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Python QVector.append方法代码示例

本文整理汇总了Python中pyqtcore.QVector.append方法的典型用法代码示例。如果您正苦于以下问题:Python QVector.append方法的具体用法?Python QVector.append怎么用?Python QVector.append使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyqtcore.QVector的用法示例。


在下文中一共展示了QVector.append方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: readObjectTypes

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def readObjectTypes(self, fileName):
        self.mError = ''
        objectTypes = QVector()
        file = QFile(fileName)
        if (not file.open(QIODevice.ReadOnly | QIODevice.Text)):
            self.mError = QCoreApplication.translate(
                        "ObjectTypes", "Could not open file.")
            return objectTypes

        reader = QXmlStreamReader(file)
        if (not reader.readNextStartElement() or reader.name() != "objecttypes"):
            self.mError = QCoreApplication.translate(
                        "ObjectTypes", "File doesn't contain object types.")
            return objectTypes

        while (reader.readNextStartElement()):
            if (reader.name() == "objecttype"):
                atts = reader.attributes()
                name = QString(atts.value("name"))
                color = QColor(atts.value("color"))
                objectTypes.append(ObjectType(name, color))

            reader.skipCurrentElement()

        if (reader.hasError()):
            self.mError = QCoreApplication.translate("ObjectTypes", "%s\n\nLine %d, column %d"%(reader.errorString(), reader.lineNumber(), reader.columnNumber()))
            return objectTypes

        return objectTypes
开发者ID:theall,项目名称:Python-Tiled,代码行数:31,代码来源:objecttypes.py

示例2: drawGrid

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def drawGrid(self, painter, rect, gridColor):
        tileWidth = self.map().tileWidth()
        tileHeight = self.map().tileHeight()
        if (tileWidth <= 0 or tileHeight <= 0):
            return
        startX = max(0,  int(rect.x() / tileWidth) * tileWidth)
        startY = max(0,  int(rect.y() / tileHeight) * tileHeight)
        endX = min(math.ceil(rect.right()), self.map().width() * tileWidth + 1)
        endY = min(math.ceil(rect.bottom()), self.map().height() * tileHeight + 1)
        gridColor.setAlpha(128)
        gridPen = QPen(gridColor)
        gridPen.setCosmetic(True)
        _x = QVector()
        _x.append(2)
        _x.append(2)
        gridPen.setDashPattern(_x)
        if (startY < endY):
            gridPen.setDashOffset(startY)
            painter.setPen(gridPen)
            for x in range(startX, endX, tileWidth):
                painter.drawLine(x, startY, x, endY - 1)

        if (startX < endX):
            gridPen.setDashOffset(startX)
            painter.setPen(gridPen)
            for y in range(startY, endY, tileHeight):
                painter.drawLine(startX, y, endX - 1, y)
开发者ID:theall,项目名称:Python-Tiled,代码行数:29,代码来源:orthogonalrenderer.py

示例3: drawGrid

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def drawGrid(self, painter, rect, gridColor):
        tileWidth = self.map().tileWidth()
        tileHeight = self.map().tileHeight()
        r = rect.toAlignedRect()
        r.adjust(-tileWidth / 2, -tileHeight / 2, tileWidth / 2, tileHeight / 2)
        startX = int(max(0.0, self.screenToTileCoords_(r.topLeft()).x()))
        startY = int(max(0.0, self.screenToTileCoords_(r.topRight()).y()))
        endX = int(min(self.map().width(), self.screenToTileCoords_(r.bottomRight()).x()))
        endY = int(min(self.map().height(), self.screenToTileCoords_(r.bottomLeft()).y()))
        gridColor.setAlpha(128)
        gridPen = QPen(gridColor)
        gridPen.setCosmetic(True)
        _x = QVector()
        _x.append(2)
        _x.append(2)
        gridPen.setDashPattern(_x)
        painter.setPen(gridPen)
        for y in range(startY, endY+1):
            start = self.tileToScreenCoords(startX, y)
            end = self.tileToScreenCoords(endX, y)
            painter.drawLine(start, end)

        for x in range(startX, endX+1):
            start = self.tileToScreenCoords(x, startY)
            end = self.tileToScreenCoords(x, endY)
            painter.drawLine(start, end)
开发者ID:theall,项目名称:Python-Tiled,代码行数:28,代码来源:isometricrenderer.py

示例4: offsetTiles

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def offsetTiles(self, offset, bounds, wrapX, wrapY):
        newGrid = QVector()
        for i in range(self.mWidth * self.mHeight):
            newGrid.append(Cell())
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                # Skip out of bounds tiles
                if (not bounds.contains(x, y)):
                    newGrid[x + y * self.mWidth] = self.cellAt(x, y)
                    continue

                # Get position to pull tile value from
                oldX = x - offset.x()
                oldY = y - offset.y()
                # Wrap x value that will be pulled from
                if (wrapX and bounds.width() > 0):
                    while oldX < bounds.left():
                        oldX += bounds.width()
                    while oldX > bounds.right():
                        oldX -= bounds.width()

                # Wrap y value that will be pulled from
                if (wrapY and bounds.height() > 0):
                    while oldY < bounds.top():
                        oldY += bounds.height()
                    while oldY > bounds.bottom():
                        oldY -= bounds.height()

                # Set the new tile
                if (self.contains(oldX, oldY) and bounds.contains(oldX, oldY)):
                    newGrid[x + y * self.mWidth] = self.cellAt(oldX, oldY)
                else:
                    newGrid[x + y * self.mWidth] = Cell()

        self.mGrid = newGrid
开发者ID:theall,项目名称:Python-Tiled,代码行数:37,代码来源:tilelayer.py

示例5: removeObjectTypes

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
 def removeObjectTypes(self, indexes):
     rows = QVector()
     for index in indexes:
         rows.append(index.row())
     rows = sorted(rows)
     for i in range(len(rows) - 1, -1, -1):
         row = rows[i]
         self.beginRemoveRows(QModelIndex(), row, row)
         self.mObjectTypes.remove(row)
         self.endRemoveRows()
开发者ID:theall,项目名称:Python-Tiled,代码行数:12,代码来源:objecttypesmodel.py

示例6: cellsInRegion

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
def cellsInRegion(list, r):
    cells = QVector()
    for tilelayer in list:
        for rect in r.rects():
            for x in range(rect.left(), rect.right()+1):
                for y in range(rect.top(), rect.bottom()+1):
                    cell = tilelayer.cellAt(x, y)
                    if (not cells.contains(cell)):
                        cells.append(cell)

    return cells
开发者ID:theall,项目名称:Python-Tiled,代码行数:13,代码来源:automapper.py

示例7: __readAnimationFrames

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def __readAnimationFrames(self):
        frames = QVector()
        while (self.xml.readNextStartElement()):
            if (self.xml.name() == "frame"):
                atts = self.xml.attributes()
                frame = Frame()
                frame.tileId = Int(atts.value("tileid"))
                frame.duration = Int(atts.value("duration"))
                frames.append(frame)
                self.xml.skipCurrentElement()
            else:
                self.__readUnknownElement()

        return frames
开发者ID:theall,项目名称:Python-Tiled,代码行数:16,代码来源:mapreader.py

示例8: flip

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def flip(self, direction):
        newGrid = QVector()
        for i in range(self.mWidth * self.mHeight):
            newGrid.append(Cell())
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                dest = newGrid[x + y * self.mWidth]
                if (direction == FlipDirection.FlipHorizontally):
                    source = self.cellAt(self.mWidth - x - 1, y)
                    dest = source
                    dest.flippedHorizontally = not source.flippedHorizontally
                elif (direction == FlipDirection.FlipVertically):
                    source = self.cellAt(x, self.mHeight - y - 1)
                    dest = source
                    dest.flippedVertically = not source.flippedVertically

        self.mGrid = newGrid
开发者ID:theall,项目名称:Python-Tiled,代码行数:19,代码来源:tilelayer.py

示例9: resize

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def resize(self, size, offset):
        if (self.size() == size and offset.isNull()):
            return
        newGrid = QVector()
        for i in range(size.width() * size.height()):
            newGrid.append(Cell())
        # Copy over the preserved part
        startX = max(0, -offset.x())
        startY = max(0, -offset.y())
        endX = min(self.mWidth, size.width() - offset.x())
        endY = min(self.mHeight, size.height() - offset.y())
        for y in range(startY, endY):
            for x in range(startX, endX):
                index = x + offset.x() + (y + offset.y()) * size.width()
                newGrid[index] = self.cellAt(x, y)

        self.mGrid = newGrid
        self.setSize(size)
开发者ID:theall,项目名称:Python-Tiled,代码行数:20,代码来源:tilelayer.py

示例10: autoMapInternal

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def autoMapInternal(self, where, touchedLayer):
        self.mError = ''
        self.mWarning = ''
        if (not self.mMapDocument):
            return
        automatic = touchedLayer != None
        if (not self.mLoaded):
            mapPath = QFileInfo(self.mMapDocument.fileName()).path()
            rulesFileName = mapPath + "/rules.txt"
            if (self.loadFile(rulesFileName)):
                self.mLoaded = True
            else:
                self.errorsOccurred.emit(automatic)
                return
                
        passedAutoMappers = QVector()
        if (touchedLayer):
            for a in self.mAutoMappers:
                if (a.ruleLayerNameUsed(touchedLayer.name())):
                    passedAutoMappers.append(a)
        else:
            passedAutoMappers = self.mAutoMappers

        if (not passedAutoMappers.isEmpty()):
            # use a pointer to the region, so each automapper can manipulate it and the
            # following automappers do see the impact
            region = QRegion(where)
        
            undoStack = self.mMapDocument.undoStack()
            undoStack.beginMacro(self.tr("Apply AutoMap rules"))
            aw = AutoMapperWrapper(self.mMapDocument, passedAutoMappers, region)
            undoStack.push(aw)
            undoStack.endMacro()

        for automapper in self.mAutoMappers:
            self.mWarning += automapper.warningString()
            self.mError += automapper.errorString()

        if self.mWarning != '':
            self.warningsOccurred.emit(automatic)
        if self.mError != '':
            self.errorsOccurred.emit(automatic)
开发者ID:theall,项目名称:Python-Tiled,代码行数:44,代码来源:automappingmanager.py

示例11: pointsOnLine

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
def pointsOnLine(*args):
    l = len(args)
    if l==2:
        a, b = args
        return pointsOnLine(a.x(), a.y(), b.x(), b.y())
    else:
        x0, y0, x1, y1 = args
        ret = QVector()
        steep = abs(y1 - y0) > abs(x1 - x0)
        if steep:
            x0, y0 = y0, x0
            x1, y1 = y1, x1

        reverse = x0 > x1
        if reverse:
            x0, x1 = x1, x0
            y0, y1 = y1, y0

        deltax = x1 - x0
        deltay = abs(y1 - y0)
        error= int(deltax / 2)
        ystep = 0
        y = y0
        if (y0 < y1):
            ystep = 1
        else:
            ystep = -1
        for x in range(x0, x1+1):
            if (steep):
                ret.append(QPoint(y, x))
            else:
                ret.append(QPoint(x, y))
            error = error - deltay
            if (error < 0):
                 y = y + ystep
                 error = error + deltax

        if reverse:
            ret.reverse()
            
        return ret
开发者ID:theall,项目名称:Python-Tiled,代码行数:43,代码来源:geometry.py

示例12: SetProperty

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
class SetProperty(QUndoCommand):
    ##
    # Constructs a new 'Set Property' command.
    #
    # @param mapDocument  the map document of the object's map
    # @param objects      the objects of which the property should be changed
    # @param name         the name of the property to be changed
    # @param value        the new value of the property
    ##
    def __init__(self, mapDocument, objects, name, value, parent = None):
        super().__init__(parent)

        self.mProperties = QVector()
        self.mMapDocument = mapDocument
        self.mObjects = objects
        self.mName = name
        self.mValue = value

        for obj in self.mObjects:
            prop = ObjectProperty()
            prop.existed = obj.hasProperty(self.mName)
            prop.previousValue = obj.property(self.mName)
            self.mProperties.append(prop)

        if (self.mObjects.size() > 1 or self.mObjects[0].hasProperty(self.mName)):
            self.setText(QCoreApplication.translate("Undo Commands", "Set Property"))
        else:
            self.setText(QCoreApplication.translate("Undo Commands", "Add Property"))

    def undo(self):
        for i in range(self.mObjects.size()):
            if (self.mProperties[i].existed):
                self.mMapDocument.setProperty(self.mObjects[i], self.mName, self.mProperties[i].previousValue)
            else:
                self.mMapDocument.removeProperty(self.mObjects[i], self.mName)

    def redo(self):
        for obj in self.mObjects:
            self.mMapDocument.setProperty(obj, self.mName, self.mValue)
开发者ID:theall,项目名称:Python-Tiled,代码行数:41,代码来源:changeproperties.py

示例13: applyRule

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
    def applyRule(self, ruleIndex, where):
        ret = QRect()
        if (self.mLayerList.isEmpty()):
            return ret
        ruleInput = self.mRulesInput.at(ruleIndex)
        ruleOutput = self.mRulesOutput.at(ruleIndex)
        rbr = ruleInput.boundingRect()
        # Since the rule itself is translated, we need to adjust the borders of the
        # loops. Decrease the size at all sides by one: There must be at least one
        # tile overlap to the rule.
        minX = where.left() - rbr.left() - rbr.width() + 1
        minY = where.top() - rbr.top() - rbr.height() + 1
        maxX = where.right() - rbr.left() + rbr.width() - 1
        maxY = where.bottom() - rbr.top() + rbr.height() - 1
        # In this list of regions it is stored which parts or the map have already
        # been altered by exactly this rule. We store all the altered parts to
        # make sure there are no overlaps of the same rule applied to
        # (neighbouring) places
        appliedRegions = QList()
        if (self.mNoOverlappingRules):
            for i in range(self.mMapWork.layerCount()):
                appliedRegions.append(QRegion())
        for y in range(minY, maxY+1):
            for x in range(minX, maxX+1):
                anymatch = False
                for index in self.mInputRules.indexes:
                    ii = self.mInputRules[index]
                    allLayerNamesMatch = True
                    for name in ii.names:
                        i = self.mMapWork.indexOfLayer(name, Layer.TileLayerType)
                        if (i == -1):
                            allLayerNamesMatch = False
                        else:
                            setLayer = self.mMapWork.layerAt(i).asTileLayer()
                            allLayerNamesMatch &= compareLayerTo(setLayer,
                                                                 ii[name].listYes,
                                                                 ii[name].listNo,
                                                                 ruleInput,
                                                                 QPoint(x, y))

                    if (allLayerNamesMatch):
                        anymatch = True
                        break

                if (anymatch):
                    r = 0
                    # choose by chance which group of rule_layers should be used:
                    if (self.mLayerList.size() > 1):
                        r = qrand() % self.mLayerList.size()
                    if (not self.mNoOverlappingRules):
                        self.copyMapRegion(ruleOutput, QPoint(x, y), self.mLayerList.at(r))
                        ret = ret.united(rbr.translated(QPoint(x, y)))
                        continue

                    missmatch = False
                    translationTable = self.mLayerList.at(r)
                    layers = translationTable.keys()
                    # check if there are no overlaps within this rule.
                    ruleRegionInLayer = QVector()
                    for i in range(layers.size()):
                        layer = layers.at(i)
                        appliedPlace = QRegion()
                        tileLayer = layer.asTileLayer()
                        if (tileLayer):
                            appliedPlace = tileLayer.region()
                        else:
                            appliedPlace = tileRegionOfObjectGroup(layer.asObjectGroup())
                        ruleRegionInLayer.append(appliedPlace.intersected(ruleOutput))
                        if (appliedRegions.at(i).intersects(
                                    ruleRegionInLayer[i].translated(x, y))):
                            missmatch = True
                            break

                    if (missmatch):
                        continue
                    self.copyMapRegion(ruleOutput, QPoint(x, y), self.mLayerList.at(r))
                    ret = ret.united(rbr.translated(QPoint(x, y)))
                    for i in range(translationTable.size()):
                        appliedRegions[i] += ruleRegionInLayer[i].translated(x, y)

        return ret
开发者ID:theall,项目名称:Python-Tiled,代码行数:83,代码来源:automapper.py

示例14: fillRegion

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]
def fillRegion(layer, fillOrigin):
    # Create that region that will hold the fill
    fillRegion = QRegion()
    # Silently quit if parameters are unsatisfactory
    if (not layer.contains(fillOrigin)):
        return fillRegion
    # Cache cell that we will match other cells against
    matchCell = layer.cellAt(fillOrigin)
    # Grab map dimensions for later use.
    layerWidth = layer.width()
    layerHeight = layer.height()
    layerSize = layerWidth * layerHeight
    # Create a queue to hold cells that need filling
    fillPositions = QList()
    fillPositions.append(fillOrigin)
    # Create an array that will store which cells have been processed
    # This is faster than checking if a given cell is in the region/list
    processedCellsVec = QVector()
    for i in range(layerSize):
        processedCellsVec.append(0xff)
    processedCells = processedCellsVec
    # Loop through queued positions and fill them, while at the same time
    # checking adjacent positions to see if they should be added
    while (not fillPositions.empty()):
        currentPoint = fillPositions.takeFirst()
        startOfLine = currentPoint.y() * layerWidth
        # Seek as far left as we can
        left = currentPoint.x()
        while (left > 0 and layer.cellAt(left - 1, currentPoint.y()) == matchCell):
            left -= 1
        # Seek as far right as we can
        right = currentPoint.x()
        while (right + 1 < layerWidth and layer.cellAt(right + 1, currentPoint.y()) == matchCell):
            right += 1
        # Add cells between left and right to the region
        fillRegion += QRegion(left, currentPoint.y(), right - left + 1, 1)
        # Add cell strip to processed cells
        for i in range(startOfLine + left, right + startOfLine, 1):
            processedCells[i] = 1
        # These variables cache whether the last cell was added to the queue
        # or not as an optimization, since adjacent cells on the x axis
        # do not need to be added to the queue.
        lastAboveCell = False
        lastBelowCell = False
        # Loop between left and right and check if cells above or
        # below need to be added to the queue
        for x in range(left, right+1):
            fillPoint = QPoint(x, currentPoint.y())
            # Check cell above
            if (fillPoint.y() > 0):
                aboveCell = QPoint(fillPoint.x(), fillPoint.y() - 1)
                if (not processedCells[aboveCell.y() * layerWidth + aboveCell.x()] and layer.cellAt(aboveCell) == matchCell):

                    # Do not add the above cell to the queue if its
                    # x-adjacent cell was added.
                    if (not lastAboveCell):
                        fillPositions.append(aboveCell)
                    lastAboveCell = True
                else:
                    lastAboveCell = False

                processedCells[aboveCell.y() * layerWidth + aboveCell.x()] = 1

            # Check cell below
            if (fillPoint.y() + 1 < layerHeight):
                belowCell = QPoint(fillPoint.x(), fillPoint.y() + 1)
                if (not processedCells[belowCell.y() * layerWidth + belowCell.x()] and layer.cellAt(belowCell) == matchCell):

                    # Do not add the below cell to the queue if its
                    # x-adjacent cell was added.
                    if (not lastBelowCell):
                        fillPositions.append(belowCell)
                    lastBelowCell = True
                else:
                    lastBelowCell = False

                processedCells[belowCell.y() * layerWidth + belowCell.x()] = 1

    return fillRegion
开发者ID:theall,项目名称:Python-Tiled,代码行数:81,代码来源:tilepainter.py

示例15: AutoMapper

# 需要导入模块: from pyqtcore import QVector [as 别名]
# 或者: from pyqtcore.QVector import append [as 别名]

#.........这里部分代码省略.........

            if (raiseWarning):
                self.mWarning += self.tr("'%s': Property '%s' = '%s' does not make sense. \nIgnoring this property."%(self.mRulePath, key, value.toString()) + '\n')

        return True

    def cleanUpRulesMap(self):
        self.cleanTilesets()
        # mMapRules can be empty, when in prepareLoad the very first stages fail.
        if (not self.mMapRules):
            return
        tilesetManager = TilesetManager.instance()
        tilesetManager.removeReferences(self.mMapRules.tilesets())
        del self.mMapRules
        self.mMapRules = None
        self.cleanUpRuleMapLayers()
        self.mRulesInput.clear()
        self.mRulesOutput.clear()

    ##
    # Searches the rules layer for regions and stores these in \a rules.
    # @return returns True when anything is ok, False when errors occured.
    ##
    def setupRuleList(self):
        combinedRegions = coherentRegions(
                self.mLayerInputRegions.region() +
                self.mLayerOutputRegions.region())
        combinedRegions = QList(sorted(combinedRegions, key=lambda x:x.y(), reverse=True))
        rulesInput = coherentRegions(
                self.mLayerInputRegions.region())
        rulesOutput = coherentRegions(
                self.mLayerOutputRegions.region())
        for i in range(combinedRegions.size()):
            self.mRulesInput.append(QRegion())
            self.mRulesOutput.append(QRegion())

        for reg in rulesInput:
            for i in range(combinedRegions.size()):
                if (reg.intersects(combinedRegions[i])):
                    self.mRulesInput[i] += reg
                    break

        for reg in rulesOutput:
            for i in range(combinedRegions.size()):
                if (reg.intersects(combinedRegions[i])):
                    self.mRulesOutput[i] += reg
                    break

        for i in range(self.mRulesInput.size()):
            checkCoherent = self.mRulesInput.at(i).united(self.mRulesOutput.at(i))
            coherentRegions(checkCoherent).length() == 1
        return True

    ##
    # Sets up the layers in the rules map, which are used for automapping.
    # The layers are detected and put in the internal data structures
    # @return returns True when anything is ok, False when errors occured.
    ##
    def setupRuleMapTileLayers(self):
        error = QString()
        for layer in self.mMapRules.layers():
            layerName = layer.name()
            if (layerName.lower().startswith("regions")):
                treatAsBoth = layerName.toLower() == "regions"
                if (layerName.lower().endswith("input") or treatAsBoth):
                    if (self.mLayerInputRegions):
开发者ID:theall,项目名称:Python-Tiled,代码行数:70,代码来源:automapper.py


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