本文整理汇总了Python中src.otp.nametag.NametagGlobals.setMasterArrowsOn方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGlobals.setMasterArrowsOn方法的具体用法?Python NametagGlobals.setMasterArrowsOn怎么用?Python NametagGlobals.setMasterArrowsOn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类src.otp.nametag.NametagGlobals
的用法示例。
在下文中一共展示了NametagGlobals.setMasterArrowsOn方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: commence
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def commence(self = self):
NametagGlobals.setMasterArrowsOn(1)
self.fsm.request(requestStatus['how'], [requestStatus])
base.playMusic(self.music, looping=1, volume=0.8)
base.transitions.irisIn()
mint = bboard.get(DistributedMint.DistributedMint.ReadyPost)
self.loader.hood.spawnTitleText(mint.mintId, mint.floorNum)
示例2: exitReward
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exitReward(self):
self.notify.info('exitReward()')
self.clearInterval(self.uniqueName('floorReward'))
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
for toon in self.toons:
toon.startSmooth()
示例3: __unmakeGui
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def __unmakeGui(self):
self.notify.debug('__unmakeGui')
if not self.madeGui:
return
if self.flashingLabel:
self.flashingLabel.finish()
self.flashingLabel = None
NametagGlobals.setMasterArrowsOn(1)
self.__disableAimInterface()
self.upButton.unbind(DGG.B1PRESS)
self.upButton.unbind(DGG.B1RELEASE)
self.downButton.unbind(DGG.B1PRESS)
self.downButton.unbind(DGG.B1RELEASE)
self.leftButton.unbind(DGG.B1PRESS)
self.leftButton.unbind(DGG.B1RELEASE)
self.rightButton.unbind(DGG.B1PRESS)
self.rightButton.unbind(DGG.B1RELEASE)
self.aimPad.destroy()
del self.aimPad
del self.fireButton
del self.upButton
del self.downButton
del self.leftButton
del self.rightButton
self.madeGui = 0
return
示例4: exitReward
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exitReward(self):
self.notify.debug('exitReward()')
self.ignore('resumeAfterReward')
self.movie.resetReward(finish=1)
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
Emote.globalEmote.releaseAll(base.localAvatar, 'dbattle, exitReward')
示例5: enter
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def enter(self, requestStatus, visibilityFlag = 1, arrowsOn = 1):
teleportDebug(requestStatus, 'Street.enter(%s)' % (requestStatus,))
self._ttfToken = None
self.fsm.enterInitialState()
base.playMusic(self.loader.music, looping=1, volume=0.8)
self.loader.geom.reparentTo(render)
if visibilityFlag:
self.visibilityOn()
base.localAvatar.setGeom(self.loader.geom)
base.localAvatar.setOnLevelGround(1)
self._telemLimiter = TLGatherAllAvs('Street', RotationLimitToH)
NametagGlobals.setMasterArrowsOn(arrowsOn)
self.zone = ZoneUtil.getBranchZone(requestStatus['zoneId'])
def __lightDecorationOn__():
geom = base.cr.playGame.getPlace().loader.geom
self.halloweenLights = geom.findAllMatches('**/*light*')
self.halloweenLights += geom.findAllMatches('**/*lamp*')
self.halloweenLights += geom.findAllMatches('**/prop_snow_tree*')
for light in self.halloweenLights:
light.setColorScaleOff(1)
if base.cr.newsManager.isHolidayRunning(ToontownGlobals.HALLOWEEN) and self.loader.hood.spookySkyFile:
lightsOff = Sequence(LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(0.55, 0.55, 0.65, 1)), Func(self.loader.hood.startSpookySky))
lightsOff.start()
else:
self.loader.hood.startSky()
lightsOn = LerpColorScaleInterval(base.cr.playGame.hood.loader.geom, 0.1, Vec4(1, 1, 1, 1))
lightsOn.start()
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
self.enterZone(requestStatus['zoneId'])
self.tunnelOriginList = base.cr.hoodMgr.addLinkTunnelHooks(self, self.loader.nodeList)
self.fsm.request(requestStatus['how'], [requestStatus])
示例6: commence
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def commence(self = self):
NametagGlobals.setMasterArrowsOn(1)
self.fsm.request(requestStatus['how'], [requestStatus])
base.playMusic(self.music, looping=1, volume=0.8)
base.transitions.irisIn()
CountryClub = bboard.get(DistributedCountryClub.DistributedCountryClub.ReadyPost)
self.loader.hood.spawnTitleText(CountryClub.countryClubId)
示例7: exit
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exit(self):
self.ignoreAll()
messenger.send('exitToonInterior')
self._telemLimiter.destroy()
del self._telemLimiter
NametagGlobals.setMasterArrowsOn(0)
self.loader.activityMusic.stop()
示例8: exitReward
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exitReward(self):
self.notify.debug("exitReward()")
self.clearInterval(self.uniqueName("floorReward"), finish=1)
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
for toon in self.toons:
toon.startSmooth()
示例9: enterBattleFour
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def enterBattleFour(self):
self.cleanupIntervals()
self.releaseToons(finalBattle=1)
self.accept('clickedNametag', self.__clickedNameTag)
self.accept('friendAvatar', self.__handleFriendAvatar)
self.accept('avatarDetails', self.__handleAvatarDetails)
NametagGlobals.setMasterArrowsOn(0)
NametagGlobals.setMasterNametagsActive(1)
示例10: exitIntroduction
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exitIntroduction(self):
self.notify.debug('DistributedBossCog.exitIntroduction:')
intervalName = 'IntroductionMovie'
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
NametagGlobals.setMasterArrowsOn(1)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, self.elevatorType)
示例11: enterStageReward
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def enterStageReward(self, ts):
self.notify.debug('enterStageReward()')
self.disableCollision()
self.delayDeleteMembers()
if self.hasLocalToon():
NametagGlobals.setMasterArrowsOn(0)
if self.bossBattle:
messenger.send('localToonConfrontedStageBoss')
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleStageRewardDone, noSkip=True)
示例12: enterIntroduction
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def enterIntroduction(self):
self.controlToons()
ElevatorUtils.openDoors(self.leftDoor, self.rightDoor, self.elevatorType)
NametagGlobals.setMasterArrowsOn(0)
intervalName = 'IntroductionMovie'
delayDeletes = []
seq = Parallel(self.showTitleText(), Sequence(self.makeIntroductionMovie(delayDeletes), Func(self.__beginBattleOne)), name=intervalName)
seq.delayDeletes = delayDeletes
seq.start()
self.storeInterval(seq, intervalName)
示例13: exitPrepareBattleThree
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exitPrepareBattleThree(self):
intervalName = 'PrepareBattleThreeMovie'
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
if self.newState == 'BattleThree':
self.movieCrane.request('Free')
self.movieSafe.request('Initial')
NametagGlobals.setMasterArrowsOn(1)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, ElevatorConstants.ELEVATOR_CFO)
taskMgr.remove(self.uniqueName('physics'))
示例14: enter
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def enter(self, requestStatus, bossCog):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
self.bossCog = bossCog
if self.bossCog:
self.bossCog.d_avatarEnter()
self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
NametagGlobals.setMasterArrowsOn(1)
base.localAvatar.inventory.setRespectInvasions(0)
self.fsm.request(requestStatus['how'], [requestStatus])
示例15: exit
# 需要导入模块: from src.otp.nametag import NametagGlobals [as 别名]
# 或者: from src.otp.nametag.NametagGlobals import setMasterArrowsOn [as 别名]
def exit(self):
NametagGlobals.setMasterArrowsOn(0)
self._telemLimiter.destroy()
del self._telemLimiter
if hasattr(base, 'factoryReady'):
del base.factoryReady
base.localAvatar.inventory.setRespectInvasions(1)
self.fsm.requestFinalState()
self.loader.music.stop()
self.music.stop()
self.ignoreAll()