本文整理汇总了Python中scc.gui.ae.AEComponent.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python AEComponent.__init__方法的具体用法?Python AEComponent.__init__怎么用?Python AEComponent.__init__使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类scc.gui.ae.AEComponent
的用法示例。
在下文中一共展示了AEComponent.__init__方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
BindingEditor.__init__(self, app)
self._recursing = False
self._userdata_load_started = False
self.actions = [ NoAction() ] * 8
示例2: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
ProfileManager.__init__(self)
self._recursing = False
self._profile_load_started = False
self._current_profile = None
self.parser = GuiActionParser()
示例3: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.parser = GuiActionParser()
示例4: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.half = NoAction()
self.full = NoAction()
self.analog = NoAction()
示例5: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
UserDataManager.__init__(self)
self._recursing = False
self._userdata_load_started = False
self._current_profile = None
self._current_menu = None
self.parser = GuiActionParser()
示例6: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.on_wayland = False
self.circular_axis = MouseAction(Rels.REL_WHEEL)
self.circular_buttons = [ None, None ]
self.button = None
self.parser = GuiActionParser()
示例7: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
self.axes = [ None, None, None ]
示例8: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
Chooser.__init__(self, app)
self.full = None
示例9: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
示例10: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.actions = [ NoAction() ] * 4
示例11: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
self._userdata_load_started = False
self._recursing = False
示例12: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
Chooser.__init__(self, app)
self.axes_allowed = True
self.keys = set()
示例13: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self.x = self.y = NoAction()
示例14: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self.actions = [ NoAction() ] * 8
示例15: __init__
# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
self.parser = GuiActionParser()