
session.msg(feedback)
session.disconnect()
caller.msg("You booted %s." % name)
示例2: func
# 需要导入模块: from src.server.sessionhandler import SESSIONS [as 别名]
# 或者: from src.server.sessionhandler.SESSIONS import get_session_list [as 别名]
def func(self):
"Implementing the function"
caller = self.caller
args = self.args
if not args:
caller.msg("Usage: @boot[/switches] <player> [:reason]")
return
if ":" in args:
args, reason = [a.strip() for a in args.split(":", 1)]
else:
args, reason = args, ""
boot_list = []
if "port" in self.switches:
# Boot a particular port.
sessions = SESSIONS.get_session_list(True)
for sess in sessions:
# Find the session with the matching port number.
if sess.getClientAddress()[1] == int(args):
boot_list.append(sess)
break
else:
# Boot by player object
pobj = search.player_search(args)
if not pobj:
self.caller("Player %s was not found." % pobj.key)
return
pobj = pobj[0]
if not pobj.access(caller, "boot"):
string = "You don't have the permission to boot %s."
pobj.msg(string)
return
# we have a bootable object with a connected user
matches = SESSIONS.sessions_from_player(pobj)
for match in matches:
boot_list.append(match)
if not boot_list:
caller.msg("No matching sessions found. The Player does not seem to be online.")
return
# Carry out the booting of the sessions in the boot list.
feedback = None
if not "quiet" in self.switches:
feedback = "You have been disconnected by %s.\n" % caller.name
if reason:
feedback += "\nReason given: %s" % reason
for session in boot_list:
session.msg(feedback)
pobj.disconnect_session_from_player(session.sessid)