本文整理汇总了Python中pysollib.stack.OpenStack.acceptsCards方法的典型用法代码示例。如果您正苦于以下问题:Python OpenStack.acceptsCards方法的具体用法?Python OpenStack.acceptsCards怎么用?Python OpenStack.acceptsCards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pysollib.stack.OpenStack
的用法示例。
在下文中一共展示了OpenStack.acceptsCards方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
# check the rank
if self.cards[-1].rank != cards[0].rank:
return False
# now look if the stacks are neighbours
return self.game.isNeighbour(from_stack, self)
示例2: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return True
if cards[0].suit != self.cards[0].suit:
return False
if len(self.cards) == 1:
card_dir = cards[0].rank - self.cards[-1].rank
return card_dir == 1 or card_dir == -1
else:
stack_dir = (self.cards[1].rank - self.cards[0].rank) % \
self.cap.mod
return (self.cards[-1].rank + stack_dir) % \
self.cap.mod == cards[0].rank
示例3: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
return self.cards[-1].rank + cards[0].rank == 12
示例4: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
return len(self.game.s.talon.cards) == 0 and len(self.cards) == 1
示例5: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
# this stack accepts any one card from the Waste
return from_stack is self.game.s.waste and len(cards) == 1
示例6: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return 0
if not self.cards:
return from_stack in self.game.s.foundations and cards[0].suit == 4
return from_stack in self.game.s.rows
示例7: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return 0
return self.game.cardsMatch(self.cards[0], cards[-1])
示例8: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
return from_stack in self.game.s.rows
示例9: acceptsCards
# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import acceptsCards [as 别名]
def acceptsCards(self, from_stack, cards):
if not OpenStack.acceptsCards(self, from_stack, cards):
return False
if not self.cards:
return False
return self.cards[-1].suit == cards[0].suit