本文整理汇总了Python中pytomation.devices.Motion类的典型用法代码示例。如果您正苦于以下问题:Python Motion类的具体用法?Python Motion怎么用?Python Motion使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Motion类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_light_photocell_intial
def test_light_photocell_intial(self):
motion = Motion()
motion.still()
photo = Photocell(address="asdf")
photo.dark()
light = Light(address="e3", devices=(photo, motion), initial_state=photo)
self.assertEqual(light.state, State.ON)
示例2: test_room_occupied
def test_room_occupied(self):
m = Motion()
r = Room(devices=m)
r.vacate()
self.assertEqual(r.state, State.VACANT)
m.motion()
self.assertEqual(r.state, State.OCCUPIED)
示例3: test_light_scenario_2
def test_light_scenario_2(self):
m = Motion()
l = Light(
address=(49, 3),
devices=(m),
ignore=({
Attribute.COMMAND: Command.DARK,
},
{
Attribute.COMMAND: Command.STILL}
),
time={
Attribute.TIME: '11:59pm',
Attribute.COMMAND: Command.OFF
},
mapped={
Attribute.COMMAND: (
Command.MOTION, Command.OPEN,
Command.CLOSE, Command.LIGHT,
),
Attribute.MAPPED: Command.OFF,
Attribute.SECS: 2,
},
name='Foyer Light',
)
l.off()
self.assertEqual(l.state, State.OFF)
m.motion()
self.assertEqual(l.state, State.OFF)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
示例4: test_motion_triggered
def test_motion_triggered(self):
motion = Motion('D1', initial=State.STILL)
self.assertEqual(motion.state, State.STILL)
light = Light('D1', devices=motion)
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.ON)
示例5: test_motion_triggered
def test_motion_triggered(self):
motion = Motion("D1", initial_state=State.STILL)
self.assertEqual(motion.state, State.STILL)
light = Light("D1", motion)
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.ON)
示例6: test_delay_light_specific
def test_delay_light_specific(self):
# Motion.Still and Photocell.Light events do not retrigger
motion = Motion()
light = Light(address="D1", devices=(self.interface, motion), delay_off=3)
motion.motion()
self.assertEqual(light.state, State.ON)
time.sleep(2)
motion.still()
self.assertEqual(light.state, State.ON)
time.sleep(1)
self.assertEqual(light.state, State.OFF)
示例7: test_light_restricted
def test_light_restricted(self):
photo = Photocell("D1", initial_state=State.LIGHT)
motion = Motion("D1", initial_state=State.STILL)
light = Light("D2", (motion, photo))
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.OFF)
photo.dark()
self.assertEqual(light.state, State.ON)
light.off()
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.ON)
示例8: test_motion_delay_from_interface
def test_motion_delay_from_interface(self):
i = Mock()
m = Motion(devices=i,
delay={
Attribute.COMMAND: Command.STILL,
Attribute.SECS: 2,
})
m.command(command=Command.MOTION, source=i)
self.assertEqual(m.state, State.MOTION)
m.command(command=Command.STILL, source=i)
self.assertEqual(m.state, State.MOTION)
time.sleep(3)
self.assertEqual(m.state, State.STILL)
示例9: test_light_restricted
def test_light_restricted(self):
photo = Photocell('D1', initial=State.LIGHT)
self.assertEqual(photo.state, State.LIGHT)
motion = Motion('D1', initial=State.STILL)
light = Light('D2', devices=(motion, photo),
initial=photo)
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.OFF)
photo.dark()
self.assertEqual(light.state, State.ON)
light.off()
self.assertEqual(light.state, State.OFF)
motion.motion()
self.assertEqual(light.state, State.ON)
示例10: test_delay_non_native_command
def test_delay_non_native_command(self):
m = Motion()
l = Light(
devices=m,
delay={
Attribute.COMMAND: Command.STILL,
Attribute.SECS: 2,
},
initial=State.ON
)
self.assertEqual(l.state, State.ON)
m.still()
self.assertEqual(l.state, State.ON)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
示例11: test_light_restriction_idle
def test_light_restriction_idle(self):
ph = Photocell()
m = Motion()
ph.dark()
l = Light(
devices=(ph, m),
idle={Attribute.MAPPED: (Command.LEVEL, 30),
Attribute.SECS: 2,
}
)
m.motion()
self.assertEqual(l.state, State.ON)
ph.light()
self.assertEqual(l.state, State.OFF)
m.motion()
self.assertEqual(l.state, State.OFF)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
示例12: test_light_idle
def test_light_idle(self):
m = Motion()
m.still()
l = Light(
devices=(m),
idle={Attribute.MAPPED: (Command.LEVEL, 30),
Attribute.SECS: 2,
}
)
l.on()
self.assertEqual(l.state, State.ON)
time.sleep(3)
self.assertEqual(l.state, (State.LEVEL, 30))
#Light shouldnt idle if it is off
l.off()
self.assertEqual(l.state, State.OFF)
time.sleep(3)
self.assertEqual(l.state, State.OFF)
示例13: test_motion_ignore
def test_motion_ignore(self):
self.device = Motion('D1', devices=(self.interface), ignore={
'command': Command.STILL,
},
)
self.device.command(Command.MOTION, source=self.interface)
# self.device._on_command('D1', State.ON, self.interface)
self.assertEqual(self.device.state, State.MOTION)
self.device.command(Command.MOTION, source=self.interface)
# self.device._on_command('D1', State.OFF, self.interface)
self.assertEqual(self.device.state, State.MOTION)
示例14: test_motion_ignore
def test_motion_ignore(self):
self.device = Motion('D1', devices=(self.interface), ignore_off=True)
self.device._on_command('D1', State.ON, self.interface)
self.assertEqual(self.device.state, State.MOTION)
self.device._on_command('D1', State.OFF, self.interface)
self.assertEqual(self.device.state, State.MOTION)
# Make sure we can turn ignore off
self.device.ignore_off(False)
self.device._on_command('D1', State.OFF, self.interface)
self.assertEqual(self.device.state, State.STILL)
示例15: test_light_scenario1
def test_light_scenario1(self):
m = Motion()
l = Light(
address=(49, 6),
devices=m,
mapped={
Attribute.COMMAND: Command.MOTION,
Attribute.SECS: 30*60
},
ignore=({
Attribute.COMMAND: Command.STILL
},
{
Attribute.COMMAND: Command.DARK
},
),
name='Lamp',
)
self.assertEqual(l.state, State.UNKNOWN)
m.command(command=State.ON, source=None)
self.assertEqual(l.state, State.UNKNOWN)