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Python Motion.motion方法代码示例

本文整理汇总了Python中pytomation.devices.Motion.motion方法的典型用法代码示例。如果您正苦于以下问题:Python Motion.motion方法的具体用法?Python Motion.motion怎么用?Python Motion.motion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pytomation.devices.Motion的用法示例。


在下文中一共展示了Motion.motion方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_motion_triggered

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_motion_triggered(self):
     motion = Motion('D1', initial=State.STILL)
     self.assertEqual(motion.state, State.STILL)
     light = Light('D1', devices=motion)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
开发者ID:chrisleck-old-personal,项目名称:pytomation,代码行数:9,代码来源:light.py

示例2: test_motion_triggered

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_motion_triggered(self):
     motion = Motion("D1", initial_state=State.STILL)
     self.assertEqual(motion.state, State.STILL)
     light = Light("D1", motion)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
开发者ID:ssteinerx,项目名称:pytomation,代码行数:9,代码来源:light.py

示例3: test_light_scenario_2

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_light_scenario_2(self):
     m = Motion()
     l = Light(
             address=(49, 3),
             devices=(m),
              ignore=({
                      Attribute.COMMAND: Command.DARK,
                      },
                      {
                       Attribute.COMMAND: Command.STILL}
                      ),
              time={
                    Attribute.TIME: '11:59pm',
                    Attribute.COMMAND: Command.OFF
                    },
              mapped={
                      Attribute.COMMAND: (
                                          Command.MOTION, Command.OPEN,
                                           Command.CLOSE, Command.LIGHT,
                                           ),
                      Attribute.MAPPED: Command.OFF,
                      Attribute.SECS: 2,
                      },
      name='Foyer Light',
             )
     l.off()
     self.assertEqual(l.state, State.OFF)
     m.motion()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
开发者ID:chrisleck-old-personal,项目名称:pytomation,代码行数:33,代码来源:light.py

示例4: test_room_to_room_vacate

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
    def test_room_to_room_vacate(self):
        m1 = Motion(name="m1")
        m2 = Motion(name="m2")
        m3 = Motion(name="m3")
        r1 = Room(name="r1", devices=m1)
        r2 = Room(name="r2", devices=(m2, r1))
        r3 = Room(name="r3", devices=(m3, r2))
        r1.add_device(r2)
        r2.add_device(r3)

        m1.motion()
        self.assertEqual(r1.state, State.OCCUPIED)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.UNKNOWN)
        m2.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.OCCUPIED)
        self.assertEqual(r3.state, State.VACANT)
        m3.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.OCCUPIED)
        m1.motion()
        self.assertEqual(r1.state, State.OCCUPIED)
        self.assertEqual(r2.state, State.VACANT)
        self.assertEqual(r3.state, State.OCCUPIED)
        m2.motion()
        self.assertEqual(r1.state, State.VACANT)
        self.assertEqual(r2.state, State.OCCUPIED)
        self.assertEqual(r3.state, State.VACANT)
开发者ID:aashir789,项目名称:pytomation,代码行数:32,代码来源:room.py

示例5: test_room_occupied

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_room_occupied(self):
     m = Motion()
     r = Room(devices=m)
     r.vacate()
     self.assertEqual(r.state, State.VACANT)
     m.motion()
     self.assertEqual(r.state, State.OCCUPIED)
开发者ID:aashir789,项目名称:pytomation,代码行数:9,代码来源:room.py

示例6: test_delay_light_specific

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_delay_light_specific(self):
     # Motion.Still and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address="D1", devices=(self.interface, motion), delay_off=3)
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
开发者ID:ssteinerx,项目名称:pytomation,代码行数:13,代码来源:light.py

示例7: test_light_unrestricted

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_light_unrestricted(self):
     photo = Photocell('D1', initial=State.LIGHT)
     self.assertEqual(photo.state, State.LIGHT)
     motion = Motion('D1', initial=State.STILL)
     light = Light('D2', devices=(motion, photo),
                    initial=photo)
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.OFF)
     motion.unrestricted = True
     motion.motion()
     self.assertEqual(light.state, State.ON)
开发者ID:E3Dev,项目名称:pytomation,代码行数:14,代码来源:light.py

示例8: test_light_restricted

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_light_restricted(self):
     photo = Photocell("D1", initial_state=State.LIGHT)
     motion = Motion("D1", initial_state=State.STILL)
     light = Light("D2", (motion, photo))
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.OFF)
     photo.dark()
     self.assertEqual(light.state, State.ON)
     light.off()
     self.assertEqual(light.state, State.OFF)
     motion.motion()
     self.assertEqual(light.state, State.ON)
开发者ID:ssteinerx,项目名称:pytomation,代码行数:15,代码来源:light.py

示例9: test_light_scenario_g3

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_light_scenario_g3(self):
     m1 = Motion()
     m2 = Motion()
     interface = Mock()
     l = Light(
             devices=(interface, m1, m2),
                 ignore={
                       Attribute.COMMAND: Command.STILL,
                       },
                 trigger=(
                        {
                        Attribute.COMMAND: Command.ON,
                        Attribute.MAPPED: Command.OFF,
                        Attribute.SOURCE: m2,
                        Attribute.SECS: 2
                         },
                      {
                        Attribute.COMMAND: Command.ON,
                        Attribute.MAPPED: Command.OFF,
                        Attribute.SOURCE: m1,
                        Attribute.SECS: 10
                        },
                      ),
               initial=State.OFF,
               )
     self.assertEqual(l.state, State.OFF)
     m1.motion()
     self.assertEqual(l.state, State.ON)
     # Interface updates us on the status
     l.command(command=Command.ON, source=interface)
     # call still just to add some noise. Should be ignored
     m1.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(2)
     # Light should still be on < 10 secs
     self.assertEqual(l.state, State.ON)
     
     m2.motion()
     self.assertEqual(l.state, State.ON)
     # more noise to try and force an issue. Should be ignored
     m2.still()
     m1.still()
     self.assertEqual(l.state, State.ON)
     time.sleep(3)
     # total of 5 secs have elapsed since m1 and 3 since m2
     # Light should be off as m2 set the new time to only 2 secs
     self.assertEqual(l.state, State.OFF)
开发者ID:chrisleck-old-personal,项目名称:pytomation,代码行数:49,代码来源:light.py

示例10: test_light_restriction_idle

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_light_restriction_idle(self):
     ph = Photocell()
     m = Motion()
     ph.dark()
     l = Light(
               devices=(ph, m),
               idle={Attribute.MAPPED: (Command.LEVEL, 30),
                     Attribute.SECS: 2,
                     }
               )
     m.motion()
     self.assertEqual(l.state, State.ON)
     ph.light()
     self.assertEqual(l.state, State.OFF)
     m.motion()
     self.assertEqual(l.state, State.OFF)
     time.sleep(3)
     self.assertEqual(l.state, State.OFF)
开发者ID:chrisleck-old-personal,项目名称:pytomation,代码行数:20,代码来源:light.py

示例11: test_delay_light_specific

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1', 
                   devices=(self.interface, motion),
                   trigger={
                          'command': Command.ON,
                          'mapped': Command.OFF,
                          'secs': 3,
                          },
                    ignore={
                            'command': Command.STILL,
                            'source': motion,
                            }
                    )
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
开发者ID:chrisleck-old-personal,项目名称:pytomation,代码行数:24,代码来源:light.py

示例12: test_delay_light_specific

# 需要导入模块: from pytomation.devices import Motion [as 别名]
# 或者: from pytomation.devices.Motion import motion [as 别名]
 def test_delay_light_specific(self):
     # motion.off and Photocell.Light events do not retrigger
     motion = Motion()
     light = Light(address='D1', 
                   devices=(self.interface, motion),
                   trigger={
                          Attribute.COMMAND: Command.ON,
                          Attribute.MAPPED: Command.OFF,
                          Attribute.SECS: 3,
                          },
                    ignore={
                            Attribute.COMMAND: Command.STILL,
                            Attribute.SOURCE: motion,
                            }
                    )
     motion.motion()
     self.assertEqual(light.state, State.ON)
     time.sleep(2)
     motion.still()
     self.assertEqual(light.state, State.ON)
     time.sleep(1)
     self.assertEqual(light.state, State.OFF)
开发者ID:E3Dev,项目名称:pytomation,代码行数:24,代码来源:light.py


注:本文中的pytomation.devices.Motion.motion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。