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Python QVector.size方法代码示例

本文整理汇总了Python中pyqtcore.QVector.size方法的典型用法代码示例。如果您正苦于以下问题:Python QVector.size方法的具体用法?Python QVector.size怎么用?Python QVector.size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyqtcore.QVector的用法示例。


在下文中一共展示了QVector.size方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ObjectTypesModel

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]
class ObjectTypesModel(QAbstractTableModel):
    ColorRole = Qt.UserRole

    def __init__(self, parent):
        super().__init__(parent)
        
        self.mObjectTypes = QVector()
        
    def setObjectTypes(self, objectTypes):
        self.beginResetModel()
        self.mObjectTypes = objectTypes
        self.endResetModel()

    def objectTypes(self):
        return self.mObjectTypes
        
    def rowCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = self.mObjectTypes.size()
        return _x

    def columnCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = 2
        return _x

    def headerData(self, section, orientation, role):
        if (orientation == Qt.Horizontal):
            if (role == Qt.DisplayRole):
                x = section
                if x==0:
                    return self.tr("Type")
                elif x==1:
                    return self.tr("Color")
            elif (role == Qt.TextAlignmentRole):
                return Qt.AlignLeft

        return QVariant()

    def data(self, index, role):
        # QComboBox requests data for an invalid index when the model is empty
        if (not index.isValid()):
            return QVariant()
        objectType = self.mObjectTypes.at(index.row())
        if (role == Qt.DisplayRole or role == Qt.EditRole):
            if (index.column() == 0):
                return objectType.name
        if (role == ObjectTypesModel.ColorRole and index.column() == 1):
            return objectType.color
        return QVariant()

    def setData(self, index, value, role):
        if (role == Qt.EditRole and index.column() == 0):
            self.mObjectTypes[index.row()].name = value.strip()
            self.dataChanged.emit(index, index)
            return True

        return False

    def flags(self, index):
        f = super().flags(index)
        if (index.column() == 0):
            f |= Qt.ItemIsEditable
        return f

    def setObjectTypeColor(self, objectIndex, color):
        self.mObjectTypes[objectIndex].color = color
        mi = self.index(objectIndex, 1)
        self.dataChanged.emit(mi, mi)

    def removeObjectTypes(self, indexes):
        rows = QVector()
        for index in indexes:
            rows.append(index.row())
        rows = sorted(rows)
        for i in range(len(rows) - 1, -1, -1):
            row = rows[i]
            self.beginRemoveRows(QModelIndex(), row, row)
            self.mObjectTypes.remove(row)
            self.endRemoveRows()

    def appendNewObjectType(self):
        self.beginInsertRows(QModelIndex(), self.mObjectTypes.size(), self.mObjectTypes.size())
        self.mObjectTypes.append(ObjectType())
        self.endInsertRows()
开发者ID:theall,项目名称:Python-Tiled,代码行数:91,代码来源:objecttypesmodel.py

示例2: AutoMapperWrapper

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]
class AutoMapperWrapper(QUndoCommand):
    def __init__(self, mapDocument, autoMapper, where):
        super().__init__()
        
        self.mLayersAfter = QVector()
        self.mLayersBefore = QVector()
        self.mMapDocument = mapDocument
        map = self.mMapDocument.Map()
        touchedLayers = QSet()
        index = 0
        while (index < autoMapper.size()):
            a = autoMapper.at(index)
            if (a.prepareAutoMap()):
                touchedLayers|= a.getTouchedTileLayers()
                index += 1
            else:
                autoMapper.remove(index)

        for layerName in touchedLayers:
            layerindex = map.indexOfLayer(layerName)
            self.mLayersBefore (map.layerAt(layerindex).clone())

        for a in autoMapper:
            a.autoMap(where)
        for layerName in touchedLayers:
            layerindex = map.indexOfLayer(layerName)
            # layerindex exists, because AutoMapper is still alive, dont check
            self.mLayersAfter (map.layerAt(layerindex).clone())

        # reduce memory usage by saving only diffs
        for i in range(self.mLayersAfter.size()):
            before = self.mLayersBefore.at(i)
            after = self.mLayersAfter.at(i)
            diffRegion = before.computeDiffRegion(after).boundingRect()
            before1 = before.copy(diffRegion)
            after1 = after.copy(diffRegion)
            before1.setPosition(diffRegion.topLeft())
            after1.setPosition(diffRegion.topLeft())
            before1.setName(before.name())
            after1.setName(after.name())
            self.mLayersBefore.replace(i, before1)
            self.mLayersAfter.replace(i, after1)
            del before
            del after

        for a in autoMapper:
            a.cleanAll()

    def __del__(self):
        for i in self.mLayersAfter:
            del i
        for i in self.mLayersBefore:
            del i

    def undo(self):
        map = self.mMapDocument.Map()
        for layer in self.mLayersBefore:
            layerindex = map.indexOfLayer(layer.name())
            if (layerindex != -1):
                self.patchLayer(layerindex, layer)

    def redo(self):
        map = self.mMapDocument.Map()
        for layer in self.mLayersAfter:
            layerindex = (map.indexOfLayer(layer.name()))
            if (layerindex != -1):
                self.patchLayer(layerindex, layer)

    def patchLayer(self, layerIndex, layer):
        map = self.mMapDocument.Map()
        b = layer.bounds()
        t = map.layerAt(layerIndex)
        t.setCells(b.left() - t.x(), b.top() - t.y(), layer,
                    b.translated(-t.position()))
        self.mMapDocument.emitRegionChanged(b, t)
开发者ID:theall,项目名称:Python-Tiled,代码行数:77,代码来源:automapperwrapper.py

示例3: Tile

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]

#.........这里部分代码省略.........
        self.mImage = image

    ##
    # Returns the file name of the external image that represents this tile.
    # When this tile doesn't refer to an external image, an empty string is
    # returned.
    ##
    def imageSource(self):
        return self.mImageSource

    ##
    # Returns the file name of the external image that represents this tile.
    # When this tile doesn't refer to an external image, an empty string is
    # returned.
    ##
    def setImageSource(self, imageSource):
        self.mImageSource = imageSource

    ##
    # Returns the width of this tile.
    ##
    def width(self):
        return self.mImage.width()

    ##
    # Returns the height of this tile.
    ##
    def height(self):
        return self.mImage.height()

    ##
    # Returns the size of this tile.
    ##
    def size(self):
        return self.mImage.size()

    ##
    # Returns the Terrain of a given corner.
    ##
    def terrainAtCorner(self, corner):
        return self.mTileset.terrain(self.cornerTerrainId(corner))

    ##
    # Returns the terrain id at a given corner.
    ##
    def cornerTerrainId(self, corner):
        t = (self.terrain() >> (3 - corner)*8) & 0xFF
        if t == 0xFF:
            return -1
        return t

    ##
    # Set the terrain type of a given corner.
    ##
    def setCornerTerrainId(self, corner, terrainId):
        self.setTerrain(setTerrainCorner(self.mTerrain, corner, terrainId))

    ##
    # Returns the terrain for each corner of this tile.
    ##
    def terrain(self):
        return self.mTerrain

    ##
    # Set the terrain for each corner of the tile.
    ##
开发者ID:theall,项目名称:Python-Tiled,代码行数:70,代码来源:tile.py

示例4: TileLayer

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]
class TileLayer(Layer):
    ##
    # Constructor.
    ##
    def __init__(self, name, x, y, width, height):
        super().__init__(Layer.TileLayerType, name, x, y, width, height)
        self.mMaxTileSize = QSize(0, 0)
        self.mGrid = QVector()
        for i in range(width * height):
            self.mGrid.append(Cell())
        self.mOffsetMargins = QMargins()

    def __iter__(self):
        return self.mGrid.__iter__()
        
    ##
    # Returns the maximum tile size of this layer.
    ##
    def maxTileSize(self):
        return self.mMaxTileSize

    ##
    # Returns the margins that have to be taken into account while drawing
    # this tile layer. The margins depend on the maximum tile size and the
    # offset applied to the tiles.
    ##
    def drawMargins(self):
        return QMargins(self.mOffsetMargins.left(),
                        self.mOffsetMargins.top() + self.mMaxTileSize.height(),
                        self.mOffsetMargins.right() + self.mMaxTileSize.width(),
                        self.mOffsetMargins.bottom())

    ##
    # Recomputes the draw margins. Needed after the tile offset of a tileset
    # has changed for example.
    #
    # Generally you want to call Map.recomputeDrawMargins instead.
    ##
    def recomputeDrawMargins(self):
        maxTileSize = QSize(0, 0)
        offsetMargins = QMargins()
        i = 0
        while(i<self.mGrid.size()):
            cell = self.mGrid.at(i)
            tile = cell.tile
            if tile:
                size = tile.size()
                if (cell.flippedAntiDiagonally):
                    size.transpose()
                offset = tile.offset()
                maxTileSize = maxSize(size, maxTileSize)
                offsetMargins = maxMargins(QMargins(-offset.x(),
                                                     -offset.y(),
                                                     offset.x(),
                                                     offset.y()),
                                            offsetMargins)
            i += 1

        self.mMaxTileSize = maxTileSize
        self.mOffsetMargins = offsetMargins
        if (self.mMap):
            self.mMap.adjustDrawMargins(self.drawMargins())

    ##
    # Returns whether (x, y) is inside this map layer.
    ##
    def contains(self, *args):
        l = len(args)
        if l==2:
            x, y = args
            return x >= 0 and y >= 0 and x < self.mWidth and y < self.mHeight
        elif l==1:
            point = args[0]
            return self.contains(point.x(), point.y())

    ##
    # Calculates the region of cells in this tile layer for which the given
    # \a condition returns True.
    ##
    def region(self, *args):
        l = len(args)
        if l==1:
            condition = args[0]
            region = QRegion()
            for y in range(self.mHeight):
                for x in range(self.mWidth):
                    if (condition(self.cellAt(x, y))):
                        rangeStart = x
                        x += 1
                        while(x<=self.mWidth):
                            if (x == self.mWidth or not condition(self.cellAt(x, y))):
                                rangeEnd = x
                                region += QRect(rangeStart + self.mX, y + self.mY,
                                                rangeEnd - rangeStart, 1)
                                break
                            x += 1

            return region
        elif l==0:
            ##
#.........这里部分代码省略.........
开发者ID:theall,项目名称:Python-Tiled,代码行数:103,代码来源:tilelayer.py

示例5: TileStampManager

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]

#.........这里部分代码省略.........
        self.mTileStampModel.clear()
        self.loadStamps()

    def eraseQuickStamp(self, index):
        stamp = self.mQuickStamps.at(index)
        if (not stamp.isEmpty()):
            self.mQuickStamps[index] = TileStamp()
            if (not self.mQuickStamps.contains(stamp)):
                self.mTileStampModel.removeStamp(stamp)

    def setQuickStamp(self, index, stamp):
        stamp.setQuickStampIndex(index)
        # make sure existing quickstamp is removed from stamp model
        self.eraseQuickStamp(index)
        self.mTileStampModel.addStamp(stamp)
        self.mQuickStamps[index] = stamp
    
    def loadStamps(self):
        prefs = preferences.Preferences.instance()
        stampsDirectory = prefs.stampsDirectory()
        stampsDir = QDir(stampsDirectory)
        iterator = QDirIterator(stampsDirectory,
                              ["*.stamp"],
                              QDir.Files | QDir.Readable)
        while (iterator.hasNext()):
            stampFileName = iterator.next()
            stampFile = QFile(stampFileName)
            if (not stampFile.open(QIODevice.ReadOnly)):
                continue
            data = stampFile.readAll()
            document = QJsonDocument.fromBinaryData(data)
            if (document.isNull()):
                # document not valid binary data, maybe it's an JSON text file
                error = QJsonParseError()
                document = QJsonDocument.fromJson(data, error)
                if (error.error != QJsonParseError.NoError):
                    qDebug("Failed to parse stamp file:" + error.errorString())
                    continue

            stamp = TileStamp.fromJson(document.object(), stampsDir)
            if (stamp.isEmpty()):
                continue
            stamp.setFileName(iterator.fileInfo().fileName())
            self.mTileStampModel.addStamp(stamp)
            index = stamp.quickStampIndex()
            if (index >= 0 and index < self.mQuickStamps.size()):
                self.mQuickStamps[index] = stamp


    def stampAdded(self, stamp):
        if (stamp.name().isEmpty() or self.mStampsByName.contains(stamp.name())):
            # pick the first available stamp name
            name = QString()
            index = self.mTileStampModel.stamps().size()
            while(self.mStampsByName.contains(name)):
                name = str(index)
                index += 1
            
            stamp.setName(name)
        
        self.mStampsByName.insert(stamp.name(), stamp)
        if (stamp.fileName().isEmpty()):
            stamp.setFileName(findStampFileName(stamp.name()))
            self.saveStamp(stamp)

    def stampRenamed(self, stamp):
        existingName = self.mStampsByName.key(stamp)
        self.mStampsByName.remove(existingName)
        self.mStampsByName.insert(stamp.name(), stamp)
        existingFileName = stamp.fileName()
        newFileName = findStampFileName(stamp.name(), existingFileName)
        if (existingFileName != newFileName):
            if (QFile.rename(stampFilePath(existingFileName),
                              stampFilePath(newFileName))):
                stamp.setFileName(newFileName)

    
    def saveStamp(self, stamp):
        # make sure we have a stamps directory
        prefs = preferences.Preferences.instance()
        stampsDirectory = prefs.stampsDirectory()
        stampsDir = QDir(stampsDirectory)
        if (not stampsDir.exists() and not stampsDir.mkpath(".")):
            qDebug("Failed to create stamps directory" + stampsDirectory)
            return
        
        filePath = stampsDir.filePath(stamp.fileName())
        file = QSaveFile(filePath)
        if (not file.open(QIODevice.WriteOnly)):
            qDebug("Failed to open stamp file for writing" + filePath)
            return
        
        stampJson = stamp.toJson(QFileInfo(filePath).dir())
        file.write(QJsonDocument(stampJson).toJson(QJsonDocument.Compact))
        if (not file.commit()):
            qDebug() << "Failed to write stamp" << filePath
    
    def deleteStamp(self, stamp):
        self.mStampsByName.remove(stamp.name())
        QFile.remove(stampFilePath(stamp.fileName()))
开发者ID:theall,项目名称:Python-Tiled,代码行数:104,代码来源:tilestampmanager.py

示例6: MapScene

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]

#.........这里部分代码省略.........
        if (self.mShowTileObjectOutlines == enabled):
            return
        self.mShowTileObjectOutlines = enabled
        if (self.mMapDocument):
            self.mMapDocument.renderer().setFlag(RenderFlag.ShowTileObjectOutlines, enabled)
            if (not self.mObjectItems.isEmpty()):
                self.update()

    ##
    # Sets whether the current layer should be highlighted.
    ##
    def setHighlightCurrentLayer(self, highlightCurrentLayer):
        if (self.mHighlightCurrentLayer == highlightCurrentLayer):
            return
        self.mHighlightCurrentLayer = highlightCurrentLayer
        self.updateCurrentLayerHighlight()

    ##
    # Refreshes the map scene.
    ##
    def refreshScene(self):
        self.mLayerItems.clear()
        self.mObjectItems.clear()
        self.removeItem(self.mDarkRectangle)
        self.clear()
        self.addItem(self.mDarkRectangle)
        if (not self.mMapDocument):
            self.setSceneRect(QRectF())
            return

        self.updateSceneRect()
        
        map = self.mMapDocument.map()
        self.mLayerItems.resize(map.layerCount())
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)
        layerIndex = 0
        for layer in map.layers():
            layerItem = self.createLayerItem(layer)
            layerItem.setZValue(layerIndex)
            self.addItem(layerItem)
            self.mLayerItems[layerIndex] = layerItem
            layerIndex += 1

        tileSelectionItem = TileSelectionItem(self.mMapDocument)
        tileSelectionItem.setZValue(10000 - 2)
        self.addItem(tileSelectionItem)
        self.mObjectSelectionItem = ObjectSelectionItem(self.mMapDocument)
        self.mObjectSelectionItem.setZValue(10000 - 1)
        self.addItem(self.mObjectSelectionItem)
        self.updateCurrentLayerHighlight()

    ##
    # Repaints the specified region. The region is in tile coordinates.
    ##
    def repaintRegion(self, region, layer):
        renderer = self.mMapDocument.renderer()
        margins = self.mMapDocument.map().drawMargins()
        for r in region.rects():
            boundingRect = QRectF(renderer.boundingRect(r))
            self.update(QRectF(renderer.boundingRect(r).adjusted(-margins.left(),
                                                      -margins.top(),
                                                      margins.right(),
                                                      margins.bottom())))
开发者ID:theall,项目名称:Python-Tiled,代码行数:70,代码来源:mapscene.py

示例7: ObjectSelectionTool

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import size [as 别名]
class ObjectSelectionTool(AbstractObjectTool):
    def __init__(self, parent = None):
        super().__init__(self.tr("Select Objects"),
              QIcon(":images/22x22/tool-select-objects.png"),
              QKeySequence(self.tr("S")),
              parent)
        self.mSelectionRectangle = SelectionRectangle()
        self.mOriginIndicator = OriginIndicator()
        self.mMousePressed = False
        self.mHoveredObjectItem = None
        self.mClickedObjectItem = None
        self.mClickedRotateHandle = None
        self.mClickedResizeHandle = None
        self.mResizingLimitHorizontal = False
        self.mResizingLimitVertical = False
        self.mMode = Mode.Resize
        self.mAction = Action.NoAction
        self.mRotateHandles = [0, 0, 0, 0]
        self.mResizeHandles = [0, 0, 0, 0, 0, 0, 0, 0]
        self.mAlignPosition = QPointF()
        self.mMovingObjects = QVector()
        self.mScreenStart = QPoint()
        self.mStart = QPointF()
        self.mModifiers = 0
        self.mOrigin = QPointF()

        for i in range(AnchorPosition.CornerAnchorCount):
            self.mRotateHandles[i] = RotateHandle(i)
        for i in range(AnchorPosition.AnchorCount):
            self.mResizeHandles[i] = ResizeHandle(i)

    def __del__(self):
        if self.mSelectionRectangle.scene():
            self.mSelectionRectangle.scene().removeItem(self.mSelectionRectangle)
        if self.mOriginIndicator.scene():
            self.mOriginIndicator.scene().removeItem(self.mOriginIndicator)
        for i in range(AnchorPosition.CornerAnchorCount):
            handle = self.mRotateHandles[i]
            scene = handle.scene()
            if scene:
                scene.removeItem(handle)
        self.mRotateHandles.clear()
        for i in range(AnchorPosition.AnchorCount):
            handle = self.mResizeHandles[i]
            scene = handle.scene()
            if scene:
                scene.removeItem(handle)
        self.mResizeHandles.clear()

    def tr(self, sourceText, disambiguation = '', n = -1):
        return QCoreApplication.translate('ObjectSelectionTool', sourceText, disambiguation, n)

    def activate(self, scene):
        super().activate(scene)
        self.updateHandles()
        self.mapDocument().objectsChanged.connect(self.updateHandles)
        self.mapDocument().mapChanged.connect(self.updateHandles)
        scene.selectedObjectItemsChanged.connect(self.updateHandles)
        self.mapDocument().objectsRemoved.connect(self.objectsRemoved)
        if self.mOriginIndicator.scene() != scene:
            scene.addItem(self.mOriginIndicator)
        for i in range(AnchorPosition.CornerAnchorCount):
            handle = self.mRotateHandles[i]
            if handle.scene() != scene:
                scene.addItem(handle)
        for i in range(AnchorPosition.AnchorCount):
            handle = self.mResizeHandles[i]
            if handle.scene() != scene:
                scene.addItem(handle)

    def deactivate(self, scene):
        if self.mOriginIndicator.scene() == scene:
            scene.removeItem(self.mOriginIndicator)
        for i in range(AnchorPosition.CornerAnchorCount):
            handle = self.mRotateHandles[i]
            if handle.scene() == scene:
                scene.removeItem(handle)
        for i in range(AnchorPosition.AnchorCount):
            handle = self.mResizeHandles[i]
            if handle.scene() == scene:
                scene.removeItem(handle)
        self.mapDocument().objectsChanged.disconnect(self.updateHandles)
        self.mapDocument().mapChanged.disconnect(self.updateHandles)
        scene.selectedObjectItemsChanged.disconnect(self.updateHandles)
        super().deactivate(scene)

    def keyPressed(self, event):
        if (self.mAction != Action.NoAction):
            event.ignore()
            return

        moveBy = QPointF()
        x = event.key()
        if x==Qt.Key_Up:
            moveBy = QPointF(0, -1)
        elif x==Qt.Key_Down:
            moveBy = QPointF(0, 1)
        elif x==Qt.Key_Left:
            moveBy = QPointF(-1, 0)
        elif x==Qt.Key_Right:
#.........这里部分代码省略.........
开发者ID:theall,项目名称:Python-Tiled,代码行数:103,代码来源:objectselectiontool.py


注:本文中的pyqtcore.QVector.size方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。