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Python WorldMap.reconstruct_interactive_state方法代码示例

本文整理汇总了Python中simulation.world_map.WorldMap.reconstruct_interactive_state方法的典型用法代码示例。如果您正苦于以下问题:Python WorldMap.reconstruct_interactive_state方法的具体用法?Python WorldMap.reconstruct_interactive_state怎么用?Python WorldMap.reconstruct_interactive_state使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在simulation.world_map.WorldMap的用法示例。


在下文中一共展示了WorldMap.reconstruct_interactive_state方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_scores_removed

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
 def test_scores_removed(self):
     world_map.SCORE_DESPAWN_CHANCE = 1
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.score_cells())), 0)
开发者ID:joshuablake,项目名称:aimmo,代码行数:9,代码来源:test_world_map.py

示例2: test_not_enough_pickup_space

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
 def test_not_enough_pickup_space(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid(1)
     grid = [[MockCell(avatar='avatar')]]
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
开发者ID:joshuablake,项目名称:aimmo,代码行数:9,代码来源:test_world_map.py

示例3: test_pickup_spawn_chance

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
 def test_pickup_spawn_chance(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 5
     world_map.PICKUP_SPAWN_CHANCE = 0
     grid = self._generate_grid()
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 0)
开发者ID:joshuablake,项目名称:aimmo,代码行数:9,代码来源:test_world_map.py

示例4: test_pickups_not_added_when_at_target

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
 def test_pickups_not_added_when_at_target(self):
     world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].pickup = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.pickup_cells())), 1)
     self.assertIn(grid[0][1], map.pickup_cells())
开发者ID:joshuablake,项目名称:aimmo,代码行数:10,代码来源:test_world_map.py

示例5: test_scores_not_added_when_at_target

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
 def test_scores_not_added_when_at_target(self):
     world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 1
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertEqual(len(list(map.score_cells())), 1)
     self.assertIn(grid[0][1], map.score_cells())
开发者ID:joshuablake,项目名称:aimmo,代码行数:10,代码来源:test_world_map.py

示例6: test_scores_added

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
    def test_scores_added(self):
        world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 1
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertEqual(len(list(map.score_cells())), 1)

        map.reconstruct_interactive_state(2)
        self.assertEqual(len(list(map.score_cells())), 2)
开发者ID:joshuablake,项目名称:aimmo,代码行数:10,代码来源:test_world_map.py

示例7: test_score_despawn_chance

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
 def test_score_despawn_chance(self):
     world_map.TARGET_NUM_SCORE_LOCATIONS_PER_AVATAR = 0
     grid = self._generate_grid()
     grid[0][1].generates_score = True
     map = WorldMap(grid)
     map.reconstruct_interactive_state(1)
     self.assertIn(grid[0][1], map.score_cells())
     self.assertEqual(len(list(map.score_cells())), 1)
开发者ID:joshuablake,项目名称:aimmo,代码行数:10,代码来源:test_world_map.py

示例8: test_grid_expand

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
    def test_grid_expand(self):
        world_map.TARGET_NUM_CELLS_PER_AVATAR = 5
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertGridSize(map, 3)

        map.reconstruct_interactive_state(2)
        self.assertGridSize(map, 4)
开发者ID:joshuablake,项目名称:aimmo,代码行数:10,代码来源:test_world_map.py

示例9: test_pickups_added

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import reconstruct_interactive_state [as 别名]
    def test_pickups_added(self):
        world_map.TARGET_NUM_PICKUPS_PER_AVATAR = 1
        world_map.PICKUP_SPAWN_CHANCE = 1
        map = WorldMap(self._generate_grid())
        map.reconstruct_interactive_state(1)
        self.assertEqual(len(list(map.pickup_cells())), 1)

        map.reconstruct_interactive_state(2)
        self.assertEqual(len(list(map.pickup_cells())), 2)
开发者ID:joshuablake,项目名称:aimmo,代码行数:11,代码来源:test_world_map.py


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