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Python EveApiManager.get_corporation_information方法代码示例

本文整理汇总了Python中services.managers.eve_api_manager.EveApiManager.get_corporation_information方法的典型用法代码示例。如果您正苦于以下问题:Python EveApiManager.get_corporation_information方法的具体用法?Python EveApiManager.get_corporation_information怎么用?Python EveApiManager.get_corporation_information使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在services.managers.eve_api_manager.EveApiManager的用法示例。


在下文中一共展示了EveApiManager.get_corporation_information方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run_alliance_corp_update

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def run_alliance_corp_update():
    # I am not proud of this block of code
    if EveApiManager.check_if_api_server_online():
        # Get Corp info
        corp_info = EveApiManager.get_corporation_information(settings.ALLIANCE_ID, settings.ALLIANCE_EXEC_CORP_ID,
                                                              settings.ALLIANCE_EXEC_CORP_VCODE)

        # Dummy alliance info
        if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
            EveManager.create_alliance_info(settings.ALLIANCE_ID, corp_info['name'], corp_info['ticker'],
                                            settings.ALLIANCE_ID, 1, False)
        else:
            # Update semi fake data no real point
            EveManager.update_alliance_info(settings.ALLIANCE_ID, settings.ALLIANCE_ID,
                                            1, False)

        # Get the fake data we just added / updated
        alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID)

        # Only one corp add or update
        if not EveManager.check_if_corporation_exists_by_id(corp_info['id']):
            EveManager.create_corporation_info(corp_info['id'], corp_info['name'], corp_info['ticker'],
                                               corp_info['members']['current'], False, alliance)
        else:
            EveManager.update_corporation_info(corp_info['id'], corp_info['members']['current'], alliance,
                                               False)
开发者ID:RZN-FFEvo,项目名称:corpauth,代码行数:28,代码来源:tasks.py

示例2: update_corp

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def update_corp(id):
    corp = EveCorporationInfo.objects.get(corporation_id=id)
    logger.debug("Updating corp %s" % corp)
    corpinfo = EveApiManager.get_corporation_information(corp.corporation_id)
    if corpinfo:
        alliance = None
        if EveAllianceInfo.objects.filter(alliance_id=corpinfo['alliance']['id']).exists():
            alliance = EveAllianceInfo.objects.get(alliance_id=corpinfo['alliance']['id'])
        EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, corp.is_blue)
    elif EveApiManager.check_if_corp_exists(corp.corporation_id) is False:
        logger.info("Corp %s has closed. Deleting model" % corp)
        corp.delete()    
开发者ID:johanko,项目名称:allianceauth,代码行数:14,代码来源:tasks.py

示例3: populate_alliance

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def populate_alliance(id, blue=False):
    logger.debug("Populating alliance model with id %s blue %s" % (id, blue))
    alliance_info = EveApiManager.get_alliance_information(id)

    if not alliance_info:
        raise ValueError("Supplied alliance id %s is invalid" % id)

    if not EveAllianceInfo.objects.filter(alliance_id=id).exists():
        EveManager.create_alliance_info(alliance_info['id'], alliance_info['name'], alliance_info['ticker'],
                                        alliance_info['executor_id'], alliance_info['member_count'], blue)
    alliance = EveAllianceInfo.objects.get(alliance_id=id)
    for member_corp in alliance_info['member_corps']:
        if EveCorporationInfo.objects.filter(corporation_id=member_corp).exists():
            corp = EveCorporationInfo.objects.get(corporation_id=member_corp)
            if corp.alliance != alliance:
                corp.alliance = alliance
                corp.save()
        else:
            logger.info("Creating new alliance member corp id %s" % member_corp)
            corpinfo = EveApiManager.get_corporation_information(member_corp)
            EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
                                               corpinfo['members']['current'], blue, alliance)
开发者ID:CokkocZateki,项目名称:allianceauth,代码行数:24,代码来源:tasks.py

示例4: run_corp_update

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def run_corp_update():
    # I am not proud of this block of code
    if EveApiManager.check_if_api_server_online():
        logger.debug("API server online and reachable. Proceeding with corp update.")
        if settings.IS_CORP:
            # Create the corp
            logger.debug(
                "Ensuring corp model exists for owning corp id %s due to settings.IS_CORP %s"
                % (settings.CORP_ID, settings.IS_CORP)
            )
            ownercorpinfo = EveApiManager.get_corporation_information(settings.CORP_ID)
            logger.debug("Determined ownercorp info: %s" % ownercorpinfo)
            if not EveManager.check_if_corporation_exists_by_id(ownercorpinfo["id"]):
                logger.debug("Owning corp id %s does not have a model. Creating." % ownercorpinfo["id"])
                if ownercorpinfo["alliance"]["id"] is None:
                    logger.debug("Owning corp does not have an alliance. Creating model with alliance=None")
                    EveManager.create_corporation_info(
                        ownercorpinfo["id"],
                        ownercorpinfo["name"],
                        ownercorpinfo["ticker"],
                        ownercorpinfo["members"]["current"],
                        False,
                        None,
                    )
                else:
                    alliance_info = EveApiManager.get_alliance_information(ownercorpinfo["alliance"]["id"])
                    logger.debug("Owning corp has an alliance, got info: %s" % alliance_info)
                    if not EveManager.check_if_alliance_exists_by_id(ownercorpinfo["alliance"]["id"]):
                        logger.debug(
                            "Owning corp missing alliance model. Creating for id %s" % ownercorpinfo["alliance"]["id"]
                        )
                        EveManager.create_alliance_info(
                            ownercorpinfo["alliance"]["id"],
                            alliance_info["name"],
                            alliance_info["ticker"],
                            alliance_info["executor_id"],
                            alliance_info["member_count"],
                            False,
                        )
                    alliance = EveManager.get_alliance_info_by_id(ownercorpinfo["alliance"]["id"])
                    logger.debug("Got alliance model %s for owning corp. Creating corp model." % alliance)
                    EveManager.create_corporation_info(
                        ownercorpinfo["id"],
                        ownercorpinfo["name"],
                        ownercorpinfo["ticker"],
                        ownercorpinfo["members"]["current"],
                        False,
                        alliance,
                    )

        else:
            # Updated alliance info
            logger.debug("Getting info for owning alliance %s" % settings.ALLIANCE_ID)
            alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID)
            logger.debug("Owning alliance info: %s" % alliance_info)
            # Populate alliance info
            if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
                logger.debug("Missing alliance model for owning alliance. Creating with id %s" % settings.ALLIANCE_ID)
                EveManager.create_alliance_info(
                    settings.ALLIANCE_ID,
                    alliance_info["name"],
                    alliance_info["ticker"],
                    alliance_info["executor_id"],
                    alliance_info["member_count"],
                    False,
                )
            alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID)
            logger.debug("Got owning alliance model %s" % alliance)
            # Create the corps in the alliance
            for alliance_corp in alliance_info["member_corps"]:
                corpinfo = EveApiManager.get_corporation_information(alliance_corp)
                logger.debug("Got corpinfo for alliance member corp: %s" % corpinfo)
                if not EveManager.check_if_corporation_exists_by_id(corpinfo["id"]):
                    logger.debug("Alliance member corp id %s missing model - creating." % corpinfo["id"])
                    EveManager.create_corporation_info(
                        corpinfo["id"],
                        corpinfo["name"],
                        corpinfo["ticker"],
                        corpinfo["members"]["current"],
                        False,
                        alliance,
                    )

        # determine what level of standings to check
        # refer to https://github.com/eve-val/evelink/blob/master/evelink/parsing/contact_list.py#L43
        standing_level = "alliance"
        if settings.IS_CORP:
            logger.debug("Switching standings check to corp level.")
            standing_level = "corp"

        # Create the corps in the standings
        corp_standings = EveApiManager.get_corp_standings()
        logger.debug("Got %s corp standings." % len(corp_standings))
        if corp_standings:
            for standing_id in EveApiManager.get_corp_standings()[standing_level]:
                logger.debug("Processing standing id %s" % standing_id)
                if int(corp_standings[standing_level][standing_id]["standing"]) >= settings.BLUE_STANDING:
                    logger.debug("Standing %s meets or exceeds blue threshold." % standing_id)
                    if EveApiManager.check_if_id_is_character(standing_id):
                        logger.debug("Standing id %s is a character. Not creating model.")
#.........这里部分代码省略.........
开发者ID:kallama,项目名称:allianceauth,代码行数:103,代码来源:tasks.py

示例5: run_alliance_corp_update

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def run_alliance_corp_update():
    # I am not proud of this block of code
    if EveApiManager.check_if_api_server_online():

        # Updated alliance info
        alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID)

        # Populate alliance info
        if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
            EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'],
                                            alliance_info['executor_id'], alliance_info['member_count'], False)

        alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID)

        # Create the corps in the alliance
        for alliance_corp in alliance_info['member_corps']:
            corpinfo = EveApiManager.get_corporation_information(alliance_corp)
            if not EveManager.check_if_corporation_exists_by_id(corpinfo['id']):
                EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
                                                   corpinfo['members']['current'], False, alliance)

        # Create the corps in the standings
        alliance_standings = EveApiManager.get_alliance_standings()
        if alliance_standings:
            for standing_id in EveApiManager.get_alliance_standings()['alliance']:
                if int(alliance_standings['alliance'][standing_id]['standing']) >= settings.ALLIANCE_BLUE_STANDING:
                    if EveApiManager.check_if_id_is_character(standing_id):
                        pass
                    elif EveApiManager.check_if_id_is_corp(standing_id):
                        corpinfo = EveApiManager.get_corporation_information(standing_id)
                        if not EveManager.check_if_corporation_exists_by_id(standing_id):
                            EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
                                                               corpinfo['members']['current'], True, None)
                    else:
                        # Alliance id create corps
                        blue_alliance_info = EveApiManager.get_alliance_information(standing_id)

                        if not EveManager.check_if_alliance_exists_by_id(standing_id):
                            EveManager.create_alliance_info(standing_id, blue_alliance_info['name'],
                                                            blue_alliance_info['ticker'],
                                                            blue_alliance_info['executor_id'],
                                                            blue_alliance_info['member_count'], True)

                        blue_alliance = EveManager.get_alliance_info_by_id(standing_id)

                        for blue_alliance_corp in blue_alliance_info['member_corps']:
                            blue_info = EveApiManager.get_corporation_information(blue_alliance_corp)
                            if not EveManager.check_if_corporation_exists_by_id(blue_info['id']):
                                EveManager.create_corporation_info(blue_info['id'], blue_info['name'],
                                                                   blue_info['ticker'],
                                                                   blue_info['members']['current'], True, blue_alliance)

        # Update all allinace info's
        for all_alliance_info in EveManager.get_all_alliance_info():
            all_alliance_api_info = EveApiManager.get_alliance_information(all_alliance_info.alliance_id)
            if all_alliance_info.alliance_id == settings.ALLIANCE_ID:
                EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'],
                                                all_alliance_api_info['member_count'], False)
            else:
                if 'alliance' in alliance_standings:
                    if int(all_alliance_info.alliance_id) in alliance_standings['alliance']:
                        if int(alliance_standings['alliance'][int(all_alliance_info.alliance_id)][
                            'standing']) >= settings.ALLIANCE_BLUE_STANDING:
                            EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                            all_alliance_api_info['executor_id'],
                                                            all_alliance_api_info['member_count'], True)
                        else:
                            EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                            all_alliance_api_info['executor_id'],
                                                            all_alliance_api_info['member_count'], False)

                    else:
                        EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                        all_alliance_api_info['executor_id'],
                                                        all_alliance_api_info['member_count'], False)
                else:
                    EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                    all_alliance_api_info['executor_id'],
                                                    all_alliance_api_info['member_count'], False)

        # Update corp infos
        for all_corp_info in EveManager.get_all_corporation_info():
            alliance = None
            corpinfo = EveApiManager.get_corporation_information(all_corp_info.corporation_id)
            if corpinfo['alliance']['id'] is not None:
                alliance = EveManager.get_alliance_info_by_id(corpinfo['alliance']['id'])

            if alliance is not None and all_corp_info.alliance is not None:

                if all_corp_info.alliance.alliance_id == settings.ALLIANCE_ID:
                    EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False)
                else:
                    if int(alliance.alliance_id) in alliance_standings['alliance']:
                        if int(alliance_standings['alliance'][int(alliance.alliance_id)][
                            'standing']) >= settings.ALLIANCE_BLUE_STANDING:
                            EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance,
                                                               True)
                        else:
                            EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance,
                                                               False)
#.........这里部分代码省略.........
开发者ID:Krienas,项目名称:allianceauth,代码行数:103,代码来源:tasks.py

示例6: run_corp_update

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def run_corp_update():
    if EveApiManager.check_if_api_server_online() is False:
        logger.warn("Aborted updating corp and alliance models: API server unreachable")
        return
    standing_level = 'alliance'
    try:
        # get corp info for owning corp if required
        ownercorpinfo = {}
        if settings.IS_CORP:
            standing_level = 'corp'
            logger.debug("Getting information for owning corp with id %s" % settings.CORP_ID)
            ownercorpinfo = EveApiManager.get_corporation_information(settings.CORP_ID)
            if not ownercorpinfo:
                logger.error("Failed to retrieve corp info for owning corp id %s - bad corp id?" % settings.CORP_ID)
                return
    
        # check if we need to update an alliance model
        alliance_id = ''
        if ownercorpinfo and ownercorpinfo['alliance']['id']:
            alliance_id = ownercorpinfo['alliance']['id']
        elif settings.IS_CORP is False:
            alliance_id = settings.ALLIANCE_ID
    
        # get and create alliance info for owning alliance if required
        alliance = None
        if alliance_id:
            logger.debug("Getting information for owning alliance with id %s" % alliance_id)
            ownerallianceinfo = EveApiManager.get_alliance_information(alliance_id)
            if not ownerallianceinfo:
                logger.error("Failed to retrieve corp info for owning alliance id %s - bad alliance id?" % alliance_id)
                return
            if EveAllianceInfo.objects.filter(alliance_id=ownerallianceinfo['id']).exists():
                logger.debug("Updating existing owner alliance model with id %s" % alliance_id)
                EveManager.update_alliance_info(ownerallianceinfo['id'], ownerallianceinfo['executor_id'], ownerallianceinfo['member_count'], False)
            else:
                populate_alliance(alliance_id)
                alliance = EveAllianceInfo.objects.get(alliance_id=alliance_id)
    
        # create corp info for owning corp if required
        if ownercorpinfo:
            if EveCorporationInfo.objects.filter(corporation_id=ownercorpinfo['id']).exists():
                logger.debug("Updating existing owner corp model with id %s" % ownercorpinfo['id'])
                EveManager.update_corporation_info(ownercorpinfo['id'], ownercorpinfo['members']['current'], alliance, False)
            else:
                logger.info("Creating model for owning corp with id %s" % ownercorpinfo['id'])
                EveManager.create_corporation_info(ownercorpinfo['id'], ownercorpinfo['name'], ownercorpinfo['ticker'],
                                                       ownercorpinfo['members']['current'], False, alliance)

        # validate and create corp models for member corps of owning alliance
        if alliance:
            current_corps = EveCorporationInfo.objects.filter(alliance=alliance)
            for corp in current_corps:
                if corp.corporation_id in ownerallianceinfo['member_corps'] is False:
                    logger.info("Corp %s is no longer in owning alliance %s - updating model." % (corp, alliance))
                    corp.alliance = None
                    corp.save()
            for member_corp in ownerallianceinfo['member_corps']:
                if EveCorporationInfo.objects.filter(corporation_id=member_corp).exists():
                    corp = EveCorporationInfo.objects.get(corporation_id=member_corp)
                    if corp.alliance == alliance is not True:
                        logger.info("Associating corp %s with owning alliance %s" % (corp, alliance))
                        corp.alliance = alliance
                        corp.save()
                else:
                    corpinfo = EveApiManager.get_corporation_information(member_corp)
                    logger.info("Creating model for owning alliance member corp with id %s" % corpinfo['id'])
                    EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
                                                       corpinfo['members']['current'], False, alliance)

        # update existing corp models
        for corp in EveCorporationInfo.objects.all():
            update_corp.delay(corp.corporation_id)

        # update existing alliance models
        for alliance in EveAllianceInfo.objects.all():
            update_alliance.delay(alliance.alliance_id)

        # create standings
        standings = EveApiManager.get_corp_standings()
        if standings:
            standings = standings[standing_level]
            for standing in standings:
                if int(standings[standing]['standing']) >= settings.BLUE_STANDING:
                    logger.debug("Standing %s meets threshold" % standing)
                    if EveApiManager.check_if_id_is_alliance(standing):
                        logger.debug("Standing %s is an alliance" % standing)
                        if EveAllianceInfo.objects.filter(alliance_id=standing).exists():
                            alliance = EveAllianceInfo.objects.get(alliance_id=standing)
                            if alliance.is_blue is not True:
                                logger.info("Updating alliance %s as blue" % alliance)
                                alliance.is_blue = True
                                alliance.save()
                        else:
                            populate_alliance(standing, blue=True)
                    elif EveApiManager.check_if_id_is_corp(standing):
                        logger.debug("Standing %s is a corp" % standing)
                        if EveCorporationInfo.objects.filter(corporation_id=standing).exists():
                            corp = EveCorporationInfo.objects.get(corporation_id=standing)
                            if corp.is_blue is not True:
                                logger.info("Updating corp %s as blue" % corp)
#.........这里部分代码省略.........
开发者ID:johanko,项目名称:allianceauth,代码行数:103,代码来源:tasks.py

示例7: run_corp_update

# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import get_corporation_information [as 别名]
def run_corp_update():
    # I am not proud of this block of code
    if EveApiManager.check_if_api_server_online():

        if settings.IS_CORP:
            # Create the corp
            ownercorpinfo = EveApiManager.get_corporation_information(settings.CORP_ID)
            if not EveManager.check_if_corporation_exists_by_id(ownercorpinfo['id']):
                if ownercorpinfo['alliance']['id'] is None:
                    EveManager.create_corporation_info(ownercorpinfo['id'], ownercorpinfo['name'], ownercorpinfo['ticker'],
                                                       ownercorpinfo['members']['current'], False, None)
                else:
                    alliance_info = EveApiManager.get_alliance_information(ownercorpinfo['alliance']['id'])
                    if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
                        EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'],
                                                        alliance_info['executor_id'], alliance_info['member_count'], False)
                    alliance = EveManager.get_alliance_info_by_id(ownercorpinfo['alliance']['id'])
                    EveManager.create_corporation_info(ownercorpinfo['id'], ownercorpinfo['name'], ownercorpinfo['ticker'],
                                                       ownercorpinfo['members']['current'], False, alliance)

        else:
            # Updated alliance info
            alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID)
 
             # Populate alliance info
            if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
                EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'],
                                             alliance_info['executor_id'], alliance_info['member_count'], False)
            alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID)
            # Create the corps in the alliance
            for alliance_corp in alliance_info['member_corps']:
                corpinfo = EveApiManager.get_corporation_information(alliance_corp)
                if not EveManager.check_if_corporation_exists_by_id(corpinfo['id']):
                    EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
                                                    corpinfo['members']['current'], False, alliance)

        #determine what level of standings to check
        #refer to https://github.com/eve-val/evelink/blob/master/evelink/parsing/contact_list.py#L43
        standing_level = 'alliance'
        if settings.IS_CORP:
            standing_level = 'corp'

        # Create the corps in the standings
        corp_standings = EveApiManager.get_corp_standings()
        if corp_standings:
            for standing_id in EveApiManager.get_corp_standings()[standing_level]:
                if int(corp_standings[standing_level][standing_id]['standing']) >= settings.BLUE_STANDING:
                    if EveApiManager.check_if_id_is_character(standing_id):
                        pass
                    elif EveApiManager.check_if_id_is_corp(standing_id):
                        corpinfo = EveApiManager.get_corporation_information(standing_id)
                        if not EveManager.check_if_corporation_exists_by_id(standing_id):
                            EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
                                                               corpinfo['members']['current'], True, None)
                    else:
                        # Alliance id create corps
                        blue_alliance_info = EveApiManager.get_alliance_information(standing_id)

                        if not EveManager.check_if_alliance_exists_by_id(standing_id):
                            EveManager.create_alliance_info(standing_id, blue_alliance_info['name'],
                                                            blue_alliance_info['ticker'],
                                                            blue_alliance_info['executor_id'],
                                                            blue_alliance_info['member_count'], True)

                        blue_alliance = EveManager.get_alliance_info_by_id(standing_id)

                        for blue_alliance_corp in blue_alliance_info['member_corps']:
                            blue_info = EveApiManager.get_corporation_information(blue_alliance_corp)
                            if not EveManager.check_if_corporation_exists_by_id(blue_info['id']):
                                EveManager.create_corporation_info(blue_info['id'], blue_info['name'],
                                                                   blue_info['ticker'],
                                                                   blue_info['members']['current'], True, blue_alliance)

            # Update all allinace info's
            for all_alliance_info in EveManager.get_all_alliance_info():
                if EveApiManager.check_if_alliance_exists(all_alliance_info.alliance_id):
                    all_alliance_api_info = EveApiManager.get_alliance_information(all_alliance_info.alliance_id)
                    if (not settings.IS_CORP and all_alliance_info.alliance_id == settings.ALLIANCE_ID):
                        EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'],
                                                        all_alliance_api_info['member_count'], False)
                    elif standing_level in corp_standings:
                        if int(all_alliance_info.alliance_id) in corp_standings[standing_level]:
                            if int(corp_standings[standing_level][int(all_alliance_info.alliance_id)][
                                'standing']) >= settings.BLUE_STANDING:
                                EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                                all_alliance_api_info['executor_id'],
                                                                all_alliance_api_info['member_count'], True)
                            else:
                                EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                                all_alliance_api_info['executor_id'],
                                                                all_alliance_api_info['member_count'], False)
                        else:
                            EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                            all_alliance_api_info['executor_id'],
                                                            all_alliance_api_info['member_count'], False)
                    else:
                        EveManager.update_alliance_info(all_alliance_api_info['id'],
                                                        all_alliance_api_info['executor_id'],
                                                        all_alliance_api_info['member_count'], False)
                else:
#.........这里部分代码省略.........
开发者ID:Ashisacat,项目名称:allianceauth,代码行数:103,代码来源:tasks.py


注:本文中的services.managers.eve_api_manager.EveApiManager.get_corporation_information方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。