本文整理汇总了Python中solver.Solver.enable方法的典型用法代码示例。如果您正苦于以下问题:Python Solver.enable方法的具体用法?Python Solver.enable怎么用?Python Solver.enable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类solver.Solver
的用法示例。
在下文中一共展示了Solver.enable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Kakuro
# 需要导入模块: from solver import Solver [as 别名]
# 或者: from solver.Solver import enable [as 别名]
class Kakuro(Frame):
def __init__(self, master):
Frame.__init__(self, master)
self.pack(expand = YES, fill = BOTH)
self.timer = StopWatch(self)
self.solver = Solver(self, self.timer)
self.player = Player(self)
self.timer.grid(row = 0, column = 0, sticky = 'ew')
self.player.grid(row = 1, column = 0, sticky = 'news')
self.player.grid_remove()
self.solver.grid(row = 1, column = 0, sticky = 'news')
self.rowconfigure(0, weight = 0)
self.rowconfigure(1, weight = 1)
self.columnconfigure(0, weight = 1)
self.fileSaveDir = '.' # directory for saving puzzles
self.fileOpenDir = '.' # directory for saved puzzles
self.menu = self.makeMenu()
self.solver.menu = self.menu
self.enableSolver()
def makeMenu(self):
def notdone():
showerror('Not implemented', 'Not yet available')
win = self.winfo_toplevel()
top = Menu(win)
win.config(menu=top)
file = top.file = Menu(top, tearoff = 0)
file.add_command(label='New', command=self.dimensionDialog, underline=0)
file.add_command(label='Open', command = self.openFile, underline = 0)
file.add_command(label='Save', command=self.savePuzzleKro, underline=0)
file.add_command(label='Clear',command = self.clearSolution, underline=0)
file.add_command(label='Print', command=self.solver.printBoard, underline=0)
file.add_command(label='Exit', command=self.wrapup, underline=1)
file.entryconfigure('Save', state = DISABLED)
puzzle = top.puzzle = Menu(top, tearoff = 0)
puzzle.add_command(label='Open',command = self.loadPuzzle,underline = 0)
puzzle.add_command(label='Save',command=self.savePuzzleKak,underline=0)
puzzle.add_command(label='Clear',command = notdone, underline=0)
puzzle.entryconfigure('Save', state = DISABLED)
puzzle.entryconfigure('Clear', state = DISABLED)
top.add_cascade(label='File', menu=file, underline=0)
top.add_cascade(label='Puzzle', menu=puzzle, underline=0)
return top
def dimensionDialog(self):
win = self.winDim = Toplevel()
win.withdraw() # Remain invisible while we figure out the geometry
self.rowVar = StringVar()
self.colVar = StringVar()
rowFrame = LabelFrame(win, text = "Rows")
colFrame = LabelFrame(win, text = "Columns")
rowEntry = Scale(rowFrame, variable=self.rowVar, orient = VERTICAL,
from_ = 4, to = 40)
colEntry = Scale(colFrame, variable = self.colVar, orient = VERTICAL,
from_ = 4, to = 40)
rowEntry.set(self.solver.rows-1)
colEntry.set(self.solver.cols-1)
rowEntry.pack()
colEntry.pack()
ok = Button(win, text = 'Okay', command = self.okayDim)
cancel = Button(win, text = 'Cancel', command = win.destroy)
ok.grid(row = 1, column = 0)
rowFrame.grid(row = 0, column = 0)
colFrame.grid(row = 0, column = 1)
cancel.grid(row = 1, column = 1)
displayDialog(win, self.winfo_toplevel(), 'Dimension', True)
def okayDim(self):
self.winDim.destroy()
rows = int(self.rowVar.get())
cols = int(self.colVar.get())
self.drawNew(rows, cols, 'Solver')
self.timer.pause(reset=True)
def drawNew(self, rows, cols, mode):
self.menu.file.entryconfigure('Save', state = DISABLED)
if mode == 'Solver':
self.solver.drawNew(rows, cols)
self.enableSolver()
else:
self.player.drawNew(rows, cols)
self.enablePlayer()
def openFile(self):
# Mainly for development, to avoid having to enter puzzles
# over and over
fname = askopenfile( filetypes = [('Kakuro Files', '.kro')],
title = 'Open Puzzle File',
defaultextension = 'kro',
initialdir = self.fileOpenDir)
if not fname:
return
#.........这里部分代码省略.........