本文整理汇总了Python中services.managers.eve_api_manager.EveApiManager.check_if_api_server_online方法的典型用法代码示例。如果您正苦于以下问题:Python EveApiManager.check_if_api_server_online方法的具体用法?Python EveApiManager.check_if_api_server_online怎么用?Python EveApiManager.check_if_api_server_online使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类services.managers.eve_api_manager.EveApiManager
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示例1: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
logger.debug("Running api refresh on %s users." % len(users))
for user in users:
# Check if the api server is online
logger.debug("Running api refresh for user %s" % user)
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
logger.debug("User %s has api key pairs %s" % (user, api_key_pairs))
if api_key_pairs:
authserviceinfo, c = AuthServicesInfo.objects.get_or_create(user=user)
logger.debug("User %s has api keys. Proceeding to refresh." % user)
for api_key_pair in api_key_pairs:
try:
refresh_api(api_key_pair)
except evelink.api.APIError as e:
if int(e.code) >= 500:
logger.error("EVE API servers encountered error %s updating %s" % (e.code, api_key_pair))
elif int(e.code) == 221:
logger.warn("API server hiccup %s while updating %s" % (e.code, api_key_pair))
else:
logger.info("API key %s failed update with error code %s" % (api_key_pair.api_id, e.code))
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
notify(user, "API Key Deleted", message="Your API key ID %s failed validation with code %s. It and its associated characters have been deleted." % (api_key_pair.api_id, e.code), level="danger")
# Check our main character
if EveCharacter.objects.filter(character_id=authserviceinfo.main_char_id).exists() is False:
logger.info("User %s main character id %s missing model. Clearning main character." % (user, authserviceinfo.main_char_id))
authserviceinfo.main_char_id = ''
authserviceinfo.save()
notify(user, "Main Character Reset", message="Your specified main character no longer has a model.\nThis could be the result of an invalid API\nYour main character ID has been reset.", level="warn")
set_state(user)
示例2: run_alliance_corp_update
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_alliance_corp_update():
# I am not proud of this block of code
if EveApiManager.check_if_api_server_online():
# Get Corp info
corp_info = EveApiManager.get_corporation_information(settings.ALLIANCE_ID, settings.ALLIANCE_EXEC_CORP_ID,
settings.ALLIANCE_EXEC_CORP_VCODE)
# Dummy alliance info
if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
EveManager.create_alliance_info(settings.ALLIANCE_ID, corp_info['name'], corp_info['ticker'],
settings.ALLIANCE_ID, 1, False)
else:
# Update semi fake data no real point
EveManager.update_alliance_info(settings.ALLIANCE_ID, settings.ALLIANCE_ID,
1, False)
# Get the fake data we just added / updated
alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID)
# Only one corp add or update
if not EveManager.check_if_corporation_exists_by_id(corp_info['id']):
EveManager.create_corporation_info(corp_info['id'], corp_info['name'], corp_info['ticker'],
corp_info['members']['current'], False, alliance)
else:
EveManager.update_corporation_info(corp_info['id'], corp_info['members']['current'], alliance,
False)
示例3: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
if not EveApiManager.check_if_api_server_online():
logger.warn("Aborted scheduled API key refresh: API server unreachable")
return
for u in User.objects.all():
refresh_user_apis.delay(u)
示例4: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
for user in users:
# Check if the api server is online
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
if api_key_pairs:
authserviceinfo = AuthServicesInfo.objects.get(user=user)
if settings.DEBUG:
print 'Running update on user: ' + user.username
if authserviceinfo.main_char_id and authserviceinfo.main_char_id != "":
for api_key_pair in api_key_pairs:
if settings.DEBUG:
print 'Running on ' + api_key_pair.api_id + ':' + api_key_pair.api_key
if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key):
# Update characters
characters = EveApiManager.get_characters_from_api(api_key_pair.api_id,
api_key_pair.api_key)
EveManager.update_characters_from_list(characters)
# Check our main character
character = EveManager.get_character_by_id(authserviceinfo.main_char_id)
main_alliance_id = EveManager.get_charater_corporation_id_by_id(
authserviceinfo.main_char_id)
# NPC corps return as None
if main_alliance_id is None or int(main_alliance_id) != int(settings.ALLIANCE_ID):
if settings.DEBUG:
print 'Not in Corp'
SlackManager.send_director('API ERROR: ' + user.username +
' Not in corp.\n\tServices disabled.\n\tAPI removed.')
remove_user_all_groups(user)
deactivate_services(user)
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
else:
if settings.DEBUG:
print 'Bad API Deleting character and api for ' + user.username
SlackManager.send_director('API ERROR: Bad API for user ' + user.username +
'\n\tServices disabled.\n\tAPI removed.')
remove_user_all_groups(user)
deactivate_services(user)
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
else:
if settings.DEBUG:
print 'No main_char_id set'
示例5: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
for user in users:
# Check if the api server is online
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
if api_key_pairs:
valid_key = False
authserviceinfo = AuthServicesInfo.objects.get(user=user)
print 'Running update on user: ' + user.username
if authserviceinfo.main_char_id:
if authserviceinfo.main_char_id != "":
for api_key_pair in api_key_pairs:
print 'Running on ' + api_key_pair.api_id + ':' + api_key_pair.api_key
if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key):
# Update characters
characters = EveApiManager.get_characters_from_api(api_key_pair.api_id,
api_key_pair.api_key)
EveManager.update_characters_from_list(characters)
valid_key = True
else:
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user)
EveManager.delete_api_key_pair(api_key_pair.api_id, api_key_pair.api_key)
if valid_key:
# Check our main character
character = EveManager.get_character_by_id(authserviceinfo.main_char_id)
corp = EveManager.get_corporation_info_by_id(character.corporation_id)
main_alliance_id = EveManager.get_charater_alliance_id_by_id(authserviceinfo.main_char_id)
if main_alliance_id == settings.ALLIANCE_ID:
pass
elif corp is not None:
if corp.is_blue is not True:
deactivate_services(user)
else:
deactivate_services(user)
else:
# nuke it
deactivate_services(user)
else:
print 'No main_char_id set'
示例6: run_databaseUpdate
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_databaseUpdate():
users = User.objects.all()
for user in users:
groups = user.groups.all()
syncgroups = SyncGroupCache.objects.filter(user=user)
add_to_databases(user, groups, syncgroups)
remove_from_databases(user, groups, syncgroups)
# no point if slack isn't enabled
# this isn't really going to run every minute
# cache will stop it
if SlackManager.enabled():
if EveApiManager.check_if_api_server_online():
kill_api = EveApiManager.get_corp_kills(settings.ALLIANCE_EXEC_CORP_ID, settings.ALLIANCE_EXEC_CORP_VCODE)
for kill in kill_api.result:
if not EveManager.check_corporation_kill(kill):
# if sent save to db
if SlackManager.send_kill(kill):
EveManager.create_corporation_kill(kill)
示例7: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
logger.debug("Running api refresh on %s users." % len(users))
for user in users:
# Check if the api server is online
logger.debug("Running api refresh for user %s" % user)
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
logger.debug("User %s has api key pairs %s" % (user, api_key_pairs))
if api_key_pairs:
authserviceinfo, c = AuthServicesInfo.objects.get_or_create(user=user)
logger.debug("User %s has api keys. Proceeding to refresh." % user)
for api_key_pair in api_key_pairs:
refresh_api(api_key_pair)
# Check our main character
if EveCharacter.objects.filter(character_id=authserviceinfo.main_char_id).exists() is False:
logger.info("User %s main character id %s missing model. Clearning main character." % (user, authserviceinfo.main_char_id))
authserviceinfo.main_char_id = ''
authserviceinfo.save()
set_state(user)
示例8: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
logger.debug("Running api refresh on %s users." % len(users))
for user in users:
# Check if the api server is online
logger.debug("Running api refresh for user %s" % user)
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
logger.debug("User %s has api key pairs %s" % (user, api_key_pairs))
if api_key_pairs:
authserviceinfo, c = AuthServicesInfo.objects.get_or_create(user=user)
logger.debug("User %s has api keys. Proceeding to refresh." % user)
for api_key_pair in api_key_pairs:
refresh_api(api_key_pair)
# Check our main character
if EveCharacter.objects.filter(character_id=authserviceinfo.main_char_id).exists() is False:
logger.info("User %s main character id %s missing model. Clearning main character." % (user, authserviceinfo.main_char_id))
authserviceinfo.main_char_id = ''
authserviceinfo.save()
notify(user, "Main Character Reset", message="Your specified main character no longer has a model.\nThis could be the result of an invalid API\nYour main character ID has been reset." % api_key_pair.api_id, level="warn")
set_state(user)
示例9: run_alliance_corp_update
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_alliance_corp_update():
# I am not proud of this block of code
if EveApiManager.check_if_api_server_online():
# Updated alliance info
alliance_info = EveApiManager.get_alliance_information(settings.ALLIANCE_ID)
# Populate alliance info
if not EveManager.check_if_alliance_exists_by_id(settings.ALLIANCE_ID):
EveManager.create_alliance_info(settings.ALLIANCE_ID, alliance_info['name'], alliance_info['ticker'],
alliance_info['executor_id'], alliance_info['member_count'], False)
alliance = EveManager.get_alliance_info_by_id(settings.ALLIANCE_ID)
# Create the corps in the alliance
for alliance_corp in alliance_info['member_corps']:
corpinfo = EveApiManager.get_corporation_information(alliance_corp)
if not EveManager.check_if_corporation_exists_by_id(corpinfo['id']):
EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
corpinfo['members']['current'], False, alliance)
# Create the corps in the standings
alliance_standings = EveApiManager.get_alliance_standings()
if alliance_standings:
for standing_id in EveApiManager.get_alliance_standings()['alliance']:
if int(alliance_standings['alliance'][standing_id]['standing']) >= settings.ALLIANCE_BLUE_STANDING:
if EveApiManager.check_if_id_is_character(standing_id):
pass
elif EveApiManager.check_if_id_is_corp(standing_id):
corpinfo = EveApiManager.get_corporation_information(standing_id)
if not EveManager.check_if_corporation_exists_by_id(standing_id):
EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
corpinfo['members']['current'], True, None)
else:
# Alliance id create corps
blue_alliance_info = EveApiManager.get_alliance_information(standing_id)
if not EveManager.check_if_alliance_exists_by_id(standing_id):
EveManager.create_alliance_info(standing_id, blue_alliance_info['name'],
blue_alliance_info['ticker'],
blue_alliance_info['executor_id'],
blue_alliance_info['member_count'], True)
blue_alliance = EveManager.get_alliance_info_by_id(standing_id)
for blue_alliance_corp in blue_alliance_info['member_corps']:
blue_info = EveApiManager.get_corporation_information(blue_alliance_corp)
if not EveManager.check_if_corporation_exists_by_id(blue_info['id']):
EveManager.create_corporation_info(blue_info['id'], blue_info['name'],
blue_info['ticker'],
blue_info['members']['current'], True, blue_alliance)
# Update all allinace info's
for all_alliance_info in EveManager.get_all_alliance_info():
all_alliance_api_info = EveApiManager.get_alliance_information(all_alliance_info.alliance_id)
if all_alliance_info.alliance_id == settings.ALLIANCE_ID:
EveManager.update_alliance_info(all_alliance_api_info['id'], all_alliance_api_info['executor_id'],
all_alliance_api_info['member_count'], False)
else:
if 'alliance' in alliance_standings:
if int(all_alliance_info.alliance_id) in alliance_standings['alliance']:
if int(alliance_standings['alliance'][int(all_alliance_info.alliance_id)][
'standing']) >= settings.ALLIANCE_BLUE_STANDING:
EveManager.update_alliance_info(all_alliance_api_info['id'],
all_alliance_api_info['executor_id'],
all_alliance_api_info['member_count'], True)
else:
EveManager.update_alliance_info(all_alliance_api_info['id'],
all_alliance_api_info['executor_id'],
all_alliance_api_info['member_count'], False)
else:
EveManager.update_alliance_info(all_alliance_api_info['id'],
all_alliance_api_info['executor_id'],
all_alliance_api_info['member_count'], False)
else:
EveManager.update_alliance_info(all_alliance_api_info['id'],
all_alliance_api_info['executor_id'],
all_alliance_api_info['member_count'], False)
# Update corp infos
for all_corp_info in EveManager.get_all_corporation_info():
alliance = None
corpinfo = EveApiManager.get_corporation_information(all_corp_info.corporation_id)
if corpinfo['alliance']['id'] is not None:
alliance = EveManager.get_alliance_info_by_id(corpinfo['alliance']['id'])
if alliance is not None and all_corp_info.alliance is not None:
if all_corp_info.alliance.alliance_id == settings.ALLIANCE_ID:
EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance, False)
else:
if int(alliance.alliance_id) in alliance_standings['alliance']:
if int(alliance_standings['alliance'][int(alliance.alliance_id)][
'standing']) >= settings.ALLIANCE_BLUE_STANDING:
EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance,
True)
else:
EveManager.update_corporation_info(corpinfo['id'], corpinfo['members']['current'], alliance,
False)
#.........这里部分代码省略.........
示例10: run_corp_update
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_corp_update():
if EveApiManager.check_if_api_server_online() is False:
logger.warn("Aborted updating corp and alliance models: API server unreachable")
return
standing_level = 'alliance'
try:
# get corp info for owning corp if required
ownercorpinfo = {}
if settings.IS_CORP:
standing_level = 'corp'
logger.debug("Getting information for owning corp with id %s" % settings.CORP_ID)
ownercorpinfo = EveApiManager.get_corporation_information(settings.CORP_ID)
if not ownercorpinfo:
logger.error("Failed to retrieve corp info for owning corp id %s - bad corp id?" % settings.CORP_ID)
return
# check if we need to update an alliance model
alliance_id = ''
if ownercorpinfo and ownercorpinfo['alliance']['id']:
alliance_id = ownercorpinfo['alliance']['id']
elif settings.IS_CORP is False:
alliance_id = settings.ALLIANCE_ID
# get and create alliance info for owning alliance if required
alliance = None
if alliance_id:
logger.debug("Getting information for owning alliance with id %s" % alliance_id)
ownerallianceinfo = EveApiManager.get_alliance_information(alliance_id)
if not ownerallianceinfo:
logger.error("Failed to retrieve corp info for owning alliance id %s - bad alliance id?" % alliance_id)
return
if EveAllianceInfo.objects.filter(alliance_id=ownerallianceinfo['id']).exists():
logger.debug("Updating existing owner alliance model with id %s" % alliance_id)
EveManager.update_alliance_info(ownerallianceinfo['id'], ownerallianceinfo['executor_id'], ownerallianceinfo['member_count'], False)
else:
populate_alliance(alliance_id)
alliance = EveAllianceInfo.objects.get(alliance_id=alliance_id)
# create corp info for owning corp if required
if ownercorpinfo:
if EveCorporationInfo.objects.filter(corporation_id=ownercorpinfo['id']).exists():
logger.debug("Updating existing owner corp model with id %s" % ownercorpinfo['id'])
EveManager.update_corporation_info(ownercorpinfo['id'], ownercorpinfo['members']['current'], alliance, False)
else:
logger.info("Creating model for owning corp with id %s" % ownercorpinfo['id'])
EveManager.create_corporation_info(ownercorpinfo['id'], ownercorpinfo['name'], ownercorpinfo['ticker'],
ownercorpinfo['members']['current'], False, alliance)
# validate and create corp models for member corps of owning alliance
if alliance:
current_corps = EveCorporationInfo.objects.filter(alliance=alliance)
for corp in current_corps:
if corp.corporation_id in ownerallianceinfo['member_corps'] is False:
logger.info("Corp %s is no longer in owning alliance %s - updating model." % (corp, alliance))
corp.alliance = None
corp.save()
for member_corp in ownerallianceinfo['member_corps']:
if EveCorporationInfo.objects.filter(corporation_id=member_corp).exists():
corp = EveCorporationInfo.objects.get(corporation_id=member_corp)
if corp.alliance == alliance is not True:
logger.info("Associating corp %s with owning alliance %s" % (corp, alliance))
corp.alliance = alliance
corp.save()
else:
corpinfo = EveApiManager.get_corporation_information(member_corp)
logger.info("Creating model for owning alliance member corp with id %s" % corpinfo['id'])
EveManager.create_corporation_info(corpinfo['id'], corpinfo['name'], corpinfo['ticker'],
corpinfo['members']['current'], False, alliance)
# update existing corp models
for corp in EveCorporationInfo.objects.all():
update_corp.delay(corp.corporation_id)
# update existing alliance models
for alliance in EveAllianceInfo.objects.all():
update_alliance.delay(alliance.alliance_id)
# create standings
standings = EveApiManager.get_corp_standings()
if standings:
standings = standings[standing_level]
for standing in standings:
if int(standings[standing]['standing']) >= settings.BLUE_STANDING:
logger.debug("Standing %s meets threshold" % standing)
if EveApiManager.check_if_id_is_alliance(standing):
logger.debug("Standing %s is an alliance" % standing)
if EveAllianceInfo.objects.filter(alliance_id=standing).exists():
alliance = EveAllianceInfo.objects.get(alliance_id=standing)
if alliance.is_blue is not True:
logger.info("Updating alliance %s as blue" % alliance)
alliance.is_blue = True
alliance.save()
else:
populate_alliance(standing, blue=True)
elif EveApiManager.check_if_id_is_corp(standing):
logger.debug("Standing %s is a corp" % standing)
if EveCorporationInfo.objects.filter(corporation_id=standing).exists():
corp = EveCorporationInfo.objects.get(corporation_id=standing)
if corp.is_blue is not True:
logger.info("Updating corp %s as blue" % corp)
#.........这里部分代码省略.........
示例11: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
logger.debug("Running api refresh on %s users." % len(users))
for user in users:
# Check if the api server is online
logger.debug("Running api refresh for user %s" % user)
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
logger.debug("User %s has api key pairs %s" % (user, api_key_pairs))
if api_key_pairs:
valid_key = False
authserviceinfo = AuthServicesInfo.objects.get(user=user)
logger.debug("User %s has api keys. Proceeding to refresh." % user)
if authserviceinfo.main_char_id:
if authserviceinfo.main_char_id != "":
#preserve old corp ID for corp change test on members
oldcorp_id = 0
if EveManager.get_character_by_id(authserviceinfo.main_char_id):
oldcorp_id = EveCharacter.objects.get(character_id=authserviceinfo.main_char_id).corporation_id
logger.debug("Determined user %s current main corp id %s" % (user, oldcorp_id))
for api_key_pair in api_key_pairs:
logger.debug("Running update on api key %s" % api_key_pair.api_id)
if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key):
#check to ensure API key meets min spec
logger.info("Determined api key %s is still active." % api_key_pair.api_id)
still_valid = True
if authserviceinfo.is_blue:
if settings.BLUE_API_ACCOUNT:
if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key):
logger.info("Determined api key %s for blue user %s is no longer type account as requred." % (api_key_pair.api_id, user))
still_valid = False
if not EveApiManager.check_blue_api_is_full(api_key_pair.api_id, api_key_pair.api_key):
logger.info("Determined api key %s for blue user %s no longer meets minimum access mask as required." % (api_key_pair.api_id, user))
still_valid = False
else:
if settings.MEMBER_API_ACCOUNT:
if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key):
logger.info("Determined api key %s for user %s is no longer type account as required." % (api_key_pair.api_id, user))
still_valid = False
if not EveApiManager.check_api_is_full(api_key_pair.api_id, api_key_pair.api_key):
logger.info("Determined api key %s for user %s no longer meets minimum access mask as required." % (api_key_pair.api_id, user))
still_valid = False
if still_valid is not True:
logger.debug("API key %s has failed validation; it and its characters will be deleted." % api_key_pair.api_id)
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
else:
logger.info("Determined api key %s still meets requirements." % api_key_pair.api_id)
# Update characters
characters = EveApiManager.get_characters_from_api(api_key_pair.api_id,
api_key_pair.api_key)
EveManager.update_characters_from_list(characters)
new_character = False
for char in characters.result:
# Ensure we have a model for all characters on key
if not EveManager.check_if_character_exist(characters.result[char]['name']):
new_character = True
logger.debug("API key %s has a new character on the account: %s" % (api_key_pair.api_id, characters.result[char]['name']))
if new_character:
logger.debug("Creating new character %s from api key %s" % (characters.result[char]['name'], api_key_pair.api_id))
EveManager.create_characters_from_list(characters, user, api_key_pair.api_key)
valid_key = True
else:
logger.debug("API key %s is no longer active; it and its characters will be deleted." % api_key_pair.api_id)
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
if valid_key:
# Check our main character
character = EveManager.get_character_by_id(authserviceinfo.main_char_id)
logger.debug("User %s has valid api key, checking main character %s" % (user, character))
if character is not None and EveManager.check_if_corporation_exists_by_id(character.corporation_id):
corp = EveManager.get_corporation_info_by_id(character.corporation_id)
main_corp_id = EveManager.get_charater_corporation_id_by_id(authserviceinfo.main_char_id)
main_alliance_id = EveManager.get_charater_alliance_id_by_id(authserviceinfo.main_char_id)
logger.debug("User %s main character %s has corp %s with alliance id %s" % (user, character, corp, main_alliance_id))
if (settings.IS_CORP and main_corp_id == settings.CORP_ID) or (not settings.IS_CORP and main_alliance_id == settings.ALLIANCE_ID):
logger.debug("User %s corp or alliance meets membership requirements. Ensuring has required permissions and groups." % user)
if not check_if_user_has_permission(user, "member"):
#transition from none or blue to member
if check_if_user_has_permission(user, "blue_member"):
#strip blue status
logger.debug("Removing user %s blue permission and group to prepare for member transition." % user)
remove_member_permission(user, "blue_member")
remove_user_from_group(user, settings.DEFAULT_BLUE_GROUP)
AuthServicesInfoManager.update_is_blue(False, user)
#add to auth group
add_member_permission(user, "member")
add_user_to_group(user, settings.DEFAULT_AUTH_GROUP)
#add to required corp group
add_user_to_group(user, generate_corp_group_name(character.corporation_name))
logger.info("User %s transitioned to full member during api refresh." % user)
elif corp.corporation_id != oldcorp_id:
#changed corps, both corps auth'd, need to change group assignment
logger.debug("User %s main character changed corp from id %s to %s, both meet membership requirements. Updating corp group." % (user, oldcorp_id, corp.corporation_id))
oldcorp = EveCorporationInfo.objects.get(corporation_id=oldcorp_id)
remove_user_from_group(user, generate_corp_group_name(oldcorp.corporation_name))
add_user_to_group(user, generate_corp_group_name(character.corporation_name))
#reset services to force new mumble names and group assignments
#.........这里部分代码省略.........
示例12: run_corp_update
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_corp_update():
if not EveApiManager.check_if_api_server_online():
logger.warn("Aborted updating corp and alliance models: API server unreachable")
return
# generate member corps
for corp_id in settings.STR_CORP_IDS + settings.STR_BLUE_CORP_IDS:
is_blue = True if corp_id in settings.STR_BLUE_CORP_IDS else False
try:
if EveCorporationInfo.objects.filter(corporation_id=corp_id).exists():
update_corp.apply(args=(corp_id,), kwargs={'is_blue': is_blue})
else:
EveManager.create_corporation(corp_id, is_blue=is_blue)
except ObjectNotFound:
logger.warn('Bad corp ID in settings: %s' % corp_id)
# generate member alliances
for alliance_id in settings.STR_ALLIANCE_IDS + settings.STR_BLUE_ALLIANCE_IDS:
is_blue = True if alliance_id in settings.STR_BLUE_ALLIANCE_IDS else False
try:
if EveAllianceInfo.objects.filter(alliance_id=alliance_id).exists():
logger.debug("Updating existing owner alliance model with id %s" % alliance_id)
update_alliance(alliance_id, is_blue=is_blue)
else:
EveManager.create_alliance(alliance_id, is_blue=is_blue)
EveManager.populate_alliance(alliance_id)
except ObjectNotFound:
logger.warn('Bad alliance ID in settings: %s' % alliance_id)
# update existing corp models
for corp in EveCorporationInfo.objects.exclude(
corporation_id__in=settings.STR_CORP_IDS + settings.STR_BLUE_CORP_IDS):
update_corp.delay(corp.corporation_id)
# update existing alliance models
for alliance in EveAllianceInfo.objects.exclude(
alliance_id__in=settings.STR_ALLIANCE_IDS + settings.STR_BLUE_ALLIANCE_IDS):
update_alliance.delay(alliance.alliance_id)
try:
# create standings
standings = EveApiManager.get_corp_standings()
if standings:
standings = standings[settings.STANDING_LEVEL]
for standing in standings:
if float(standings[standing]['standing']) >= settings.BLUE_STANDING:
logger.debug("Standing %s meets threshold" % standing)
if EveApiManager.check_if_id_is_alliance(standing):
logger.debug("Standing %s is an alliance" % standing)
if EveAllianceInfo.objects.filter(alliance_id=standing).exists():
alliance = EveAllianceInfo.objects.get(alliance_id=standing)
if alliance.is_blue is not True:
logger.info("Updating alliance %s as blue" % alliance)
alliance.is_blue = True
alliance.save()
else:
EveManager.create_alliance(standing, is_blue=True)
elif EveApiManager.check_if_id_is_corp(standing):
logger.debug("Standing %s is a corp" % standing)
if EveCorporationInfo.objects.filter(corporation_id=standing).exists():
corp = EveCorporationInfo.objects.get(corporation_id=standing)
if corp.is_blue is not True:
logger.info("Updating corp %s as blue" % corp)
corp.is_blue = True
corp.save()
else:
logger.info("Creating model for blue corp with id %s" % standing)
EveManager.create_corporation(standing, is_blue=True)
# update alliance standings
for alliance in EveAllianceInfo.objects.filter(is_blue=True):
if int(alliance.alliance_id) in standings:
if float(standings[int(alliance.alliance_id)]['standing']) < float(settings.BLUE_STANDING):
logger.info("Alliance %s no longer meets minimum blue standing threshold" % alliance)
alliance.is_blue = False
alliance.save()
elif alliance.alliance_id not in settings.STR_BLUE_ALLIANCE_IDS:
logger.info("Alliance %s no longer in standings" % alliance)
alliance.is_blue = False
alliance.save()
# update corp standings
for corp in EveCorporationInfo.objects.filter(is_blue=True):
if int(corp.corporation_id) in standings:
if float(standings[int(corp.corporation_id)]['standing']) < float(settings.BLUE_STANDING):
logger.info("Corp %s no longer meets minimum blue standing threshold" % corp)
corp.is_blue = False
corp.save()
elif corp.corporation_id not in settings.STR_BLUE_CORP_IDS:
if corp.alliance:
if not corp.alliance.is_blue:
logger.info("Corp %s and its alliance %s are no longer blue" % (corp, corp.alliance))
corp.is_blue = False
corp.save()
else:
logger.info("Corp %s is no longer blue" % corp)
corp.is_blue = False
corp.save()
except evelink.api.APIError as e:
logger.error("Model update failed with error code %s" % e.code)
#.........这里部分代码省略.........
示例13: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
for user in users:
# Check if the api server is online
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
if api_key_pairs:
valid_key = False
authserviceinfo = AuthServicesInfo.objects.get(user=user)
print 'Running update on user: ' + user.username
if authserviceinfo.main_char_id:
if authserviceinfo.main_char_id != "":
#preserve old corp ID for corp change test on members
oldcorp_id = 0
if EveManager.get_character_by_id(authserviceinfo.main_char_id):
oldcorp_id = EveCharacter.objects.get(character_id=authserviceinfo.main_char_id).corporation_id
for api_key_pair in api_key_pairs:
print 'Running on ' + api_key_pair.api_id + ':' + api_key_pair.api_key
if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key):
#check to ensure API key meets min spec
still_valid = True
if authserviceinfo.is_blue:
if settings.BLUE_API_ACCOUNT:
if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key):
still_valid = False
if not EveApiManager.check_blue_api_is_full(api_key_pair.api_id, api_key_pair.api_key):
still_valid = False
else:
if settings.MEMBER_API_ACCOUNT:
if not EveApiManager.check_api_is_type_account(api_key_pair.api_id, api_key_pair.api_key):
still_valid = False
if not EveApiManager.check_api_is_full(api_key_pair.api_id, api_key_pair.api_key):
still_valid = False
if still_valid is not True:
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
else:
# Update characters
characters = EveApiManager.get_characters_from_api(api_key_pair.api_id,
api_key_pair.api_key)
EveManager.update_characters_from_list(characters)
new_character = False
for char in characters.result:
# Ensure we have a model for all characters on key
if not EveManager.check_if_character_exist(characters.result[char]['name']):
new_character = True
if new_character:
EveManager.create_characters_from_list(characters, user, api_key_pair.api_key)
valid_key = True
else:
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
if valid_key:
# Check our main character
character = EveManager.get_character_by_id(authserviceinfo.main_char_id)
if character is not None and EveManager.check_if_corporation_exists_by_id(character.corporation_id):
corp = EveManager.get_corporation_info_by_id(character.corporation_id)
main_corp_id = EveManager.get_charater_corporation_id_by_id(authserviceinfo.main_char_id)
main_alliance_id = EveManager.get_charater_alliance_id_by_id(authserviceinfo.main_char_id)
if (settings.IS_CORP and main_corp_id == settings.CORP_ID) or (not settings.IS_CORP and main_alliance_id == settings.ALLIANCE_ID):
if not check_if_user_has_permission(user, "member"):
#transition from none or blue to member
if check_if_user_has_permission(user, "blue_member"):
#strip blue status
remove_member_permission(user, "blue_member")
remove_user_from_group(user, settings.DEFAULT_BLUE_GROUP)
AuthServicesInfoManager.update_is_blue(False, user)
#add to auth group
add_member_permission(user, "member")
add_user_to_group(user, settings.DEFAULT_AUTH_GROUP)
#add to required corp group
add_user_to_group(user, generate_corp_group_name(character.corporation_name))
elif corp.corporation_id != oldcorp_id:
#changed corps, both corps auth'd, need to change group assignment
oldcorp = EveCorporationInfo.objects.get(corporation_id=oldcorp_id)
remove_user_from_group(user, generate_corp_group_name(oldcorp.corporation_name))
add_user_to_group(user, generate_corp_group_name(character.corporation_name))
#reset services to force new mumble names and group assignments
deactivate_services(user)
elif corp is not None:
if corp.is_blue is not True:
if check_if_user_has_permission(user, "member"):
#transition from member to nobody
disable_alliance_member(user, authserviceinfo.main_char_id)
elif check_if_user_has_permission(user, "blue_member"):
#transition from blue to nobody
disable_blue_member(user)
else:
#stay nobody, make sure no services
deactivate_services(user)
else:
if check_if_user_has_permission(user, "member"):
#remove auth member to prepare for member to blue transition
disable_alliance_member(user, authserviceinfo.main_char_id)
if not check_if_user_has_permission(user, "blue_member"):
#perform nobody to blue transition
add_member_permission(user, "blue_member")
#.........这里部分代码省略.........
示例14: prime_kills
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def prime_kills():
if EveApiManager.check_if_api_server_online():
kill_api = EveApiManager.get_corp_kills(settings.ALLIANCE_EXEC_CORP_ID, settings.ALLIANCE_EXEC_CORP_VCODE)
for kill in kill_api.result:
EveManager.create_corporation_kill(kill)
示例15: run_api_refresh
# 需要导入模块: from services.managers.eve_api_manager import EveApiManager [as 别名]
# 或者: from services.managers.eve_api_manager.EveApiManager import check_if_api_server_online [as 别名]
def run_api_refresh():
users = User.objects.all()
logger.debug("Running api refresh on %s users." % len(users))
for user in users:
# Check if the api server is online
logger.debug("Running api refresh for user %s" % user)
if EveApiManager.check_if_api_server_online():
api_key_pairs = EveManager.get_api_key_pairs(user.id)
logger.debug("User %s has api key pairs %s" % (user, api_key_pairs))
if api_key_pairs:
authserviceinfo, c = AuthServicesInfo.objects.get_or_create(user=user)
logger.debug("User %s has api keys. Proceeding to refresh." % user)
for api_key_pair in api_key_pairs:
logger.debug("Running update on api key %s" % api_key_pair.api_id)
if EveApiManager.api_key_is_valid(api_key_pair.api_id, api_key_pair.api_key):
# check to ensure API key meets min spec
logger.info("Determined api key %s is still active." % api_key_pair.api_id)
still_valid = True
state = determine_membership_by_user(user)
if state == "BLUE":
if settings.BLUE_API_ACCOUNT:
type = EveApiManager.check_api_is_type_account(
api_key_pair.api_id, api_key_pair.api_key
)
if type == None:
api_key_pair.error_count += 1
api_key_pair.save()
logger.info(
"API key %s incurred an error checking if type account. Error count is now %s"
% (api_key_pair.api_id, api_key_pair.error_count)
)
still_valid = None
elif type == False:
logger.info(
"Determined api key %s for blue user %s is no longer type account as requred."
% (api_key_pair.api_id, user)
)
still_valid = False
full = EveApiManager.check_blue_api_is_full(api_key_pair.api_id, api_key_pair.api_key)
if full == None:
api_key_pair.error_count += 1
api_key_pair.save()
logger.info(
"API key %s incurred an error checking if meets mask requirements. Error count is now %s"
% (api_key_pair.api_id, api_key_pair.error_count)
)
still_valid = None
elif full == False:
logger.info(
"Determined api key %s for blue user %s no longer meets minimum access mask as required."
% (api_key_pair.api_id, user)
)
still_valid = False
elif state == "MEMBER":
if settings.MEMBER_API_ACCOUNT:
type = EveApiManager.check_api_is_type_account(
api_key_pair.api_id, api_key_pair.api_key
)
if type == None:
api_key_pair.error_count += 1
api_key_pair.save()
logger.info(
"API key %s incurred an error checking if type account. Error count is now %s"
% (api_key_pair.api_id, api_key_pair.error_count)
)
still_valid = None
elif type == False:
logger.info(
"Determined api key %s for user %s is no longer type account as required."
% (api_key_pair.api_id, user)
)
still_valid = False
full = EveApiManager.check_api_is_full(api_key_pair.api_id, api_key_pair.api_key)
if full == None:
api_key_pair.error_count += 1
api_key_pair.save()
logger.info(
"API key %s incurred an error checking if meets mask requirements. Error count is now %s"
% (api_key_pair.api_id, api_key_pair.error_count)
)
still_valid = None
elif full == False:
logger.info(
"Determined api key %s for user %s no longer meets minimum access mask as required."
% (api_key_pair.api_id, user)
)
still_valid = False
if still_valid == None:
if api_key_pair.error_count >= 3:
logger.info(
"API key %s has incurred 3 or more errors. Assuming invalid." % api_key_pair.api_id
)
still_valid = False
if still_valid == False:
logger.debug(
"API key %s has failed validation; it and its characters will be deleted."
% api_key_pair.api_id
)
EveManager.delete_characters_by_api_id(api_key_pair.api_id, user.id)
EveManager.delete_api_key_pair(api_key_pair.api_id, user.id)
#.........这里部分代码省略.........