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Python OpenStack.CARD_XOFFSET方法代码示例

本文整理汇总了Python中pysollib.stack.OpenStack.CARD_XOFFSET方法的典型用法代码示例。如果您正苦于以下问题:Python OpenStack.CARD_XOFFSET方法的具体用法?Python OpenStack.CARD_XOFFSET怎么用?Python OpenStack.CARD_XOFFSET使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pysollib.stack.OpenStack的用法示例。


在下文中一共展示了OpenStack.CARD_XOFFSET方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createGame

# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import CARD_XOFFSET [as 别名]
    def createGame(self, rows=1, reserves=8, playcards=3):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+8*l.XS, l.YM+3.5*l.YS+playcards*l.YOFFSET
        h += l.TEXT_HEIGHT
        self.setSize(w, h)

        # create stacks
        x, y, = l.XM, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                                    max_move=0))
            x += l.XS
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                 max_move=0, base_rank=KING, dir=-1))
            x += l.XS
        x, y, = l.XM+(8-reserves)*l.XS//2, y+l.YS
        for i in range(reserves):
            stack = OpenStack(x, y, self, max_accept=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.reserves.append(stack)
            x += l.XS
        x, y = l.XM+(8-1-rows)*l.XS//2, self.height-l.YS
        s.talon = Alhambra_Talon(x, y, self, max_rounds=3)
        if rows == 1:
            l.createText(s.talon, 'sw')
        else:
            l.createText(s.talon, 'n')
        anchor = 'nn'
        if rows > 1:
            anchor = 'nnn'
        l.createRoundText(s.talon, anchor)

        x += l.XS
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self, mod=13, max_accept=1)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, 0
            s.rows.append(stack)
            x += l.XS
            if rows == 1:
                l.createText(stack, 'se')
            else:
                l.createText(stack, 'n')

        # define stack-groups (non default)
        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:51,代码来源:royalcotillion.py

示例2: createGame

# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import CARD_XOFFSET [as 别名]
    def createGame(self):
        # create layout
        lay, s = Layout(self), self.s

        # set window
        w = max(8*lay.XS, 6*lay.XS+8*lay.XOFFSET)
        h = lay.YM+3*lay.YS+12*lay.YOFFSET
        self.setSize(w+lay.XM, h)

        # create stacks
        y = lay.YM
        for x in (lay.XM, lay.XM+w-lay.XS-4*lay.XOFFSET):
            stack = OpenStack(x, y, self, max_accept=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = lay.XOFFSET, 0
            s.reserves.append(stack)
        x, y = lay.XM+(w-4*lay.XS)//2, lay.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            x += lay.XS
        x, y = lay.XM+(w-8*lay.XS)//2, lay.YM+lay.YS
        for i in range(8):
            s.rows.append(AC_RowStack(x, y, self))
            x += lay.XS
        s.talon = WasteTalonStack(lay.XM, h-lay.YS, self, max_rounds=1)
        lay.createText(s.talon, "n")
        s.waste = WasteStack(lay.XM+lay.XS, h-lay.YS, self)
        lay.createText(s.waste, "n")

        # define stack-groups
        lay.defaultStackGroups()
开发者ID:jimsize,项目名称:PySolFC,代码行数:32,代码来源:canfield.py

示例3: createGame

# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import CARD_XOFFSET [as 别名]
    def createGame(self, rows=8, reserves=8, playcards=7):
        # create layout
        l, s = Layout(self), self.s

        # set window
        max_rows = max(rows, reserves)
        w, h = l.XM + max_rows*l.XS, l.YM + 2*l.YS + (12+playcards)*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + (max_rows-rows)*l.XS//2, l.YM
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM + (max_rows-reserves)*l.XS//2, l.YM+l.YS+12*l.YOFFSET
        for i in range(reserves):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, l.YM, self)

        # default
        l.defaultAll()
开发者ID:jimsize,项目名称:PySolFC,代码行数:29,代码来源:wavemotion.py

示例4: createGame

# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import CARD_XOFFSET [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 8*l.XS, l.YM + 2*l.YS+16*l.YOFFSET)

        # create stacks
        x, y, = l.XM, l.YM
        for i in range(8):
            if self.Foundation_Class is RK_FoundationStack:
                suit = ANY_SUIT
            else:
                suit = int(i//2)
            s.foundations.append(self.Foundation_Class(x, y, self,
                                 suit=suit, max_move=0))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        stack = OpenStack(x, y, self, max_accept=0)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
        s.reserves.append(stack)
        x += l.XS
        s.talon = WasteTalonStack(x, y, self, max_rounds=1)
        l.createText(s.talon, "s")
        x += l.XS
        s.waste = WasteStack(x, y, self, max_cards=1)
        x += l.XS
        for i in range(5):
            stack = Numerica_RowStack(x, y, self, max_accept=UNLIMITED_ACCEPTS)
            # stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.rows.append(stack)
            x = x + l.XS

        # define stack-groups
        l.defaultStackGroups()
开发者ID:shlomif,项目名称:PySolFC,代码行数:37,代码来源:numerica.py

示例5: createGame

# 需要导入模块: from pysollib.stack import OpenStack [as 别名]
# 或者: from pysollib.stack.OpenStack import CARD_XOFFSET [as 别名]
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+13*l.XOFFSET)
        self.setSize(l.XM+2*w+2*l.XS, l.YM + 5*l.YS + l.TEXT_HEIGHT)

        # create stacks
        x, y = l.XM, l.YM+4*l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        x, y = l.XM+w-l.XS, self.height-l.YS
        for i in range(4):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            l.createText(stack, 'n')
            x += l.XS

        x = l.XM + w
        for x in (l.XM + w, l.XM + w + l.XS):
            y = l.YM
            for i in range(4):
                s.foundations.append(RK_FoundationStack(x, y, self,
                                     max_move=0))
                y += l.YS

        for x in (l.XM, l.XM + w + 2*l.XS):
            y = l.YM
            for i in range(4):
                stack = RK_RowStack(
                    x, y, self, max_move=1, max_accept=1, base_rank=ANY_RANK)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        l.setRegion(s.rows[:4], (-999, -999, w-l.CW//2, l.YM+4*l.YS-l.CH//2))

        # define stack-groups
        l.defaultStackGroups()
        # set regions
        l.defaultRegions()
开发者ID:shlomif,项目名称:PySolFC,代码行数:43,代码来源:beleagueredcastle.py


注:本文中的pysollib.stack.OpenStack.CARD_XOFFSET方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。