本文整理汇总了Python中scc.gui.ae.AEComponent类的典型用法代码示例。如果您正苦于以下问题:Python AEComponent类的具体用法?Python AEComponent怎么用?Python AEComponent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了AEComponent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: load
def load(self):
if self.loaded : return
AEComponent.load(self)
cbAreaType = self.builder.get_object("cbAreaType")
cbAreaType.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
self.on_wayland = "WAYLAND_DISPLAY" in os.environ or not isinstance(Gdk.Display.get_default(), GdkX11.X11Display)
if self.on_wayland:
self.builder.get_object("lblArea").set_text(_("Note: Mouse Region option is not available with Wayland-based display server"))
self.builder.get_object("grArea").set_sensitive(False)
# Remove options that are not applicable to currently editted input
if self.editor.get_id() in STICKS:
# Remove "Mouse Region", "Mouse" and "Mouse (Emulate Stick)" options
# when editing stick bindings
cb = self.builder.get_object("cbAxisOutput")
for row in cb.get_model():
if row[2] in ("wheel_pad", "area", "mouse", "mouse_pad"):
cb.get_model().remove(row.iter)
else:
# Remove "Mouse" option when editing pads
# (it's effectivelly same as Trackpad)
cb = self.builder.get_object("cbAxisOutput")
for row in cb.get_model():
if row[2] in ("wheel_stick", "mouse_stick"):
cb.get_model().remove(row.iter)
示例2: load
def load(self):
if not self.loaded:
AEComponent.load(self)
self.setup_image()
if self.app.osd_mode:
self.builder.get_object('btnGrabKey').set_sensitive(False)
self.builder.get_object('btnGrabAnother').set_sensitive(False)
示例3: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
BindingEditor.__init__(self, app)
self._recursing = False
self.half = NoAction()
self.full = NoAction()
self.analog = NoAction()
示例4: load
def load(self):
if self.loaded : return
AEComponent.load(self)
self._recursing = True
cbGyroButton = self.builder.get_object("cbGyroButton")
fill_buttons(cbGyroButton)
self._recursing = False
示例5: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
ProfileManager.__init__(self)
self._recursing = False
self._profile_load_started = False
self._current_profile = None
self.parser = GuiActionParser()
示例6: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.parser = GuiActionParser()
示例7: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
MenuActionCofC.__init__(self)
BindingEditor.__init__(self, app)
self._recursing = False
self._userdata_load_started = False
self.actions = [ NoAction() ] * 8
示例8: load
def load(self):
if self.loaded : return
AEComponent.load(self)
cbConfirmWith = self.builder.get_object("cbConfirmWith")
cbCancelWith = self.builder.get_object("cbCancelWith")
cbConfirmWith.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
cbCancelWith.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
示例9: load
def load(self):
if self.loaded : return
AEComponent.load(self)
try:
txCustomAction = self.builder.get_object("txCustomAction")
txCustomAction.set_monospace(True)
except: pass
示例10: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
UserDataManager.__init__(self)
self._recursing = False
self._userdata_load_started = False
self._current_profile = None
self._current_menu = None
self.parser = GuiActionParser()
示例11: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
TimerManager.__init__(self)
self._recursing = False
self.relative_area = False
self.osd_area_instance = None
self.on_wayland = False
self.circular_axis = MouseAction(Rels.REL_WHEEL)
self.circular_buttons = [ None, None ]
self.button = None
self.parser = GuiActionParser()
示例12: load
def load(self):
if self.loaded : return
AEComponent.load(self)
cbGyroButton = self.builder.get_object("cbGyroButton")
self._recursing = True
cbGyroButton = self.builder.get_object("cbGyroButton")
fill_buttons(cbGyroButton)
self._recursing = False
self.buttons = [ self.builder.get_object(x) for x in ("btPitch", "btYaw", "btRoll") ]
self.cbs = [ self.builder.get_object(x) for x in ("cbPitchAbs", "cbYawAbs", "cbRollAbs") ]
self.labels = [ self.builder.get_object(x) for x in ("lblPitch", "lblYaw", "lblRoll") ]
示例13: load
def load(self):
if AEComponent.load(self):
markup = ""
if self.editor.get_mode() == Action.AC_PAD:
markup = MARKUP_PAD
elif self.editor.get_mode() == Action.AC_STICK:
markup = MARKUP_STICK
elif self.editor.get_mode() == Action.AC_GYRO:
markup = MARKUP_GYRO
elif self.editor.get_mode() == Action.AC_TRIGGER:
markup = MARKUP_TRIGGER
else:
markup = MARKUP_BUTTON
long_names = {
'LPAD' : _("Left Pad"),
'RPAD' : _("Right Pad"),
'LGRIP' : _("Left Grip"),
'RGRIP' : _("Right Grip"),
'LB' : _("Left Bumper"),
'RB' : _("Right Bumper"),
'LEFT' : _("Left Trigger"),
'RIGHT' : _("Right Trigger"),
'STICK' : _("Stick"),
}
markup = markup % {
'what' : long_names.get(nameof(self.editor.get_id()),
nameof(self.editor.get_id()).title())
}
self.builder.get_object("lblMarkup").set_markup(markup.strip(" \r\n\t"))
return True
示例14: __init__
def __init__(self, app, editor):
AEComponent.__init__(self, app, editor)
self._recursing = False
self.axes = [ None, None, None ]
示例15: load
def load(self):
if not self.loaded:
AEComponent.load(self)
self.setup_image(grid_columns=2)