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Python WorldMap.generate_empty_map方法代码示例

本文整理汇总了Python中simulation.world_map.WorldMap.generate_empty_map方法的典型用法代码示例。如果您正苦于以下问题:Python WorldMap.generate_empty_map方法的具体用法?Python WorldMap.generate_empty_map怎么用?Python WorldMap.generate_empty_map使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在simulation.world_map.WorldMap的用法示例。


在下文中一共展示了WorldMap.generate_empty_map方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_out_of_bounds_random_edge

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import generate_empty_map [as 别名]
    def test_out_of_bounds_random_edge(self):
        map = WorldMap.generate_empty_map(3, 4, {})
        with self.assertRaisesRegexp(ValueError, 'Beyond range'):
            get_random_edge_index(map, rng=ConstantRng(-1))

        with self.assertRaisesRegexp(ValueError, 'Beyond range'):
            get_random_edge_index(map, rng=ConstantRng(6))
开发者ID:mikebryant,项目名称:aimmo,代码行数:9,代码来源:test_map_generator.py

示例2: test_get_random_edge_index_can_give_all_possible

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import generate_empty_map [as 别名]
 def test_get_random_edge_index_can_give_all_possible(self):
     map = WorldMap.generate_empty_map(3, 4, {})
     get_random_edge_index(map, rng=ConstantRng(1))
     expected = frozenset((
         (0,  1), (1, 1),
         (-1, 0), (2, 0),
         (0, -1), (1, -1),
     ))
     actual = frozenset(get_random_edge_index(map, rng=ConstantRng(i))
                        for i in xrange(6))
     self.assertEqual(expected, actual)
开发者ID:mikebryant,项目名称:aimmo,代码行数:13,代码来源:test_map_generator.py

示例3: generate_map

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import generate_empty_map [as 别名]
def generate_map(height, width, obstacle_ratio=0.1):
    world_map = WorldMap.generate_empty_map(height, width)

    # We designate one non-corner edge cell as empty, to ensure that the map can be expanded
    always_empty_edge_x, always_empty_edge_y = get_random_edge_index(world_map)
    always_empty_location = Location(always_empty_edge_x, always_empty_edge_y)

    for cell in shuffled(world_map.all_cells()):
        if cell.location != always_empty_location and random.random() < obstacle_ratio:
            cell.habitable = False
            # So long as all habitable neighbours can still reach each other,
            # then the map cannot get bisected
            if not _all_habitable_neighbours_can_reach_each_other(cell, world_map):
                cell.habitable = True

    return world_map
开发者ID:ChrisMukherjee,项目名称:aimmo,代码行数:18,代码来源:map_generator.py

示例4: get_map

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import generate_empty_map [as 别名]
    def get_map(self):
        height = self.settings['START_HEIGHT']
        width = self.settings['START_WIDTH']
        world_map = WorldMap.generate_empty_map(height, width, self.settings)

        # We designate one non-corner edge cell as empty, to ensure that the map can be expanded
        always_empty_edge_x, always_empty_edge_y = get_random_edge_index(world_map)
        always_empty_location = Location(always_empty_edge_x, always_empty_edge_y)

        for cell in shuffled(world_map.all_cells()):
            if cell.location != always_empty_location and random.random() < self.settings['OBSTACLE_RATIO']:
                cell.habitable = False
                # So long as all habitable neighbours can still reach each other,
                # then the map cannot get bisected
                if not _all_habitable_neighbours_can_reach_each_other(cell, world_map):
                    cell.habitable = True

        return world_map
开发者ID:mikebryant,项目名称:aimmo,代码行数:20,代码来源:map_generator.py

示例5: test_get_random_edge_index

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import generate_empty_map [as 别名]
    def test_get_random_edge_index(self):
        map = WorldMap.generate_empty_map(3, 4, {})
        self.assertEqual(
            (0, -1), get_random_edge_index(map, rng=ConstantRng(0)))
        self.assertEqual(
            (1, -1), get_random_edge_index(map, rng=ConstantRng(1)))
        self.assertEqual(
            (0, 1), get_random_edge_index(map, rng=ConstantRng(2)))
        self.assertEqual(
            (1, 1), get_random_edge_index(map, rng=ConstantRng(3)))
        self.assertEqual(
            (-1, 0), get_random_edge_index(map, rng=ConstantRng(4)))
        self.assertEqual(
            (2, 0), get_random_edge_index(map, rng=ConstantRng(5)))

        # Verify no out of bounds
        with self.assertRaisesRegexp(ValueError, 'Beyond range'):
            get_random_edge_index(map, rng=ConstantRng(-1))

        with self.assertRaisesRegexp(ValueError, 'Beyond range'):
            get_random_edge_index(map, rng=ConstantRng(6))
开发者ID:mikebryant,项目名称:aimmo,代码行数:23,代码来源:test_map_generator.py

示例6: test_generated_map

# 需要导入模块: from simulation.world_map import WorldMap [as 别名]
# 或者: from simulation.world_map.WorldMap import generate_empty_map [as 别名]
 def test_generated_map(self):
     map = WorldMap.generate_empty_map(2, 5)
     self.assertGridSize(map, 5, 2)
开发者ID:ChrisMukherjee,项目名称:aimmo,代码行数:5,代码来源:test_world_map.py


注:本文中的simulation.world_map.WorldMap.generate_empty_map方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。