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Python AEComponent.__init__方法代码示例

本文整理汇总了Python中scc.gui.ae.AEComponent.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python AEComponent.__init__方法的具体用法?Python AEComponent.__init__怎么用?Python AEComponent.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在scc.gui.ae.AEComponent的用法示例。


在下文中一共展示了AEComponent.__init__方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self._userdata_load_started = False
		self.actions = [ NoAction() ] * 8
开发者ID:Micr0Bit,项目名称:sc-controller,代码行数:9,代码来源:dpad.py

示例2: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		ProfileManager.__init__(self)
		self._recursing = False
		self._profile_load_started = False
		self._current_profile = None
		self.parser = GuiActionParser()
开发者ID:TotalCaesar659,项目名称:sc-controller,代码行数:9,代码来源:special_action.py

示例3: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.parser = GuiActionParser()
开发者ID:wendeldr,项目名称:sc-controller,代码行数:9,代码来源:axis_action.py

示例4: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.half = NoAction()
		self.full = NoAction()
		self.analog = NoAction()
开发者ID:kozec,项目名称:sc-controller,代码行数:9,代码来源:trigger.py

示例5: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		UserDataManager.__init__(self)
		self._recursing = False
		self._userdata_load_started = False
		self._current_profile = None
		self._current_menu = None
		self.parser = GuiActionParser()
开发者ID:alwaysLearnin,项目名称:sc-controller,代码行数:10,代码来源:special_action.py

示例6: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular_axis = MouseAction(Rels.REL_WHEEL)
		self.circular_buttons = [ None, None ]
		self.button = None
		self.parser = GuiActionParser()
开发者ID:kozec,项目名称:sc-controller,代码行数:13,代码来源:axis_action.py

示例7: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.axes = [ None, None, None ]
开发者ID:Micr0Bit,项目名称:sc-controller,代码行数:6,代码来源:gyro.py

示例8: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.full = None
开发者ID:kozec,项目名称:sc-controller,代码行数:6,代码来源:axis.py

示例9: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
开发者ID:kozec,项目名称:sc-controller,代码行数:4,代码来源:first_page.py

示例10: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		BindingEditor.__init__(self, app)
		self._recursing = False
		self.actions = [ NoAction() ] * 4
开发者ID:mulark,项目名称:sc-controller,代码行数:7,代码来源:tilt.py

示例11: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		MenuActionCofC.__init__(self)
		self._userdata_load_started = False
		self._recursing = False
开发者ID:wendeldr,项目名称:sc-controller,代码行数:7,代码来源:menu_only.py

示例12: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		Chooser.__init__(self, app)
		self.axes_allowed = True
		self.keys = set()
开发者ID:kozec,项目名称:sc-controller,代码行数:7,代码来源:buttons.py

示例13: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.x = self.y = NoAction()
开发者ID:TotalCaesar659,项目名称:sc-controller,代码行数:5,代码来源:per_axis.py

示例14: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self.actions = [ NoAction() ] * 8
开发者ID:TotalCaesar659,项目名称:sc-controller,代码行数:5,代码来源:dpad.py

示例15: __init__

# 需要导入模块: from scc.gui.ae import AEComponent [as 别名]
# 或者: from scc.gui.ae.AEComponent import __init__ [as 别名]
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		self._recursing = False
		self.parser = GuiActionParser()
开发者ID:TotalCaesar659,项目名称:sc-controller,代码行数:6,代码来源:gyro_action.py


注:本文中的scc.gui.ae.AEComponent.__init__方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。