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Python Rules.isTouching方法代码示例

本文整理汇总了Python中rules.Rules.isTouching方法的典型用法代码示例。如果您正苦于以下问题:Python Rules.isTouching方法的具体用法?Python Rules.isTouching怎么用?Python Rules.isTouching使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在rules.Rules的用法示例。


在下文中一共展示了Rules.isTouching方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from rules import Rules [as 别名]
# 或者: from rules.Rules import isTouching [as 别名]

#.........这里部分代码省略.........
            self.updateTurn()
            return True
        else:
            return False

    def player_attack(self,fromCountry,toCountry,howMany,player):
        if self.whosTurn != player:
            #raise Exception, 'player error'
            return False
        if self.turnStage != 'attacks':
            #raise Exception, 'its not in the attack stage'
            return False
        if type(fromCountry)!=type('string') and type(fromCountry) != type(u'string'):
            #raise Exception, 'from country is not a string'
            return False
        if type(toCountry)!=type('string') and type(fromCountry) != type(u'string'):
            #raise Exception, 'to country is not a string'
            return False
        if type(player)!=type('string') and type(player) != type(u'string'):
            #raise Exception, 'player is not a string'
            return False
        if type(howMany)!=type(1):
            #raise Exception, 'how many is not a number'
            return False
        if not fromCountry in self.countries:
            #raise Exception, 'from country is not a country'
            return False
        if not toCountry in self.countries:
            #raise Exception, 'to country is not a country'
            return False
        if not player in self.players:
            #raise Exception, 'player is not in this game'
            return False
        if not self.isTouching(fromCountry, toCountry):
            #raise Exception, 'those countries do not touch'
            return False
        if not self.isOwned(fromCountry, player):
            #raise Exception, 'attacker does not own from country'
            return False
        if self.isOwned(toCountry, player):
            #raise Exception, 'attacker owns destination country'
            return False
        if self.getTroops(fromCountry) < howMany+1:
            #raise Exception, 'not enough troops in fromCountry'
            return False
        if howMany < 1:
            #raise Exception, 'attacking with less than one troop'
            return False
        output = self.rules.attack(fromCountry,toCountry,howMany)
        if not output:
            raise Exception, 'rules.attack failed'
            return False
        else:
            self.lastAttack = output
            self.updateTurn()
            self.showAttackResult = True
            self.justMadeFreeMove = False
            return output

    def player_freeMove(self,fromCountry,toCountry,howMany,player):
        if type(player)!=type('string') and type(player) != type(u'string'):
            return False
        if self.whosTurn != player:
            return False
        if self.turnStage != 'attacks':
            return False
开发者ID:thomasballinger,项目名称:Utok,代码行数:70,代码来源:game.py


注:本文中的rules.Rules.isTouching方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。