本文整理汇总了Python中species.Species.setTraits方法的典型用法代码示例。如果您正苦于以下问题:Python Species.setTraits方法的具体用法?Python Species.setTraits怎么用?Python Species.setTraits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类species.Species
的用法示例。
在下文中一共展示了Species.setTraits方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestUtils
# 需要导入模块: from species import Species [as 别名]
# 或者: from species.Species import setTraits [as 别名]
class TestUtils(unittest.TestCase):
def setUp(self):
self.species1 = Species(0, 1, 3, [])
self.carni2 = Species(0, 2, 3, [Trait.carnivore])
self.herbavore = Species(0, 1, 1, [])
self.herbavore2 = Species(0, 1, 1, [])
self.herbavore3 = Species(1, 1, 1, [])
self.herbavore4 = Species(2, 1, 2, [])
self.fat_tissue = Species(0, 1, 1, [])
self.fat_tissue.setTraits([Trait.fat_tissue])
self.fat_tissue2 = Species(0, 3, 1, [])
self.fat_tissue2.setTraits([Trait.fat_tissue])
self.opherb = Species(0, 1, 1, [])
self.opfatherb = Species(0, 7, 1, [])
self.fertileCard = TraitCard(Trait.fertile, 2)
self.climbingCard = TraitCard(Trait.climbing, 0)
self.cooperationCard = TraitCard(Trait.cooperation, 0)
self.carnivoreCard = TraitCard(Trait.carnivore, 0)
self.longNeckCard = TraitCard(Trait.long_neck, 0)
self.ambushCard = TraitCard(Trait.ambush, 0)
self.burrowingCard = TraitCard(Trait.burrowing, 0)
self.cooperation2Card = TraitCard(Trait.cooperation, -1)
self.player1 = Player(1, [], 0)
self.player2 = Player(2, [], 0)
self.player3 = Player(3, [], 0)
self.validAction1 = [2, [[2, 6]], [[2, 3]], [[5, 4]], [[2, 0, 0]]]
self.validAction2 = [2, [[2, 0]], [[2, 1]], [[4, 3]], []]
self.validAction3 = [2, [[2, 1]], [], [[3, 0]], []]
self.validAction4 = [2, [], [], [[0, 1]], []]
self.validAction5 = [0, [], [], [], []]
self.invalidAction1 = ["hi", 1, [], "so", False]
self.invalidAction2 = ["hi", 1, []]
self.invalidAction3 = [False, [["2", 6]], [[2, 3]], [[5, 4]], [[2, 0, 0]]]
self.validFeeding1 = False
self.validFeeding2 = 1
self.validFeeding3 = [1, 9]
self.validFeeding4 = [0, 0, 1]
self.invalidFeeding1 = True
self.invalidFeeding2 = [1, 2, 3, 3, ""]
self.invalidFeeding3 = ["p", "i", "e"]
def tearDown(self):
del self.species1
del self.carni2
del self.herbavore
del self.herbavore2
del self.herbavore3
del self.herbavore4
del self.fat_tissue
del self.fat_tissue2
del self.opherb
del self.opfatherb
del self.fertileCard
del self.climbingCard
del self.cooperationCard
del self.carnivoreCard
del self.longNeckCard
del self.ambushCard
del self.burrowingCard
del self.cooperation2Card
del self.player1
del self.player2
del self.player3
del self.validAction1
del self.validAction2
del self.validAction3
del self.validAction4
del self.validAction5
def testValidateAction1(self):
# test 1
self.player1.setHand([self.fertileCard, self.longNeckCard, self.ambushCard])
self.player1.setSpeciesBoards([self.species1, self.carni2])
self.assertTrue(validateAction4(self.validAction4, self.player1))
def testValidateAction2(self):
# test 2
self.player2.setHand([self.fertileCard, self.longNeckCard, self.ambushCard, self.cooperationCard])
self.player2.setSpeciesBoards([self.species1, self.carni2])
self.assertTrue(validateAction4(self.validAction3, self.player2))
def testValidateAction3(self):
#.........这里部分代码省略.........